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Bloodpoint boosters are too danged expensive
Blood point boosters are almost never worth it. Except the ones that boost all categories. Consider the max blood points per match you can get is 8000 in each category. Now consider you apply a 100% increase booster. It cost you 5000 points on the blood web. That is almost a third of the total bp you can get in a category.…
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The pip system and time spent on the hook
Now I know the pip system is imperfect. I don't think anyone actually thinks the pip system is a great ranking system, but it is important because right now, it is the only indicator that suggests the game is more about surviving or not surviving but actually how you perform. Still it's nice to think the devs will improve…
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End results needs an update
So this game is fun, the devs talk about how you're supposed to have fun. With the pip system and the devs own words, we shouldn't, at least as survivors, look soley at the outcome as the success of an experience. You can get a pip (even two) without surviving and that says something. Heck, look at the horror we watch and…
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The devs need to incentivize sticking a failure to launch match
The game doesn't begin to do enough when a player leaves, especially early in a game from the survivors. If I quit a game I'm sure there is some penalty, I lose the blood points (oh no) and I depip for sure. Here's the thing. If a game launches and someone just drops right away, all of those things basically happen anyway.…