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Interior Maps are not fun fast enough
Put simply the burden of knowledge on these maps is way to high for a game that is constantly stealing your progress through the bloodweb, and forcing you to play in ways you don't want to with the stupid challenges and rituals, they need to be more open less complex with clear easy lines connecting everything, Or and…
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Pick maps based on the performance of the players connections,
I am sick of getting sent to the laggyest maps in the game when my internet is acting up, if you detect during the searching for a game period that a player is dealing with a bad connection pick a relativity low intensity map and disable cosmetics to ensure the game runs well,
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No challenges or dailies should be specific to characters,
I do not want to play trapper, stop telling me to, it's annoying and ruining the game for me that my progress is constantly locked behind playing a level one killer i don't like, and that's not even getting into challenges which require money to reasonably complete by requiring killers who aren't base game,
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3 legion buff ideas,
Idea 1: new secondary power Vandalism, allows legion to deal a bit of instant gen damage or fast break a pallet, it's charge speed is based on the number of deep wounded survivors, this both gives Legion a tool to help with gens and a way to help push their whole pressure to heal mechanic, Idea 2: Legion can now use…
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Perk Rank system idea to help diversify the meta
This is concept pitch, the numbers are mostly just spit balls to give a idea, the devs would obviously have more insight into how to adept this to the game proper, Perks would be divided into 3 Ranks, Rank 3: Sees less than 40% usage among characters who have it available no changes at all, Rank 2: sees more than 40% usage…
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Remove "Entity displeased" from post game
I just had a fairly fun decent payout match and then the game spits in my face and sours it, it adds nothing other than making a game with no real winners/losers feel needlessly competitive, instead of fun, Isn't the ideal state for the game to be one where we all fee like we had fun and got rewarded for playing our best?…
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A few options for controllers that would be nice
1 a dead zone option for the thumb sticks, this would help combat drift, 2 an option to basically tell the game to act like any directional input it gets is a full input, this would help to deal with thumbsticks that have dull spots that controllers can gain with wear, mine has these near the forward input which makes…