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Did they finally fix the audio?
I'm working at the moment so can't check myself, but this right here from the patch notes caught my attention: "Misc audio adjustments and improvements." Is that what I'm hoping it is? Are footsteps fixed? Can we actually hear footsteps again?
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Devs: you need to address the real reason people use Ruin
You have to realize why so many people actually use it. You say it's because of the emblem - no, that's just not correct, and I do not believe that that is what you guys actually think. It's gens. It always has been. They are simply too fast. By the time you get to a gen on a bigger map, it's done - no skill involved, you…
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So are you guys working on fixing the sounds?
I was really hoping it would be in the Q&A, so I figured I'd try asking here. It's great that you guys are working on Matchmaking, but are you working on the sounds at all?
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Is the current sound change intentional or a bug?
I'm new to the game - came in a little before Chapter 13, but I've looked around and have seen that this has happened before. But currently the footstep sounds are rather... low. After the chase starts you basically cannot hear the footsteps, which is a problem for obvious reasons. Is this an intentional thing, Devs? Or is…
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How about the game tells us who's SWF *after* the game starts?
For SWF, I've seen a lot of people recommend a UI element in the lobby, so we know who's survive with friends, so that we can plan accordingly. Obviously, the biggest criticism to that idea, is that everyone would dodge - and I'll be honest, I probably would too in some cases. So an element in the lobby is a no-go.…