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changes i would make to ghostface
i love to play ghostface and while i do enjoy him i think he can be improved to play as and against. stabbing a marked survivor replenishes your power, similar to the legion when they stab a survivor in feral frenzy if you have played ghostface without addons you know how painful it is to wait 30 full seconds to be able to…
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no mither buff ideas
increase the reduction of grunts of pain to 100% so that you don't have to pair it with iron will and give it something that will make it worth the risk of being one shot like giving you a permanent 7% haste effect. what do you think of no mither and how would you change it to make it more fun to use?
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give surge some love pls
surge is my favorite gen control perk, but i think it could be better with just 2 changes. reduce the cooldown of surge from 40 to 30 remove the "basic attack" requirement for surge to activate (it would be so fun to land a cross map hatchet and stop a generator from popping lol) what do you think of these suggestions and…
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do you think the legion needs a rework?
and if so how would you change them?
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how would you change the deathslinger to make him more enjoyable to play against?
i think that he needs a slower ads time similar to the huntress.
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what changes/buffs would you make to "low-tier" killers?
discuss. also which killers do you think are considered low-tier?
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who is the worst killer now that clown has been partially buffed?
who do you all think is the weakest killer now?
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does anyone else like the ptb version of dead dawg saloon than the current one?
i liked the sunset and how it made the map have this really cool blue shade to it. https://youtu.be/m-LvlhHkQFU (how the map looked before launch)
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hex rework idea: assigning hexes to dull totems
instead of hex totems being randomly set at the start of a trial the killer can find a dull totem and assign their hex perks to that totem. this would make it so your hex doesn't spawn on top of survivors. for example if you want to start building stacks for devour hope you would need to find a dull totem and assign devour…
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unhooking idea
when you unhook a survivor they are granted a sprint burst similar to when you become injured. if survivors don't have perks like borrowed time or decisive strike there's nothing stopping a killer from just attacking a survivor straight off the hook. what do you think could be changed to give the unhooked survivor a better…
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trapper changes i would like to see
i love trapper and i really would like to see him buffed. survivors caught in traps take a base 15 seconds to escape (similar to victor when he traps a survivor in a locker). addons that decreased escape chance now increase the amount of time it takes to escape a beartrap. i think this would make escaping a trap better for…
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rancor rework idea
Once the exit gates are powered, all survivors who have reached the second hook state are exposed and can be killed by your hand.
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gen regression should be buffed
i don't think gen speeds are the problem when it comes to gens being done quickly. i believe the main problem is the base gen regression. without perks like ruin it takes like 5 minutes for a generator to completely regress. what do you think?
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how i would make coup de grace a better perk.
coup de grace could be a great perk and i would see myself using it if the requirement to gain tokens wasn't tied to generators being complete. i would instead make it so you gain tokens by hooking survivors, that way the killer is rewarded with stacks by playing good rather than losing.