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Action Icons - a step in the right direction
Action Icons made me install DBD again. I'm actually enjoying soloQ somewhat again, for the first time in the last 2-3 years and judging by the latest steam stats I'm not the only one. I still miss the "heartbeat" icon and some other icons, but it's definitely a step in the right direction and is a very healthy patch for…
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After a 4-months break
Played some soloQ games as survivor today for the first time in 3-4 months and we almost finished all gens in one of the game before all of us were killed. That's crazy! It's 2022, come one, I thought solo survivors fixing gen was fixed already!! This game... Survivors still op!
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SoloQ vs SWF gap: The new patch made a solution even more urgent
DEVs you should fix the solo vs SWF gap ASAP, that's the biggest game issue, it is literally breaking the game. If you buff survivors, then SWF on comms destroys killers. If you buff killers, killers destroy soloQ survivors. It's obvious to everyone already that you can't achieve a healthy killer vs survivor balance…
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The upcoming IW nerf is badly designed + better nerf suggestion
Most of the time an uninjured survivor will try to activate an exhaustion perk before he gets injured during the chase, after that IW will become useless for the duration of the chase. It defeats the purpose of running IW. And if someone runs SB, like me, IW will NEVER activate during a chase. Same applies to Lithe, you…
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New Survivor HUD icons concept
That's a concept of how new survivor HUD icons could look like, the ones that are supposed to help solo survivors to bridge the gap between solo and SWF. I'm NOT suggesting to implement them exactly like this, I'm not a visual artist, this is a an oversimplified visualization just to get the idea. I think some icons can be…
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I'm glad DEVs are finally going to buff stealth a bit
Although stealth is basically dead in DBD, if we compare the current state of the game to the first 1-3 years after DBD release, I still enjoy it sometimes and I'm glad devs are going to buff Lightweight and Distortion. Most people won't use these perks, but those changes are still very welcome and I'm looking forward to…
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BHVR it's time to update us on current SoloQ plans
A while back you announced new HUD icons, to bridge the gap between solo and SWF. Have you dropped these plans, are you still working on it, is it still planned? If you are still working on it, then sure, soloQ survivors have struggeled for years, we can wait some more months. If you dropped these plans, then the planned…
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The new patch will buff Killers and SWF, soloQ is biting the dust once again
Killers will receive a huge buff in this patch, so will SWF. The new 5 second Endurance effect will benefit SWF much more than soloQ. SoloQ survivors can't coordinate their actions as efficient as SWF. It will be much easier for SWF to save their buddies now. What do soloQ survivors get? Most soloQ survivors will be down…
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SoloQ SuRviVors aRe jUsT Bad
It's funny how some killer mains think that soloQ is bad because solo survivors are bad. SoloQ became a miserable experience since BHVR tweaked game balance many years ago. In the first 2-3 years after DBD release soloQ experience was great, escape rate was around 50% if not higher, after balance changes it is probably…
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SoloQ is still not buffed
Haven't played for half a year, played 6 soloQ games today, won only once, because another survivor sacrificed himself for me and died on the hook. 5 games out of 6 ended in 4k. 5 out of 6(!) and that's the usual number for soloQ from my past experience. How is it balanced? It's a joke. MMR doesn't fix anything. For…
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Balance gaps: We need adaptive difficulty mechanics during the match for both sides (à la Bloodlust)
Most of my games as solo survivor either end in 4k (most of them) or 0k. By the nature of this asymmetric game, plus solo vs SWF gap, one of the possible solutions for game balance could be introducing more adaptive difficulty mechanics (not perks) into the game, in the vein of Bloodlust, but for both killer and survivors.…
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12 solo games: 10 4Ks, 2 escapes
I just played 12 solo games in a row (Region: Europe), the result: 10 4k games + 2k + 0k. That's 42 kills and 6 escapes. Isn't it supposed to be around 50% / 50%? Why isn't it 24 kills and 24 escapes then? I have never played a game that was so out out balance as DBD for solo survivors. Solo survivor buff when?
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NEMESIS FEEDBACK: why it feels good to play vs Nemesis
This is from a (solo) survivor perspective. Finally we get a killer that feels like a monster. Playing vs Legion feels like playing vs an annoying high school kid, who is stronger than 4 survivors combined, it's also more annoying to lose to him. It's similar with Trickster. Please, no more human killers, DEVs. It's…
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I like playing vs Nemesis as a survivor
I don't know what killers think about his powers, but as a survivor I like playing vs Nemesis a lot more than vs most of other killers. Finally no teleporting, no instadown, no stealth-breaking abilities, no ultra-high mobility, no annoying abilities, he is not yet another stealth killer, he is just not annoying. I don't…
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Repairing generators must be rewarded with more BP
Right now you get more BP if you just unhook survivors in front of the Killer without even trying to repair generators and die. This makes no sense, repairing gens must be rewarded more than now.
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Minotaur as a Killer and a round maze - idea for a new chapter
I'm not a big fan of indoor maps, but if DEVs like them, why not add a Minotaur as a Killer with a round maze as a map? That would be refreshing for DBD.
