So we've buffed DS...
In the same patch that Mettle of Man is introduced. RIP M1 Killers.
Can't wait for that third chance the unhooked Survivor gets.
- Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
- The Enduring perk now affects Decisive Strike's stun.
"With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder"
So much for having a chance for Enduring to not be meta too.
Comments
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Wait I am not aware.... how did they buff it?
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5.... seconds....
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I seriously thought this was a late April Fools. Such a terrible change.
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I totally saw that coming.
I knew it would happen.
Now we have it.
Together with overpowered survivor perks nobody really wanted.
Thanks DbD team, you make playing this game even less enjoyable every patch.
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Erm so there not fixing the exploit that makes it impossible to pick up slugged survivors that are under the fountains
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The survivor will be locked into an animation for the first second of that and be unable to move. This will leave you with four seconds to run away by default, unless the killer has enduring.
We are keeping an eye out for feedback. If you feel it's excessive once you've had a chance to play against it a bit, please let us know.
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That is an april fools, right?
They cant be serious?
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Just don't tunnel the survivor off the hook, that should be easy for some. You won't ever have to worry about it.
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You remember this recent DC epidemic that's been going on since the matchmaking change (fixed), and the DS nerf? I think I figured out what causes a crap ton of people to still DC. If its not a technical issue, I think it's because people spoiled with DS will ragequit if they see a killer they need their DS against. I've seriously noticed for the past 3 days, every freaking person who randomly DCs in my game after circumstances I think would cause a salty dc had freaking DS.
I've seen often as well people DCing as soon as they see the killer. (Excluding Legion) billy, Myers, Wraith games I am highly likely to see someone DC.
So hopefully this patch will change that if my guess is correct.
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@redsopine1 that was patched last patch hun. 💜
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Eh, I would've rather they have removed the effect from enduring and kept the 3 seconds but whatever, guess it's a better anti-tunnel perk now
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Great change, at least now an anti-tunnel perk has a chance to be useful when you are tunneled. Imagine that? A situational perk working when that situation happens?!
Still not a fan of how the clock works, but I’ll live with it with the stun at least being addressed.
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Free, safe unhooks and escapes for all :D
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Excuse me sir, I don't want to sound rude or anything, but at least inform yourself, decisive strike got heavily nerfed (after an year and an half of crybabies constantly lamenting about that) among all other things which made the perk extremely situational (weather this is good or not I'm not talking about) the perk got it's stun reduced from 5 seconds to 3 seconds at level 3, coupled with enduring it was shave of 1,5 seconds or so, basically the perk was not even situational, it was practically useless, I once stunned a billie with enduring facing a window and I got hit when vaulting it after using the perk, now tell me that sounds good to you, as of now the perk has 5 seconds of stun (like before) but the survivor has the ability to move after 1 seconds, making it a 4 seconds effective stun. If you think that this is bad, please try to be more honest to yourself, there are a lot of killer perks that rewards incompetence but survivors gets to deal with that on daily basis. Decisive strike was not a perk which rewarded incompetence, if you were a bad survivor, ds would have granted you 5 to 10 seconds to live more, if you were an experienced survivors, maybe with a case a ds and another chase you could have made posssible for your team to clean 3-4 gens in many cases. so if you were basically good than it was a very powerful perk, if you were bad, it was nearly useless.
As specified before please don't take my words as a personal attack to you, I'm just illustrating facts, hoping that you could understand the state of things
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Well to be fair DS hasn't really affected me but if people felt that change was needed I would've though you would just make it so it doesn't get affected by enduring just don't tunnel which is easy.
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Just don't tunnel and you'll deny the survivors chance of escape. The stun is as long as the normal wiggle stun
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The problem is it's not just an anti tunnel perk, it's a 60 second immunity perk. Especially when you get down to 2 or 3 survivors left getting hit by this is inevitable whether you are tunneling or not simply because of how long it's active. Make it deactivate from the previous survivor as soon as you down another survivor. Then it would ACTUALLY be an anti tunnel perk only. This is aggravating because right now it's going to punish me and other people who don't tunnel.
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It's something we all knew was gonna happen, if something is unbalanced on survivor side is gonna get buffed as soon as devs know about It...
Meanwhile killers are still waiting for Freddy's rework and Gen Rush changes...
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^^^
Yeah, nerfed right into the ground of "SWF Squads stacking it for endgame with Adrenaline and BT."
Endgame is becoming more and more non-existent for killers.
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Slug them then.
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And a complete disregard of the feedback telling them DS shouldn't proc when the killer had already hooked someone else during the timer.
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I mean, as a several thousand hours killer player. If you dont suck absolute ass at killer you shouldnt even be proccing the new DS.
Ive seen it twice since the rework and it was laughable
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5 seconds? #########
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Another way to destroy end game for Killers.... Yay how fun....
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Here we go again. There is a counter for this: Stop tunnel.
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Isn't that still one second more powerful than it was before patch 2.6?
