-
In-game Survivor HUD for Healing Progress and Anti-Camp Progress
Currently the game shows when a survivor is healing themselves or other survivors, but it does not show the progress of the healing(Except when the survivor is healing on the ground in the dying state). I think that would just make sense, and I don't see how could this be a problem to add it. Also, one feature I think it…
-
Pinhead Teleport location issue
I know Pinhead already had a game changing problem recently, but this one is another bug that really penalizes the Pinhead player when it happens. So what happens is, sometimes when teleporting, the Pinhead Player gets teleported very far from the survivor solving the box, and its not consistent, sometimes its considerably…
-
Early game Killer Perk Idea
Hurry for Kill: The killer starts the match with 6% haste. All survivors can see the killer aura while the perk is active. The perk deactivates permanently when the killer performs a basic or special attack or a survivor loses a health state by any means. Now let's analyze the Scenarios of this perk: How this perk can be…
-
Idea for Corrupt Intervention
Corrupt Intervention is a perk that blocks the farthest gens from the killer for 120 seconds. It's a pretty good perk to buy some time and lure survivors to a certain area of the map, but very good survivors tend to stealth/hide the whole duration of the Corrupt Intervention, making the killer basically have no value of…
-
Legion Menu Music Removed
Platform: PC Steps to reproduce: Just choosing Legion on the killer selection screen and his menu music won't play. It seems like Legion's Menu Music got muted, or isnt there anymore, the theme doesnt play. I tried restarting the game and trying to see if changing the killers would make the menu music play, but I didnt…
-
Plague's Vomit Stream Speed
The speed that Plague's vomit travel right now is debatable, I mean, the current speed of the stream isn't that fast, like, when you use your vomit in front of you, it actually takes a little bit of time for it to reach your target, and the farther you want your vomit to go (be vile purge or corrupt purge), the more time…
-
Make survivor not hear the Chase Music after starting a chase with an Undetectable killer
The point of the Undetectable status effect is for the killer to not be seen by any survivor when he approaches then, but when he gets the first hit, the survivor runs away and the chase music starts for the survivor, even tho the killer is still Undetectable. The chase music completely counters the Undetectable that the…
-
Rare totem spawn on the Basement
I think the devs could add a rare chance for a totem to spawn on the basement, as this would add even more basement plays. For instance, if a team of survivors want to cleanse all the totems to prevent a possible NOED, they would have to take a big risk and go to the basement to see if there is a totem there, taking the…
-
Perk Idea - Not On My Way (Perk to prevent bodyblocking hooks)
"After hitting a survivor 3/2/1 time(s) while you are carrying another survivor, all survivors suffer from the Exposed status effect as long as you are carrying a survivor. The effect persists until the end of the trial." That's basically the idea, when the perk activates, if any survivor tries to bodyblock a hook, they…
-
Does the cooldown on hitting a hooked survivor has changed?
I don't know if this is happening just with me, but in every match, when I hook a survivor and right after hit him, it doesn't have the hit cooldown anymore as it used to happen, it acts as if the hit was passing through the survivor and hitting the hook instead, not having a cooldown for a successful attack on survivor.…
-
New Offerings
Does anyone want new offerings? It feels like the devs forgot about the offerings and are just adding more perks for both killer and survivor, but where are the offerings? I wanted new offerings that could change the difficult of the trial to help either the Killer or the survivor, like the Moonlight offerings used to do,…
-
New Game Mode - Hide and Seek (2 killers and 8 survivors)
I think everyone here thought once if a mode with 2 killers and 8 survivors would work, and if it worked, how it would be balanced. Well, I have an idea of how a mode like this could work. Hide and Seek In this mode there will be 2 killers and 8 survivors. The catch is, there will be no generators for the survivors,…