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Ask Us Anything - Time?
@Jocelynbee I can't seem to find the info about the time for this. Is it normal for AMA in reddit threads to not include the time they start? Can we at least get an approximate time of the starting time, and how long they have planned to do it for? Is there way for the moderators/community managers to collect questions…
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Merciless Storm
Platform - PS5 Issue - Hitting all skill checks, but at the 7th skill check on one generator, and the 10th skill check on another generator, despite the arrows being right in the middle of the skill checks, turn red and exploded. (Also can provide video evidence if wanted) Reproduce - it happened recently before, but don't…
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Your Top Three Stats Wanted!
Given BHVR's renewed vigor for providing stats, please list three statistical data you would like BHVR to present to the forum! (Please no sarcasm or pessimism!) 1. Soloque-SWF related: a.) Pre/Post HUD escape-rate differences at low, med, high, and averaged MMR. (I'm guessing that previous data was taken by comparing…
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BBQ Invitation -2 on Every 5th Bloodweb?
Is this what everyone else is getting? I'm just getting 2 BBQ Invites on the 5th Level, 10th Level, 15th Level, etc of both individual survivors and killers.
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Anti-Face Camping Mechanic Addendums
Since we've just been introduced to this new self-unhooking mechanic to discourage face camping, may I suggest few more ideas to add? 1. Since ten seconds were added to to the repair time per generator from 80 to 90 seconds last year, this had given killer players additional ten seconds of leeway to camp as the hook-timer…
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Question about the MMR Accuracy in the new update
Just wondering whether the new Team-Based Ratings have been tested or will be tested for its accuracy? It is my understanding that for most types of MMRs (ELO, Glicko, TrueSkill), when you add in secondary factors unrelated to the win condition of a game, it becomes less accurate over time. (Accuracy in this context means…
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Perk UI
Is there any current plan to update the perk list's organization? According to the wiki, there are 219 perks as of this moment, all placed in alphabetical order (in English speaking countries). The problem is, it is difficult for casual players like me to remember what all the perks are named, forcing me to look for them…
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Question about the Matchmaking Incentives
"Matchmaking incentives are unique to you and dependent on your matchmaking ratings and region." Given that SBMM ratings are separate for each Killer, how will this be displayed in the UI? For example, let's say I have 900 on Nurse, 1200 on Legion, and 1600 on Spirit - and the game indicates that the survivors in the…
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"呪" to "恨", but not "怨". Why?
So it looks like Sadako's ultra rare skin's "weapon" changed from the default "呪" "Noroi" (Curse) to "恨み" "Urami" (Grudge or Resentment). There are usually two ways to write "Urami", both meaning practically the same. 恨み and 怨み. I didn't know the difference, but something felt off about 恨み, so I looked it up. Apparently,…
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Devs' Solo Survivor Experience Progress Notes 2017-2022
2017: Livestream #71 Horvath: "Now, with that being said, I do believe there is a significant mismatch that happens time and time again. Survive With Friends is very difficult to manage and I've seen this in a lot of different games; I've experienced it myself... it's not cool, right?" Cote: "So what we are talking mostly…
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SBMM Feedback
First and foremost, I think that SBMM will be good for the game, but it has to be able to appropriately gauge one's skill - so far, I think it still has a way to go in that regard. (I actually feel like the 2nd SBMM trial was the closest to good matchmaking in my experience.) I play survivor side, maybe 80%-90% of the…
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Leatherface: No Sound From Chainsaw During Revving
During a chase, as Leatherface was revving (charging) his chainsaw over his head, there was no sound coming from the chainsaw. (No chainsaw start-up sound.) The only thing I can hear was the chase music. Once he started swinging his chainsaw, the sound was back normally. This only happened once. What Happened…
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Is the Server Side Hit Validation being tested?
Just wondering if BHVR is currently testing the Server Side Hit Validation on the PS4. (This was from yesterday.) It seems great!
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In Regards to what Almo and MandyTalk said about MMR
Ok, let's completely ignore the previous 'Ranking' system for a second. Supposedly, "MMR has already been running in the background" (Almo) and "MMR has been tracking behind the scenes for a while." (MandyTalk) Even if this Rank 18 Killer with 2 Perks (that he starts out with) is so new that he has almost no MMR score for…
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Some Thoughts and Reflections about the new MMR
When players' MMR score settles (giving a month or so), will there be enough killers with high enough MMR scores to give a good match for survivors with high MMR scores? Or will killers with mediocre MMR scores have to step in as substitutes, basically forced into the role of being the good survivors' entertainment to make…
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PS4 - Invisible Skill Checks and Perks
Played as Dwight with yellow medkit against a Hag at Yamaoka Residence - all the skill checks were not visible on screen despite the skill check's initiation sound frequently being played. Perks are also invisible - although it seems to have been working (Bond Perk was at least working.)
