How to fix the entire game: looping is an exploit edition
add a turning while running animation. this completely removes looping from the game. from there you can go ahead and remove the 5 years worth of bandaid fixes over a mechanic that was never intended, the exploit that's so deep rooted it's not even recognized as such anymore.
watch survivors stop acting like toxic, clicking, teabagging smartasses when they're actually afraid to be caught by the killer, as they should. make lightweight basekit and other small changes to compensate.
humans cannot physically change direction while running without stopping for a while. it doesnt make sense. LOOPING IS AN EXPLOIT AS MUCH AS STRETCHED RESOLUTION. THE GAME WAS ORIGINALLY BALANCED AROUND EVASION, NOT BULLYING A KILLER.
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So, let's say this was the case and BHVR decided to remove the loop "exploit". What happens with all the antiloop Killers? Do they all get reworked, since their type of Power isn't needed anymore or do they get nerfed to where their Power doesn't do anything anymore? What happens
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How hard do you have to get rolled to post a take like this? I hope this is bait.
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Looping is entirely how the game was intended. If looping was reworked to no longer be a viable mechanic, survivors would basically be gauranteed to be downed the moment they are found. This would be horrible.
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"Looping is an Exploit"
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Killer's totally legit suggestion for fixing survivors.
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Actually looping wasn't an unintended mechanic and the community liked it over the hide and seek gameplay the game was originally designed like and the devs leaned into it.
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i think you're forgetting the fact that all m1 killers are worthless, if you're not against total newbies? what happens to them in the current state of the meta? maybe bhvr could do their job and make the needed changes.
im a survivor main. maybe i just think that running around a table/rock/tile isn't engaging or fun gameplay? it's honestly embarassing being watched playing this game. people ask you "is this really supposed to be fun?" and i can't even argue back lmao.
it literally is? and you're exactly who i meant when i said that it's an exploit so deep rooted that people forgot it even was one in the first place. i'll tell you ancient dbd lore kiddo, buckle up.
once upon a time dbd came out. the premise of the game was surviving against a killer. as people normally do when they're chased by a serial killer, they try to run away as fast, and as far away as possible from him, and try to lose him. then someone found out that since the survivor hitbox is smaller, they could run around any tile (yes, even without pallets or anything) and the killer would literally never be able to catch up, since their bigger hitbox meant making larger loops around a tile. that's how bloodlust got invented. soon after, the game went to #########, since bvhr decided to start putting their infinitely growing layers of bandaid fixes instead of trying to solve the issue.
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Let’s be real here. The game is going to be this way until they drop the games as a service model and create a sequel. And that’s not going to happen any time soon.
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M1 Killers wouldn't have that many problems anymore if loops didn't exist anymore. As to why the devs don't want to buff M1 Killers, stats say they're fine. Pinhead has the highest killrate and I'm expecting another nerf to his Add-ons and maybe to his box
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Looping is not an exploit, regardless of whether or not it was initially intended it's now something ingrained into the core design of the game.
Bloodlust was introduced to counter infinites in the maps, pretty much all of which now no longer exist.
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You might think that looping isn't engaging gameplay but the reality is that the majority of the player does enjoy the whole interaction between killer and survivor during a chase. It's literally what makes DBD fun and, in my opinion, separates it from any other game. BHVR is never going to make any drastic changes to looping because they would be killing their own game.
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This is a bait post and anyone who responds to it (including me) took the bait.
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"M1 Killers wouldn't have that many problems anymore if loops didn't exist anymore." so you're agreeing? hum... idk what to tell you. you're proving my point. antiloop killers totally power creep m1 killers. if looping was removed they could have more freedom of creativy with killer powers withouth making either:
A)unviable m1 killer (see the reception that sadako is getting.)
B) power creep anti-loop killer.
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I'm agreeing with M1 Killers being weak, but that wasn't your point. Your point was that looping is an exploit and that is should be removed, and with that I disagree
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that's like making different varieties of stretched resolution available in the game options as a mechanic and saying it is not an exploit anymore. jesus, i guess it technically wouldn't be anymore, would it? bhvr response to issues is: ignore it/put 300 bandaid fixes over it/make it part of the game. im begging you to sell the game to another developer at this point.
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...this is a take, but im not convinced it's a good one.
looping isn't an exploit. it's been confirmed several times by the devs that, while it wasn't intended to begin with, the game has been designed since then around the knowledge that people loop.
so anyway here's a much better use of everyone's time rather than trying to argue a point confirmed false several hundred times: a donkey
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This is not true, young padawan.
In the beginning, there was no looping. Pallet camping was the strategy to go, that's why there was double or triple the amount of pallets we have today, like double pallets right next to each other, two pallets in jungle gyms etc.
Looping was discovered round about a year after release, many people "blamed" 72hrs for this ;)
Dev's even talked about this on their streams back then and how they can change tiles in regards to this new playstyle, that's when the whole "smaller hitbox debate" started.
Seriously, one guy is posting something on the forum and we immediately have to start this "us vs. them" BS? "All killers want survivors just to stand still and get hooked!"