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No. A true anti-tunnel perk would have a much shorter clock but one that would stop in chase or when downed. All your suggestion does is ensure that if you down the rescuer upon unhooking, whether it be a one shot chainsaw or they were injured, DS is gone and you can now freely tunnel me.
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If you are downed and left someone can pick you up while he is chasing someone else.
"All your suggestion does is ensure that if you down the rescuer upon unhooking, whether it be a one shot chainsaw or they were injured, DS is gone and you can now freely tunnel me."
Or it actually ensures that you make a smart save, something quite rare these days.
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Don't like the change? Stop tunnelling.
Thanks for the change. Hopefully it'll force bad killers to stop bad habits.
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And endgame, what do you do? Just let them get the hook escape once the gates are powered?
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The devs seem to be completely ignorant as to the perk's optimal use/strength in the Adrenaline meta.
.....or they just don't care.
Post edited by Raccoon on8 -
Well.....wish I had gotten DS from the Shrine when I had the chance...that is a ridiculous buff... 3 seconds with no Enduring affecting it is much better. Sometimes you NEED to secure a kill, or the person who was just unhooked is the only Survivor you find when going back to the Hook or scouting for the rescuer...and guess what at LEAST 6-7/10 times I'll find the person who was just unhooked.
Because anyone running Meta Perk loadouts more often than not run Unbreakable too. Which means even If you slug them to counter the DS they'll just get back up (esp with the flat increase to recovering from it). 5 seconds is a long time to restart a chase or to find someone. Running Enduring is going to be a pain...its a dumb and boring Perk imo -_- so,feeling forced to run it is not my idea of fun
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The perk is still garbage.
And Its even affected by Enduring again, making it even worse against what is still a solid B-tier Killer perk. Such heated outrage over nothings like this is why BHVR is wise to take the feedback from the community so gingerly.
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You just answered your question... If you don't have it, how can you know if this perk is ''op''. It's now situational.
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Yeah, because so many killers don’t just proxy camp hooks? In these situations, the killer is always going to waiting so it’s either let them die (stupid) or go for the save when it’s never going to be truly safe because of how the killer is playing. Sorry but you shouldn’t be able to race back to the hook when you see someone coming, down the rescuer upon him making the save, and remove the unhooked persons DS. That would be BS.
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You're aware nobody here gets to dictate what the devs do, right?
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I don’t mind this too much. Just don’t tunnel and you’ll never have to deal with it, borrowed time is another reason not to tunnel. With these perks out there you’d screw yourself if you tunnel. Let the survivor run away and waste time healing while you hit or chase someone else instead of leaving 3 people uninjured doing gens.
Enduring made DS so useless. People used DS on me all I have to do is turn around take 1 step and hit them down.
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Yeah I have to agree with @Science_Guy
The perk is ok but still extremely situational
If you feel like you’re being tunneled often, you can try to equip it but most of the time killers that actually play the game and don’t camp will most likely not do that to you
I’ve probably been tunneled twice ever in my games out of the many other games I’ve had, it is exceedingly rare (after DS nerf)
Edit: added extra text
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Due to decisive being harder to pull off I say this is a reasonable change.
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@brokedownpalace A lot of people in this forum have this delusion that the devs lead the game according to what 30 guys in this forum say.
I hope more and more people realize that this forum is mostly for social interactions, not a place to create and a redesign a game.
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Exactly. And the community managers do take constructive feedback to the devs, just because they don't do what is said doesn't mean it was ignored. A lot of ideas from the forums don't make it into the game for months.
Also, if you manage to hook someone else in 60 seconds and then down the newly unhooked survivor with DS.. I feel like much of the 60 seconds has passed by that time. So just wait a little longer and pick them up then? Count to 60 after a survivor is unhooked if you're that worried.
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I love the change as the previous DS was non-existent with Enduring and it further encourages killers to not tunnel. However, I do agree with @Blueberry, 60 seconds is enough time that survivors can abuse its main intention. I've done it many times before and it's disgusting, I would get saved by someone else and run to the exit gate injured. What's the killer going to do about it? Either he picks me up or I crawl out and escape.
I'll like to see the timer get nerfed to 15 seconds across all tiers BUT can be used more than once. Whenever you're downed while the timer is in effect, the perk is activated until you're healed back to the injured state.
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Don't tunnel, run Enduring
Now it punishes tunneling more than it did before
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It was not ignored. It's good feedback, but time is also a factor. Increasing the stun duration to ensure that the perk has the effect it's supposed to is much easier than adding new functionality to it. It could still be tweaked further down the line. After all, the original perk came out over two years ago and is still being updated today.
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Hit the unhooker during the unhook animation, then chase them down. Easy. Why is not tunneling hard for you?
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"Bad killers with bad habits"
I wonder if you say that about Gen Rushers, considering they do exactly the same as those killers, play efficiently.
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And still it doesnt counter tunneling. Still trash.
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@MegsAreEvil But does it counter it more than it did before?
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