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Can We Talk About Chucky's Blind "Immunity?"
Y'all keep nerfing his abilities into the ground but I'm still frustrated that flashlights are a waste of time against him. In order to blind him at a pallet, you need to be standing literally right next to the pallet, meaning you cannot put distance between you. Charles should emerge when the stun happens - and when he…
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Dracula Needs a Windup on Teleport
Lethal Pursuer + Bat Form lets him immediately enter a chase at the start of the match. Dredge has a 10 second "charge time" before his teleport becomes available; Dracula needs to have the same.
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Killers Need Blind Immunity During Grabs
Getting tired of being blinded by their buddy who's waiting around the corner because I'm forced to grab someone from the locker when they repeatedly enter / exit it instead of being able to actually swing and get the down. My options shouldn't be to leave the person I was chasing because they found a locker to jump in and…
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Shoulder the Burden Needs a Better Visual Indicator
As Killer I really have no way of knowing if this has been used or not, as I already get a "loud noise notification" from an unhook happening which makes any screaming that would occur difficult to hear, especially if I'm a ways away. With no indicator of who's on what hook state, I'm basically just guessing blindly. Could…
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Rework Totem Spawns
Hex builds are so hit or miss it's just luck of the draw whether your totem is actually going to spawn hidden in a nook somewhere or right next to a wall out in the open for the world to see. Totem spawns are long overdo for a pass to get rid of some of the worse spawn locations, while also ensuring that the killer isn't…
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Can Dredge's Sacrificial Knife Actually Do What It Says?
For an Iridescent add-on... Sacrificial Knife sure does suck. It's supposed to block all nearby vault locations when Dredge emerges from a locker, but it's more like "when Dredge regains movement control" which happens two seconds after he actually opens the locker, rendering this add-on virtually useless except in a few…
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The Weaponization of Decisive Strike
Decisive Strike and Unbreakable are the new meta and are being absolutely abused in higher elos to an impressive degree. I'll start by saying this is also a partial issue of the bug that has been in the game for over a year now that FORCES short M1 taps when a survivor is close enough to you. This means you as a killer…
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Weave Attunement Still Needs to be Nerfed
Remove the Oblivious status effect from this thing already. Killers already have your aura from being responsible and going back to pick up your item / move it - you shouldn't be unable to know what direction they're coming from at the same time.
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Scourge Hook: Pain Resonance Did Not Proc
Platform: PC Description: Adam Francis was hooked once at the beginning of the match on a normal hook, as the down was quite quick and I didn't want to waste a stack of Pain Res. Upon downing and picking him the second time he used Decisive Strike, after which I downed him again and put him on a white Scourge Hook. Pain…
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Shelter Woods Needs More Lockers
Not counting the basement, the entire map has eight lockers. Eight. I usually just afk on Dredge or Huntress when I roll this map. Add more lockers, please.
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Purpose of Breakable Walls?
I kind of feel like these are extremely outdated and serve no purpose other than more unneeded slowdown for killers. Even after breaking them they're rarely super rewarding; breaking the two walls in the main building of Glenvale is basically required and even then it still remains the best loop in the map. Breaking walls…
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Buff Sacrificial Ward
If I bring a Sacrificial Ward and it cancels out a map offering… That map needs to be blocked from the roulette altogether. It's just incredibly frustrating to use an extremely rare offering, think you've countered someone's map offering… and then still load into that map. It's a bit tilting, and kind of makes me want to…
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Flashbangs Need Counterplay
I'm tired of needing to run Lightborn in every single match because of how prevalent Flashbangs are in higher elos. When someone knows the timing of them, there is absolutely nothing you as a killer can do to avoid being blinded besides slugging everyone. I get being blinded while breaking a pallet. I get being blinded if…
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Would Distortion For Killers Be Possible?
Just thinking about how unused Shadowborn is and wondering if it could be reworked to a Distortion-esque perk for Killers. We have perks that grant Undetectable, but nothing specifically related to your aura being revealed. Start with 5 Tokens, each time your aura would be revealed to survivor(s) consumes a token to hide…
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Dark Ruins Maybe a Bit TOO Dark?
I'm not sure if it got tweaked at some point but it feels even darker down there than on release. Any kind of screen effects like deep wound, Plague's infection, and Clown's invigoration / intoxication make it quite nearly impossible to see where you're going or what you're doing. Can the brightness be turned up just a…
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Rework Map Offerings to Block That Map
Map Offerings in their current state are just frustrating for whichever side doesn't get their way. Either survivors bring a killer to a map that greatly favors them, or a killer brings survivors to a map that works for their own abilities. Instead of map offerings forcing that map to be selected, what if map offerings…
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Decisive Strike not Deactivating After Unhooking?
Just played a match where a player unhooked another player. I downed her, chased him for a bit, downed him, and returned to the first player. Upon picking her up, she was able to use Decisive Strike. I thought this perk was supposed to be disabled upon performing a Conspicuous Action, just like Off the Record? This was on…
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Haddonfield Rework Went Too Far in the Other Direction
It was pretty survivor sided before, but the pendulum has swung super far to the other side with the rework. It is basically unwinnable on against most killers. There's far too much randomization with which vault locations / windows are open or blocked, some of which can completely shut down any viable loops survivors…