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Looping actually was technically an exploit. This is no longer the case though as it has clearly been adopted as an intended mechanic by now. For starters pallet numbers were reduced quite considerably. Anyone remember double jungle gym pallets? Tiles have also been kinda altered in a way that prevents super strong tiles from spawning close to each other. Still happens though cause it's bhvr. There has also been an abundance of antiloop killers being released.
That tells you there the game is balanced around looping. You would've had a better argument way back then when people actually complained about pallet looping because there were millions of pallets and pallet vaccum. Pallet vaccum being a thing clearly tells you that looping wasn't intended, but it was removed too.
If you ask me though it's better this way. If your idea were implemented back then, all we'd have today is hold w and throw pallets. And there would be a LOT more pallets.
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ok guy
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Hinting at bl being removed soon?
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dnokey :)
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not hinting at anything at all
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Tho, he has a point regarding the running animation being used in sorta unrealistic ways. I would enjoy seeing Survivors have momentum to their animations.
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"Looping is an exploit"
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Do you prefer survivors hiding or holding W? Those are the alternatives and they aren't particularly engaging from the killer perspective.
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This thread has actually been interesting. Obviously this wasn't a great take, but by the comments in this thread I decided to look up 'DBD looping exploit' dating 5 years ago. Apparently at the time looping was an exploit and people would say stuff like 'don't be surprised when I face camp you for doing it.' Etc.
Threads upon threads about the 'looping problem' and how to fix it, calls to ban survivors for looping. It's very neat to see how this game has changed from those days.
Neat!
Edit: As I'm looking at the dates of these posts I realize that 5 years ago was not 2013. What the hell happened.
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so Bloodlust has no reason to stay if there is no more infinite ?
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Looking at the original state of the game, no. The Devs placed windows and pallets everywhere like it was meant to be wasted. Players started looping after windows, jungle gyms, and pallet reworks. You could tell looping never cross the Devs minds when the made maps.
On topic though, looping is viable because of hitboxes, not due to changing directions.
I'm more surprised to see complaints about looping during the era of holding W.
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At least it's gonna fix that cheesy animation 😄
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I can't even take this forum seriously anymore.
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Looping is not a exploit. It's an actual game mechanic and it's one of the few defenses survivors have against the killer. Removing looping would just turn the game into a M1 killer simulator and nobody wants that.
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Obviously it's not an exploit, but a core game mechanic at this point. That said, the sentiment amongst many that it's the only mechanic that really matters is kinda tired.
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Seriously, one guy is posting something on the forum and we immediately have to start this "us vs. them" BS? "All killers want survivors just to stand still and get hooked!"
Where did I say "all killers"?
Don't you feel bad for not learning English now!
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Killers are supposed to stumble and slow down when they fall from great heights but they don't in DBD. Looping is not an exploit. It's honestly the only way to evade. Killers have tracking perks you know.
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The title of this post should be, "Telling everyone I'm bad without using those exact words"
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Yeah, breakable walls FTW xD, so please tell me:
* For what was Cowshed introduced? To counter every killer in the Game except Nurse?
* Puzzle Map? To counter lack of pallets on maps? XD.
* Gas Heaven? What do you needed to counter when you designed that map?
* Second Chance perks? To counter Killers easy killing Potato survivors?
Were all this ideas intended when devs team were developing this mechanics?
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The fact anyone upvoted this is surprising
Post edited by HaunterofShadows on3 -
Just go play with bots if you have this much trouble Im sure you'll feel right at home from the way you're talking, nobody is gonna hold your hand in this game it's either get good or get dunked on just like any other multiplayer game.
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As much as i find this thread entertaining, it also just makes me kind of depressed...
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Killers also have anti-loop perks, as well.
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I wouldn't go so far as to say that looping is an exploit. From a hide n seek simulator to a run simulator with bully squads of 4.
It's definitely not what the developers imagined the overall playstyle to be. At least that's what I'm assuming considering the first killers whose abilities were interesting but not out to break any loops. Of course, the Nurse is and will always be the absolute champion, but if you play against a Nurse who has what it takes, the loading time including the trial itself is faster than the waiting time for the lobby itself.
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Agreed with first part about looping not being an exploit, but bloodlust doesn't really counter infinites. Sure, you'll eventually end the chase, but you've wasted so much time. I guess your only option is to just leave and find someone else.
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Go run outside instead of playing dbd if you want realism ;)
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Even when this should be a bait i will tell my honest meaning and act to this post like it was a real question /answer thing so my answer to youre problem would be easy and simple GET GUD
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As a 2016 player, I remember I used to report loopers and face camp them.
It's worth mentioning looping back then was MUUUCH better. I remember blood lodge being pallet town: every single tile had at least 2 pallets. Good luck catching me son.
Post edited by EQWashu on2 -
There are still infinites, with subtle speed hacks.
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All i want is 360 getting killed or the killers fov gets increased. Either
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What? Okay. 😭
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They did a year or so ago but survivor didn't want to relearn muscle memory and the devs rerolled the update and back to the butter sliding animations.
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You know, the first grand theft auto was a racing game where they couldn't figure out why the cops kept trying to kill players.
Game Mechanics change, some mechanics are strong enough to change the game they're in. It'd be easier to make dbd2 than to remove looping at this point.
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