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Chases length is the ultimate root of Solo vs SWF problem and other balancing problems
If we dig deeper, it's not even information that makes SWF so powerful. Good survivors (=good jukers) team up to play SWF, because they don't want to rely on solo survivors and that's what makes the difference. Although information surely plays a big role too and if solo is made stronger, the gap between solo and SWF won't…
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Elegant ideas to balance Solo vs SWF - no funky mechanics
Add more HUD information to existing survivor in-game icons. This will not introduce any new controversial features into the game, since we are already used to a lot of HUD information and it would not be "intrusive" atmosphere-wise. Add a chase indicator for ALL survivors, not just the obsession. This is probably the most…
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Ideas to make Wraith more viable in high ranks
What DEVs did to Wraith was counterproductive as it turned out. He became even more viable against lower rank potatos who can't loop, but stays very week vs stronger survivors. I 4k also every game until rank 8-7, unless I play vs a good SFW team but in higher ranks he is just not viable compared to other killers. Wraith…
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The minimal distance between gates spawn locations should be increased
Gates often spawn too close to each other and killer (especially with high mobility) can easily travel back and forth without the last survivor having a chance to open the gates. This shoudln't be a thing.
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Should Deep Wound be applied to a survivor who activates DS?
I think second chance perks are too powerful and should have more downsides. You struggle in the Kiler's grasp to get free, activate DS, but you get free by the cost of your health. Deep Wound applies (you have to mend, if anyone forgot what Deep Wound is) . It would make DS a more balanced second chance perk, since you…
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BBQ shouldn't work on survivors in the dying state
I like BBQ as a killer, it's a great perk, it tracks survivors and brings a huge BP bonus. Partially merging it with Deerstalker and letting us see survivors that are downed seems cheesy and unnecessary. The purpose of BBQ is to motivate the killer from camping and tunneling and go after another survivor, it shouldn't help…
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Camping/Tunneling: hooking a different survivor instead of the same one should give 30% more BP
What if after you have hooked a survivor and then hook a different one instead of the same survivor would give the killer 30% more BP (or 30% less BP if you hook the same one, it doesn't matter). Of course as long as there is more than 1 survivor that is still not hooked in the game. It would create a greater motivation…
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More survivor HUD state icons - solution to Solo/SWF balance and camping
I suggested in on general forums some time ago, but I though I'd write in the suggestions forum as well. This is not a suggestion to buff survivors, if it buffs survivors too much, killers can receive a buff in return. The Idea We already have a lot of information on the HUD for survivors: when someone is injured, when…
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DEVs make unnecessary changes to the game instead of fixing core game issues
Adding additional sounds and VFX to the gens was unnecessary and is very annoying when fixing gens. Fiddling with Bloodlust wasn't necessary. Instead fix tunneling, camping, solo vs SFW balance and too long looping, that is till possible in many situations, especially against M1 killers and with second chance perks.
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Removing bloodlust will make the gap between good and bad players even bigger
The biggest problem in DBD is that most games either end in 0k or in 4k. From my experience as a killer or survivor you either get destroyed or you win easily. This gap will be even bigger if bloodlust will be removed. It's not gonna benefit weaker survivors, because they don't live long enough during the chase for…
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Remove suicide on hook - it has no strategic value and punishes teammates
Survivors who DC get punished, but you can just suicide on hook without any consequences, it makes no sense. This game feature has no strategic value in the game, it is just a way to "DC" and it punishes other teammates. It often causes snowball effect. As soon as someone suicides early in the game, other survivors start…
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Remove suicide on hook - it punishes other survivors
We have punishment for DCs, a suicide on hook is a useless game mechanic, which has the same effect like a DC. It makes no sense to punish survivors for DC, but allow to suicide on hook at the same time.
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Solo Q is disgusting
Will DEVs ever do something with solo q? It's obvious that solo is much weaker than SWF, some balancing is needed to solo q.
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The new Gen sound is incredibly annoying!
"Don't fix it if it ain't broken". The new gen sound is just awful, it's so annoying to repair a gen now. Please change it back.
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Can we get rid of tunneling and camping already? Not with perks
Are all balance problems in DBD going to be solved with perks? We have DS against tunneling, BT against camping. What is next? A perk against disconnects? If someone DCs you get additional 5000 BP? Can we start solving balance problems with game mechanics and encourage Killers to leave hooked person and go for another…
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Last time you wiggled out in solo Q?
When was the last time you wiggled out without your SWF buddies tanking hits for you? I haven't wiggled out for about 3 months and I play survivor every day.
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Killer-mains using dirty tactics to skew stats on PTB
So apparently killers taking BNPs and toolboxes and trying to genrush in every game on PTB to try to skew the stats is a thing. I just saw some of them admitting that in the post-game chat. They try to prove that gens are done too fast without old ruin, though I rarely see BNPs in non-PTB games nowadays. That's really as…
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Killrate is at 70%, stop complaining about Ruin and being hypocrites
The official kill rate in red ranks is almost 70%. The game is killer sided, yet so many baby killers complain about ruin being nerfed. Just stop, you are winning way too many games already. You don't deserve 4k every game. And if you can't get 3k on average, you are just bad, because judging by stats most other killers…