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Deathslinger's Range Limit Makes No Sense
So huntress hatchets has unlimited range, but slinger's gun has a pathetic 18m range? Come on bro. Here's my change idea: Increase the Redeemer's range to 24 metres Decrease miss cooldown by 0.5 seconds (since increasing range = increasing miss CD) When achieving sharpshooter score event, reeling speed is increased by 15%…
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Plunderer's Rework and Chest builds in general
Plunder's aura effect should be incorporated into maps. Maps are only good for totems and is overall a pretty bad item. Plunder's should get a buff and work like Ace in the Hole or something. Chest builds overall are still dogwater even after the buffs and it feels like you have to make an entire build around it to get…
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Hook Stages HUD On Each Survivor for Killer When?
If a killer is gonna tunnel they already know who's on death hook. Hiding hook stages count for each survivor only annoys killers who go for 8 hook 0 kills, which is annoying to keep track of. Giving killers this HUD info rewards this challenging and healthy playstyle which should always be encouraged
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Scourage Hook: Hangman's Trick Rework
Hangman's Trick needs a rework. BHVR tried to rework it twice with a very RNG dependent idea that relies on survivors standing near hooks which isnt really a great design. Hangman's trick should act as a good support perk for other scourage hooks imo to reduce the RNG dependency of pain res, gift of pain, etc. Here's my…
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Ace In the Hole Partially Basekit?
Searching chests is already a pretty bad investment and the items you get from it is very stale and not worth it compared to just bringing one yourself. Chests is a side objetive that never comes to use apart from some niche survivor builds. Chest speeds should be buffed a little bit and have ace in the hole partially…
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Bardic Inspiration STILL not fully fixed
SUMMARY OF THE ISSUE: Bardic Inspiration's dice roll delay PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Bardic inspiration and the dice roll will not appear until 6 seconds into the performance, wasting crucial time that could inform the player whether to cancel the performance or not if its a bad…
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New perk idea: A slowdown perk that incentivises chase? aint no way
Slow Burn For every 15 seconds spent chasing survivors, gain a token, up to 6 When you down a survivor with a special or basic attack, lose 2 tokens Each token decreases survivor repair speed by 5%. Here's the idea. Killers nowadays are HEAVILY punished for committing to chases. If 1 survivor gets on a good chase (for like…
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Bloodpoint offerings rework
The current BP offerings makes no sense. The only offerings that are viable for BP are puddings, escape cakes, streamers, and anniversary cakes. ALL the rest of the offerings grants about a QUARTER of that these offerings bring, making them pretty much worthless and outclassed. Here's my suggestion: For each bloodpoint…
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Myers, Trapper bloodpoint scores QOL
Myers and trapper are among the weakest killers in the game already, and the little amount of BP scores that they bring just adds insult to injury. Here's some additional bloodpoint score event ideas to make them more rewarding to play: Myers: Hidden Evil +800 Deviousness. Getting a hit or a grab during Evil Within I Evil…
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Legion, Freddy and Myers...
Legion: So incredibly addon dependent I can't even. Just make mischief list, mural sketch and frank's mixtape basekit… Also add a vault speed addon I would be so hyped for that. Myers: Tombstone or garbage. FNAF is gonna come out before the guy gets a rework… Freddy: ZZZZZZZZ
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Corrective action: Just Make it work on yourself...
Corrective action. The most useless perk in the entire game. If this perk makes your own failed skillchecks into good skillchecks, it actually might be ok. That way it can counter overcharge, merciless storm and can help you in hyperfocus builds. It might actually be a fun perk to run in many skillcheck builds that require…
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Wesker's purple addons and most green addons are pathetic. Here are my rework ideas:
Iridescent Uroboros vial: Nerf: Iri vial now adds 1 additional supply case in the trial. Sunglasses: Gain undetectable for 20s whenever survivors spray (was whenever survivors become fully infected) Green Herb: Whenever survivors infected with uroboros complete a healing action, increase their infection by 40% of total…
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Bardic Inspiration Bugged
PC. Bardic inspiration has 2 bugs: Just by running bardic inspiration, the perk will be bugged. The dice roll will not appear until ~6 seconds after the guitar starts playing, meaning I'll have to waste 6 seconds not knowing if I got a good roll or not and decide whether to cancel. The PERK ITSELF JUST DOESNT WORK. AFTER…
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BHVR... Do NOT nerf Vecna
I swear its always a cycle of buff so that the killer sells, then gets nerfed to oblivion afterwards. Vecna currently is fine. Skeletons and spheres are practically useless (skeletons can be used during unhooks, elevated surfaces like family residence and vaults but thats about it), mage hand is a 50/50 IF YOU PLAY IT…
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Merged: #SAVECHAOSSHUFFLE
This discussion has been merged.
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The Mad Grit Bug should be basekit
As of the blood moon event, the oni has a bug with mad grit where he can swing at long distances constantly even while carrying. This is so much fun and honestly mad grit should work like this where it gives you a small-medium lunge. The perk is so much fun like this and it gives a new playstyle entirely. It is not even…
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New Undone Perk and Regression events
When you kick a gen with undone active, it counts as 2 regression events (one for base kick 5% and one for the undone regression). Is that meant to be in the game? if that is the case then undone is SO bad bc if you only have 3 tokens thats 2 REGRESSION EVENTS for a ONE 8% KICK. bruh
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Dbd can't ever be balanced. More meta shakeups is the way to go
Honestly, for an asymm like dbd, total balancing just ain't it. Yes, the game can't be broken for one side but unbalanced features adds fun and chaos to the game. The thing about dbd is that all these years BHVR has been trying to balance things over and over again, but total balance can never be achieved with an asymm.…
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Fun Perk Idea! Give Survivors something to do on the hook :D
New Perk: Hanging Magician You no longer receive natural skillchecks during your second hook stage. While you're on the hook, press the active ability button to summon a difficult skillcheck. Succeeding this skillcheck grants a token, up to 5/6/7, has a cooldown of 3 second in between successful skillchecks. When you have…
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Maintenance Chapter
BHVR should do a maintenance chapter once per year in replacement for new content. The game isn't really in a healthy spot right now in terms of balancing and bug fixes. There is enough content in this game and honestly, maintenance will bring new interesting aspects to the game (like meta shakeups which this game NEEDS)…
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Grim Embrace Rework Idea
Grim embrace incentivizes killers to avoid tunneling, which is very nifty since tunneling overall is an unhealthy playstyle, but it cuts short in terms of its effects. It is incredibly difficult to chase AND hook all 4 different survivors in a match, especially if one survivor sneaks and hides for the entire game. So…