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Additional Objectives Brainstorm
Most of these ideas probably need fleshing out. Holding M1 at a gen for survivors is boring. Walking in a big circle until you see someone as Killer is boring. Lets add more stuff to do! These suggestions are both independent and non-mutually exclusive * This:…
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Miscellaneous perk suggestions
# Killer parks Keen ears - When a survivor triggers a sound notification you will see their Aura for 3/4/5 seconds Enraged - you move 2/3/4% faster. Your aura is always revealed to survivors in your terror radius. Survivors exiting your terror radius will continue to see your aura for 5 seconds Impatience - You may kill…
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Insidious rework idea
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Add in game voice chat. Balance accordingly
Literally just do the title. Everyone has SWF level info and coordination, then rework anything that needs reworking as a result of this, then Nerf survivors/Buff Killers to counterbalance the change. Trying to avoid the issue of VC without removing SWF and the pregame survivor chat is futile, so instead just balance with…
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About toxic play
I refuse to believe that any strategy that is preformed with the intent to win can be considered toxic And I do mean ANY strategy no matter how annoying it is for either side. DS, flashlight spam ect. If you are using them to annoy the killer then it is toxic, however if you are using it so you can win then that's playing…
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Killer Idea - The Enforcer (Killer, Killer perks and Survivor perks included. Lore idea's wanted)
I only have idea's for the mechanical stuff btw. Lore suggestions welcomed The Enforcer Base Speed: 120% (yes faster than 115%) Terror Radius: 40 meters Height: Tall Weapon: Harpoon chain Power: Electric whip - The enforcer can throw their Harpoon out in front of them, they move at 60% survivor speed during the animation…
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Miscellaneous perk suggestions
# Killer parks Keen ears - When a survivor triggers a sound notification you will see their Aura for 3/4/5 seconds Enraged - you move 2/3/4% faster. Your aura is always revealed to survivors in your terror radius. Survivors exiting your terror radius will continue to see your aura for 5 seconds Impatience - You may kill…
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Add a stamina system. Possibly for a new game mode
Basically. Survivors can only sprint for 20 seconds or so before a stamina bar runs out and they can't sprint or use exhaustion perks or do fast actions. They can still do all other actions like normal including dropping pallets and slow vaulting. Every second not running recharges a second of run time. All exhaustion…
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Hatch Redesign
The Hatches main goal is to allow a good survivor to have a chance to escape with a bad team. That is a fine design goal to have, however the Hatch does not currently achieve this. Right now it is: A: Unsatisfying for both sides (ex: Hatch standoff, Getting out of a chase for free, ect) and B: Doesn't properly test the…
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I want a 120% movement speed killer (let's call it the Enforcer but I don't really care)
I want a killer with 120% move meant. Probably a larger terror radius and a relatively weak power to counterbalance but still. If you want a more specific suggestion then here is what I propose: Speed: 120% Terror radius: 40 meters Power: Spear Whip - Use the M2 button to throw your spear (which is attached to a steel…
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The most satisfying thing
What is the most satisfying event or action for you in DBD? Mine is downing someone during a flashlight blind
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Legion Sidegrade
So we know buffing the Legion will make him OP AF. And we know that nerfing him will make him trash. So why not do both? Please do not comment until you have read the whole thing Buffs * Deep Wound now counts down during a chase (solves moonwalking by making it redundant and makes Frenzy more useful for actually downing) *…
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New Item: Syringe
By default a 1 use item with an instant buff effect. The Anti-Hemorrhagic Syringe and Styptic Agent would be removed from the medkit addons and would instead be a Syringe Brown: Steroid Syringe - +50% wiggle effectiveness for 60 seconds (the bar filling up) Yellow: Antibiotic Syringe - Removes temporary debuffs and grants…
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Make the game more about stealth and less about the chase
Make the game Stealth oriented. Not Chase oriented In the current meta the entire game is based around the idea of the chase, the Killers have lots of tools to find the survivors who have too few tools to hide. This ends up meaning that the perks and powers which help in the chase end up disproportionally better than…