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New Survivor-side Mechanic: Scrap Hunting
Today, survivor gameplay consists basically of doing generators and looping killers. From early-game until the very end the focus is always the same, getting generators done. With this proposal, we get to keep the core mechanics while introducing something fresh into the game and giving survivors a different mechanic to…
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Lobby Failed to Load
Platform: Windows / Steam After successfully finding a lobby as a Survivor and attempting to load into it, this is how it ended up. In order to solve the issue I had to restart the game. At first, the sidebar was still there, allowing me to go into the bloodweb and such but after a few seconds it went away too. I waited…
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New Survivor Perk: Last Resort
Hi. The other day someone posted a thread about being able to throw your item and it sounded really fun and got me thinking how it could be done without being too overpowered. Below is what I came up with. Thoughts?
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Bloodpoints - Minor Update
Hello y'all! Today i'd like to see what everyone thinks about making a few changes to Bloodpoints. With the updates to the Bloodweb and how fast we can now earn and spend bloodpoints I was thinking we could finally get rid of the Bloodpoint cap and adjust values across the board. The first change I think just makes sense…
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Survivor Lobby UI Update | Items & Perks
I've put together a mockup of how the UI could look like for Survivors in a lobby. It's time for Survivors to have the ability (knowledge) of what their teammates are about to bring into a game. If we're trying to reduce the discrepancy between SWFs and Solo Players then this is definitely a step we need and I think…
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The 7.0.0 Patch Notes We Need | Addressing Camping, Tunneling & Slugging
For the next release of DBD, we're taking a look at the base issues of the game and reworking core mechanics to remove certain existing issues like camping, tunneling and slugging. These are concepts that make it frustrating for Survivors to play the game and Killers are heavily rewarded for doing so. All issues described…
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Perk Rating | New Building System
Currently in DBD there are builds that are just too OP making perks getting nerfed because of other perks or just because a perk itself is too strong. This was mostly addressed with the 6.0 patch but leaves a gap where perks can never be fun or a bit better than they should because their interactions with others are just…
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DBD "Fun" Modes on Special Events
Title basically. Without changing much of the base game BHVR could enable some fun modes during special events. Something like a 2 killers vs 8/10 survivors and 10 generators and ridiculous stuff like that. Never to serve as base game but something to relax occasionally without any kind of ssbm nor rank gains/losses. These…
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Tunneling Possible Solution
Worse than camping for me is tunneling. When I play as killer I always force myself to not camp or tunel someone because as a survivor I understand how lame that behavior feels and completely prevents the game from being enjoyable. And I am sure this is how a lot of other players feel so here's an idea to address this one.…
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Survivor Identity Rework
Hello everyone. Currently, once a player hits a certain amount of hours in the game, and has unlocked every survivor teachable perk on all other survivors, the survivors themselves lose their identity. What does that mean? It means you can pretty much pick any of them with whatever perks you want and that creates a feeling…
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[UI/UX] Perk Description Keywords
Currently there are a lot of perks in game with a lot of keywords on them that one must research beforehand if they want to be aware of how they impact each match. Said keywords can be overwhelming when you're a new player and there is a very simple and hopefully quick solution that could be integrated into the game that…