10.0 Patchnotes are kinda lacking
I really wanted to see some perk changes after diminishing returns was introduced.
Can we hope for perk changes soon?
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Given that BHVR plans things out 1 year at a time, I wouldn't expect to see perk changes based on diminishing returns until the end of the year.
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There are no plans to have live design changes during new content release - history has shown us that this is more problematic in getting feedback on new content as well as the changes.
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Makes sense if you think about it, you want everyone's attention on the new content first so any glaring things can be ironed out ahead of release.
I've always seen the mid-chapter patches as the 'live balance' updates. Though sometimes they do squeeze in a few balance tweaks into big release patches. Probably just how dev time works.
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i hoped for something more special for their 10th anniversary chapter.
Its again ‘just’ a killer, a survivor, with their 3 works and not even a map? And nothing else, somenew base feature or mechanic, like a new surv item or such?
Hopefully something interesting will be announcement for the upcoming year regarding new content thats not new killer, surv and way too many new perks added to the pile every 3 months
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Yay a month and a half longer of the same stuff we've been seeing for the past year. What happened to the big perk meta shifts to liven things up? Im tired of seeing the same set of 12 on both sides I get hyperfocus is a goated perk but seeing it for a year plus gets old. Lol. Or sprint burst and lithe. Pain res and lethal. Take your pick ig.
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can we at least see more changes then during non-content updates? the last mid-chapter had very minimum changes so if this is the new standard going forward, the game is going to get incredibly stale quickly which is a shameful way to start going into the tenth year. Also the lack of this being clarified earlier really seemed like setting people up for disappointment
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just for clarification - there will be no live design changes whenever new content (i guess new killer and/or survivor or maps?) are added in an update?
This seems a bit often as we have seen more and more characters added even in midchapter updates
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Does this mean a mid-chapter patch with DLC would not have any live design changes since it would be new content release?
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Thank you for answer!
Can we expect post-diminishing returns perk changes in the near future?
Some kind of big overhaul just like 6.1.0?
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yeah but like
the non new content releases are scarcely timed out between new content chapters, and these balance changes are so direly wanted because there was not enough changes in the last not new content release. there surely has to be a way to address balance concerns that we as a community were told were going to be looked at without having to wait two ptb cycles in their entirity….
if this is about the krasues ptb and how she released very strong because players were concerned with the other content in the PTB; the lack of feedback for krasue was not solely because there were balance changes at all, its that there were so many game altering balance changes at once that if the PTB went live without critique, many (genuinely not great!) changes would get through in some form. the krasue was an extremely complex killer to fully break down at the time, and concerns were elsewhere. it should not be an excuse to just…. ignore perks hurt by diminishing returns on a PTB that is entirely bugfixes, 1 killer, and survivor perks that are not coming to live next release.
also this said i actually do somewhat like having a smaller chapters perks tested a bit before their full release like this. i hope the feedback from them can be taken, applied to the next ptb, and we can test again.
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no that would be different, we're looking at killers specifically
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yeah exactly that
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please don’t let this be the case going forward. i understand new killers are very important to balance and get the necessary feedback but for those who don’t indulge in the new content, there is nothing new for them. even a couple perk tweaks (not reworks) could make a huge difference since there’s at least something else coming in the update other than the new content. also slight number tweaks for killers like in 9.6.0 should come with new content releases since those aren’t massive enough changes to take away the attention of the new killer.
gameplay features i 100% agree should be more targeted towards mid-chapters because of the anti tunnel and anti slug systems that took away the important feedback for the Krasue last year.
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I guess more reason to look forward to the mid chapter for more QoL changes!
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Annnnnnnnd this is why I warned everyone that diminishing returns was a terrible idea. All it did was nerf a roster of already meh/niche perks and the promised buffs to them aren't going to come until the heat death of the universe.
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thank you for the clarifying but I hope that also means midchapters will have more changes than the recent ones. The last one (Darkest Dungeon) was so underwhelming with some little killer tweaks and even when we gave you the feedback that these killers need more, there came nothing besides an additional Doctor buff. We had no big metashift for ages which feels so bad because the current metagame is rather boring and stale due to strong and easy perks dominating it which results in fun and balance perks feels so weak. Same for killers, so many killers feel either weak, clunky, or miserable to play and need some buffs or bigger changes to feel better to play as and against.
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