i've been thinking about this a lot and while normally i'm more in the mindset of make the new junk better, this is the first update where i genuinely just wish we could go back to before.
comment if you have additions and i'll edit them in 🖤 jill the ripper, based on the theory of jack the ripper actually being a woman carmilla, the vampire that preceded dracula la llorona, the wailing woman medusa / stheno / euryale red from the film 'us' carrie white by stephen king bloody mary / elizabeth bathory…
since my question was ignored and the popular twitter question was also ignored during the q&a livestream (and previous livestreams), i'll just leave this sentiment here: we still expect yall to keep your word and bring us LGBTQ+ rep as stated during pride month in the tweet below. i hoped for greater transparency and a…
when the idea of legendary skins was first teased i figured they would be fully functional characters, just without any additional perks to keep from flooding the perk pool with mostly useless garbage. that would include name cards, prestige clothes, and different voices / audio, maybe even getting some alternate outfits…
we all know there's a massive pile of bad perks already in the game that the devs are looking at reworking, I'd honestly rather they stop introducing new ones and instead make the weak perks we have more competitive, without sacrificing content... which, now, they might actually be able to do? that was my immediate thought…
I'd also love if the dailies themselves were more like random rift challenges, specific and interesting to play through vs the boring tedium that they are now. do gens. heal people. use this killer's power. open an exit gate. they're not fun and the BP alone isn't totally worth it, whereas i think a couple extra rift…
lately I've gotten the same map 2-3 times in a row on killer and survivor side increasingly often and I wonder why that happens? I'd love it if whenever you got a specific map, that map would have a reduced chance of spawning until every other map was cycled through, and then it'd all reset and start over. obviously since…
this might've been discussed before, but i was thinking about how we see a lot of the same killers (especially at high ranks) and wondered how they might implement an incentive to choose different killers or even survivors to play around with and mix it up, and I had the idea of 4th tiers of perks... if you play the…