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About the Upcoming Matchmaking System
If the Emblem system attempted to address the 'Rank/Skill' correlation and failed, why would the MMR system do any better in addressing this newly formed 'Ratings/Skill' correlation? If the Emblem system couldn't figure out exactly what type of requirements/conditions define 'skill' in DBD (rather than the amount of time…
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Effect of new Ruin on Solos over SWF
As a solo player, there are few reasons why I stay on the generator rather than running to save someone on the hook. The first reason is the distance from where I am to the hook. If I feel that I'm pretty far away, then I hope that someone else is a little closer than I am, and close enough where they feel obligated to go…
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FYI: Stats - 'Red Ranks' weren't REALLY Red Rank Matches
Or at least, they're not what some of us believed they represented. What I personally had hoped for was a graph that demonstrated the skill ceiling on both sides - where the most skilled players are going up against other most skilled players, so that the point of balance can be more easily identified. However, despite…
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Stats | November 2019 Questions
1. Were matches that had any disconnection included as part of the data sets for all of the provided statistics? *and, whatever the answer is, please include that information on the original post* 2. Can you define what types of matches constitute as being 'Red Ranks' matches (in 'Kill Rate vs Pick Rate' and Nurse On PC:…
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Statistic Requests
Recently when there was a request for Survivor and Killer data sets, @Peanits replied: I'd love to see something like that in the future and make it a regular thing. We would need to figure out what type of data you guys want to see, though. If we do it regularly, we couldn't give a ton of different stats each time (that…
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Thoughts On Legacy Cosmetics
Under the Developer Update for November, not_Queen has provided us with the reasons behind why certain types of cosmetics continue to remain exclusive. And for me, most of the answers provided make sense. For most of them, it's about contractual obligations made with a third party. 'Bloodletting' cosmetics issue involve…
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If there was a Personal DBD Statistics section...
If Behaviour were to create an in-game section where the current state of your personal statistics can be viewed, what kind of information would you personally like it to have? For example, 1. Number of hours played in matches. 2. Number of hours waiting in lobbies. 3. Number of times played as a solo survivor. 4. Number…
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Developers' Thoughts on Tomes and SWF
10/26/18 Developer Stream: "I would say that it does affect our game design now... where we are not going to put in any designs that hinge on some survivors knowing something and other survivors don't. And now when we work on other mechanics, we always have to ask ourselves, how is this going to work for a solo group…
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Meaning of Game Balance
There are several misunderstandings of game balance that often gets repeated in the forums, and I would like to address some of them. 1. "That developers need to play against Rank 1 players to gain perspectives on balance." This is plainly false. Developers' personal experiences in their actual gameplay reveal absolutely…
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Random Disconnects?
Most of the games I've played today consisted of one disconnect. And none of them seemed like the usual reasons why people usually disconnect. They weren't being chased, they weren't being hooked or slugged, and we weren't even in a bad position in the game. But they just... disconnected. Just wondering if anyone else…
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Clarification on Developer Update (Matchmaking)
First of all, thank you so much for fixing the SWF matchmaking to search for the highest ranked survivor. Given how even relatively low ranked survivors can easily become formidable opponents with constant sharing of information by higher leveled survivors, I believe it is a good change overall that will mitigate the gap…
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Updated Forum Rules
What specific changes were made in the Forum rules from the previous version? I looked over it, and didn't see much of a difference, but my memory isn't what it used to be. Also, can you define what exactly constitutes, "encourage negative behavior"? Is this referring to in- game behavior, like hitting a survivor on hook…
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Dear Developers, RE: Matchmaking
Can you please inform your community on what is going on with the recent matchmaking? It is definitely not due to the matchmaking system not being able to find 'ideal' matches since I have not had to wait that long to be placed into lobbies. I understand that you already know about it, and that you are probably working on…
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Behaviour Not Reducing Solo/SWF Gap
In the most recent AMA on reddit (8/1/19), Behaviour made the following comment: "We have been keeping SWF in mind as we design new content to make sure that solo players aren't left behind, and we would like to revisit existing mechanics as well to make them more accessible to solo players. By bringing solo players up to…
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How The Entity's Personal Issues Affect a Claudette
When The Entity has already fed too much on other survivors' Hopes, and doesn't really want to feed on any more of your Hope due to some dieting concerns: When The Entity is closing in on the end of her billion-day shift, and just wants the last few trials to end as quickly as possible so she can go home and take a nice,…
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Questions based off the (Statistics) Data Sheets
Since I won't be able to participate in the Discord Q&A tomorrow, I thought maybe I can get lucky and have them answered here - if not, I wonder if some of the community members are kind enough to shoot some of these questions tomorrow during the Q&A - I'd appreciate it! @Peanits 1. Thanks for collecting the data from…