I don't get it, is there a reason?
^
We've all been in one of those games where the killer has everyone injured, sloppy butcher is slowing the game down to a halt. The Claudette is getting chased and then the final gen gets popped everyone is full health, all the killers progress is destroyed, everyone is on full health and both the gates are probably getting…
Once the 10/9/8 seconds are over you get removed out of the locker by the entity, and then the entity blocks the locker for 20 seconds, preventing camping inside the locker with decisive strike.
Here's a cool little bug that happened, dunno how or what caused it.
cool survivor loadout me and made friends made up: botany knowledge leader we'll make it empathy you can replace empathy for resilience for even faster healing but then its harder to get yourself healed without empathy item: green medkit with abdominal dressing and scissors Bonus: killer uses dying light
Are we just going to ignore the fact that they skipped update 2.6.1 and went straight to 2.6.2 (at least on PS4)
Since wake up only gives yourself a 15% boost to opening gates whereas leader gives someone else a 25% bonus. This makes it so if you let someone else o-pen the gate they can do it in 15 seconds. However using the new leader and prove thyself buffs you can open a gate in 10 seconds. as you get 10%from prove thyself 25%…