It would atleast give an incentive to go against sweaty opponents
Not necessarily your main or the killer you're strongest with.
Or the ability for killer to grab someone saving a hooked survivor. I've heard some people say it just helps killer camp.
Sometimes my dash can be dead on a tree or a car or those snow things in that one map and I don't get a slam. Still haven't used him that much but just wondering if anyone else is getting the same thing.
This has happened quite a bit in my recent games.
You can make the conditions very difficult but I think a perk like that would open up alot of possibilities and make hex perks very relevant.
Like title says.
Seeing quite a few threads about this.
What is the least stressful killer for you? Doesn't necessarily mean your strongest killer or the one you get the most kills/wins with
Are they fun to play or strong? or something else?
You can give two separate answers for killer and survivor Doesn't have to be a strong perk, can be a really situational perk.
For me my past games have been Trapper and doctor but that could be just me I barely see nurses
what map is the best for you? You can talk about how it helps you as a killer/survivor or the aesthetics of the map
I think it hard counters a lot of the already weaker killers and is SWF exploitable but I've never used it myself so I can't really say too much about it. Thoughts?
do you play 50/50 75/25 etc Has this changed at all (Eg: ruin nerf)
Also do you want secondary objectives. I know totems are a thing but I mean something more substantial
Perks that are used and are viable for almost every killer build. Or alternatively perks that you see a lot killers use.
Gates are open and one survivor hooked, rest of team fully healed. A lot of killers don't consider it camping and to them camping is staying on hooked survivor on their first hook until they die during early game. thoughts?
Survivors shouldn't get a free escape for in some cases literally doing nothing for most of the game.
I think a big problem in this game is that people main one side and are completely disconnected with the other side and how they play. Not saying you should play both 50/50 but maybe something like 70/30 etc.
If devs scaled up speed for everyone, chases would still be the same but killers could actually pressure gens on huge maps since the distance would remain the same.