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Hook bugged and disabled my killer power and would not let survivor die
I was playing Deathslinger. I hooked Kate and right after that I reloaded. The problem was reload would not work - it would just reset after 0.1s of animation. Spamming Ctrl would just repeat the thing. Kate was not lighted on yellow when hooked (hooks with survivors on them have yellow aura but this one had not any aura)…
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Hex totems not lighted for first 2 minutes of the game
Totem placement is still a problem and even if you spawn next to the totem as a killer it can be destroyed within first minute of the game because of stupid spawning points of survivors. Good way to protect hex totems from being destroyed at the begining of the game would be making them not lighted for first 2 minutes of…
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How to properly use Shock Therapy?
Usually range between me and survivor, slowdown when charging ST and dedicated servers still let survivors to vault. How to use Shock Therapy properly, preferably without range add-ons?
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Flashlight blind that works even if killer doesn't see the survivor using it
So I was today blinded by flashlight when picking up survivor. The problem is, I did not see survivor who was blinding me nor the flashlight they used. They were somewhere left to me when I was picking up survivor and I know that only because the blinding process begun on the left side of the screen (I mean the light…
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Little balance change to DS that would make this perk less irritating
DS should not activate when 5 gens are done. It's not possible to tunnel when game is coming to its end. Then everything is about securing the last kill, not being toxic and/or using cheap tactic to win the game that is already finished. DS should just force killers to change targets, but when game is ending this is not…
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Skillchecks should be cancelled if they appear right before survivor stops healing or repairing gen
It's unfair that skillcheck can appear just before you stop doing gen to silently leave gen or your medkit runs out of charges and you didn't even have a chance to see skillcheck. How is survivor supposed to react to skillcheck that appears for 0.1 second? In situations like these skillcheck should be cancelled or apppear…
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Using keys and moris equals to admiting you are bad at the game and enemy is stronger
Unless you use them for daily quest or challenges by using keys and moris you admit your enemy is better than you and you need crutches to achieve your goal.
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What if instead breakable walls we would have breakable windows?
Just imagine destroying those god loops on Groaning Storehouse, Ironworks of Misery or Wretched Shop by just making important windows breakable like walls on Dead Dawg Saloon. What do you think?
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What is your favourite map as both killer and survivor?
Mine is Azarov's Resting Place. It is because of untypical, great strategical layout. This map has one long narrow corridor with one gen always spawning in it and 2 bases at both end of that corridor. As a survivor I always try to get generator in the middle of the map, in the corridor. It is hard to do because killer…
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People need to stop complaining about Deathslinger having 110% movement speed
He has a harpoon gun which he can use to shorten the distance between him and survivor in way more efficient way than most of the other killers. He has small terror radius which combined with Monitor and Abuse is as big as Myers' Tier 2. Really, stop complaining that he is slow and focus on his strong sides which you can…
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Why Splinter offerings have been retired?
How am I supposed to try out killers I do not own?
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Am I the only one who struggles with "Palletmaster" challenge?
I am playing for 2 days and I got 0 pallet stuns on killers. No killers chase me and when they do, there are no pallets I could drop to get the stun, even for a price of getting hurt myself. I don't know if I am unlucky or I meet killers who are not stupid enough to let themselves get stunned. Did you struggle with this…
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Hex totems should look like normal totems for first 2 minutes of the game.
It would make survivors decide if either they want to risk wasting time for a totem at the beginning of the game or do a gen and risk the totem they did not break is a hex, that could help with hex totems being found at the start of the match.
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What is high rank and low rank to you?
Many people mean different ranks when they talk about high and low ranks. What do you mean when you say "high rank" and "low rank"?
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How to counter good Spirit?
If you run - you leave scratchmakrs. If you walk - she knows you aren't far away. If you try to run, then turn back without Iron Will - she will hear you. I have big promlem with countering a good Spirit. How to do it?
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Small Sprint Burst-like perks nerf
So my idea is to instead of running whole 3 seconds at 150% speed with perks like Sprint Burst, Lithe, Adrenaline and Balanced Landing, you gain speed during first 1.5 seconds of run (you start at 100% at it quickly increases to 150%) and run rest 1.5 seconds at 150% speed. It would make exhaustion perks less OP and still…
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Where report a hacker?
I've got a video of survivor cheating. Please tell me where can I report cheating player so devs can see it. Thank you in advance!
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You don't have to leave the game after Ruin and Doc nerfs
Just don't spend money on the game, that's all. You can both keep playing AND applying pressure on devs.
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Small Game little change
Small Game should not activate when trap or totem is on upper or bottom level. Example: You play on The Game map. SM activates. You search for totem/trap but you find nothing, because you are on bottom level of the map and totem/trap is on level above you. I think it would be better if it would not activate in situations…
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Evil Incarnate achievement
Can you complete this achievement with Devour Hope and moring survivors while in Tier 3 or do I need to use Judith's Tombstone?
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Please, add new sounds and animations for pallet breaking!
I am so tired of looking at the same recycled breaking pallet with double kick animation and the sound that is made during it! This drives me insane! Add more original animations like Nurse's one or Hag's to new killers you add to the game, and it would be cool if you would add new sounds for breaking pallet.
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Add Ruin-like mechanic at the beginning of the game
So I have an idea that would make gens be done slower at the beginning of the game. Let's add a two minute effect at the beginning of the game that would have the same effect as Ruin and make Ruin a perk that expands duration of this effect infinitely until hex totem stands. That would make game a bit easier for all…
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Why we can't get bonus Bloodpoints for using No Mither?
Just why?
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Why ultra-rare and common perks were removed?
Anyone remembers why brown and pink perks were removed? Also is there a chance they will be brang back? I am tired of seeing only purple and green perks.
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Luck should be reworked or removed
Just as the title says. This is pointless mechanic that brings confusion and false hope of getting some advantage. It affects only escaping bear traps and unhooking yourself but in meaningless way. Luck as mechanic is so bad it is not even a meme. It just exists. Luck should affect more things in more meaningful way, like…