The killer (was a Console Player, where I am a PC Player) downed me and went to hook me on a nearby hook. Upon Hooking me, the gamestates of his and my game seemed to continually conflict where he reported that i was hooked, and my game reported i was still on his shoulder. The result of this is he could not take any…
The pig is a rather challenging killer for survivor/killer enjoyment balancing. However in the light of more recent killers it is honestly absurd that her Dash attack does not trigger the exposed effect (As in instant down healthy survivors who are exposed via a perk like Noed, Haunted Ground, or Devour Hope). Compare this…
Just curious if anyone has any ideas how to better punish or deal with both DC's and survivors killing themselves on first hook because they "Got a killer they didn't like" or "didn't like their team." Honestly this has been a problem I've noticed as both killer and survivor that outright ruins games. A few ideas that came…
I'm sure I'm the 543rd person to suggest this. But here it goes. Hex NOED: Once the exit gates are powered, if any dull totems remain, a random dull totem is converted into a hex totem with these effects: When a survivor begins to open an exit gate (pulls the lever) they become exposed for 30/45/60 seconds. Their aura is…
Thanks to the shrine I have recently acquired this perk and began using it in games to test out its usefulness. Despite many attempts and various builds I have yet to successfully pull off the actual effect. While I am certainly a bit of a potato red rank I think this perk could have more of an effect when it is in play.…
The Pig is one of the earlier killers and quite unique compared to most modern killers, the primary function of her killer power does not actually take effect in chases. Unfortunately this has also left her in the dust as both survivors and killers get stronger with each new chapter. There are some mechanics in particular…