The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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If a game is no fun anymore I stop playing it. If something in the game is not working right I'm going to talk about it. It's as simple as that. Sure sometimes you get a match that makes you boil but that's not the case here. Dbd just istn't worth playing anymore.
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Honestly the most annoying thing about Wesker is that his hitboxes make zero sense. Sometimes survivors get smashed in thin air and sometimes you throw them through a building without damaging them
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Dredge: I hate that survivors can still use windows in nightfall. Also its pretty annoying that another survivor can disable your remnant without downside.
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I can't tell if this is a troll or serious. Because Wraith is not even powerfull enough to have an discussion about him.
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So what? You rather have people dc'ing ingame or killing themself on hook? The only reason they don't see the killer is because they could have a full build to counter the killers power while the killer can only guess from the items if he want's to adapt his build. The advantage this makes for survivors is quite huge. I…
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No you got that one wrong. Having every surivor as quiet as Ace would be divious. I want to have a middle ground of loudness where all survivors are. No one loud af and no one super quiet. That's what normalization means.
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Almost sounds like facing a sweaty swf squad is no fun … I wonder why. Nah for real OP is on to something. The difference communication makes is quite big the official stats show that too. However this game is not easy to balance but that is mostly because bhvr as a dev company is not very good and keeps tripping over…
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I disagree. If anything they need more timeout. I would say, have 1 for free per day but the next one is gonna cost you 5/20/60 minutes and on your 5th dc your done for the day. We all know how useless bots are. So if someone dc's at 5 gens. Match is already tilted to the killers side. If you remove the penalty survivors…
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Couldn't agree more. They mess up on a daily basis. They need help and not another skin collection
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Look I don't want to shoo you away from the game but if you made it to not play it for 4 years. Do yourself a favor, uninstall and never come back. This game is on it's way to become a try hard e-sport game with fortnite graphics and a playerbase as toxic as league of legends. I saw many posts of new and veteran players…
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The only thing I would change is that bubba goes into tantrum if he hits a survivor with endurance. He can very easily eat through a dead hard, otr, wglf and even bt. It is very annoying to get tunneled by a bubba because even if the anticamp bar let's you free yourself what is even the point? The moment you touch ground…
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They don't care. It's sad, but it's the truth. It would be fairly easy to enable listener processes on servers to monitor the ingame movements and mechanics to check on cheats. But they would need cpu, ram and to be developed in first place. No profit. So they create another fortnite skin collection. Big profit
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I get that messing up queues is a bad thing but I honestly don't think it would have that much of an impact on the average players. You can find matches fairly quick once you noped out of a lobby. The bigger impact would be on players who bring negative energy to the game. (Obviously the automatic system would need to work…
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To clear up the confusion (which I didnt thought would occur). When I mentioned the game having all the necessities to track behviour I meant the system to be automatic. No player involvement. You can remove a badge over time by playing different. And honestly after just playing one match today, where a blight player hard…
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If your entire game falls with one perk, you are the problem. On the other hand I agree, that a lot of issues and bugs are not getting the attention they should and it feels like bhvr is rather making another Feng Min cosmetic instead of addressing cheaters.
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Not trying to bait but I just posted an idea on how to fight that.
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I don't know if you guys did not really read my post till the end but to clarify a few things. This is my strongest setup. Midwich Dredge is one of the most lethal things you can encounter in dbd. The build is my strongest build which complements my way to play Dredge the best. I've played this killer for a long time now…
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For me the dredge is the ultimate chase killer. So my entire build is focussing on fast chases, finding the next survivor, keeping them injured, pressuring nightfall. It's just the way I play. I don't want to sound arrogant but I got pretty good with dredge and do win most of my matches before noed even get's revealed.…
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I kind of get what you want to say but as long as maps aren't balanced and 4 toolboxes with brand new parts on top of 4 gen builds do exist it actually makes quite a big difference. The amount of syringes and stiptics is also skyrocketing. So you can either say sbmm is very poorly implemented or the system is not well…
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Damn that would be a pretty problematic way of setting up the game in general but it might be true :o
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I mean I would understand that from the logic of a bad algorithm but apparently this flash bang related bug also happens when im not looking at the survivor. Either he uses it to flash bang safe or drops it behind me I never hear it
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Challenge is not the issue in this situation. It is just overall really boring to end up on the same 4 maps over and over again. These kinds of survivors will fall like flies or even dc when they don't get their map. They are on auto pilot like with WoO. Map offerings in general wouldn't be a problem if maps were balanced…
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Lethal is fine
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I have to disagree here. There have been complains about most of the problematic perks almost as soon as they were released. Personally I have been complaining about the state of windows since it reached it's current state. It's just that there was no trend around it. Most of the time a perk becomes a trend when it either…
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Honestly that is the most sorry excuse I read so far. You basically say "everyone who complains about windows is a killer main and has no idea how the game works on both ends + theyre bad" The ignorance in this is stunning. There will always be people who complain about certain perks/add-Ons/killers/maps you name it. It…
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If the perk was designed for beginners they shouldn't hide it in a dlc. That being said it is the most used survivor perk period and across the board. "All it does is reveal locations of pallets and windows" yes that is exactly the point. It has no condition to activate, works unlimited, has no downside, has no cooldown…
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I actually like the idea. The reveal mechanism is already very weird and doesn't work well. So when somebody reveals me from behind 3 cars it should have a negative impact on this player
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I started as survivor only but slowly transitioned to only playing killer. Soloq is not a good experience most of the time and killers used to tunnel a lot for no reason. When I played Killer for a while I noticed how the game keeps getting less and less fun and more and more stress. Half of the time I have to deal with…
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You are never supposed to know. That's the point. If you were supposed to know it would be basekit.
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I'm willing to die on this hill but they absolutely should nerf windows of opportunity into the ground. It is the most used survivor perk for a very long time and across the board for all mmr ranges. It provides a huge amount of advantage to survivors to the point even new players can double their chase time.
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So what? It is nothing new that SoloQ is bad and swf sucks for killers. Leveling this is a completly different discussion. Most of the posts I see are about killer related object placement like lockers or sadakos tv's, perks that are complained about and the most complained thing about is some kind of build. Aura build,…
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Its almost like everyone is complayining about everything the other side does xD It seems it is pretty balanced when both sides are complaining non stop
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It may sound odd but if you are on a map with bad locker placement, it is crucial to defend gens with lockers nearby. Don't focus on the others too much. Dredge needs to be played a little different because of his unique power. The element of surprise is very important for you. So if you prioritise gens with no lockers…
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I'd like to add a button to "Spend a Million" and instantly increase to the next prestige. Get a prexied amount of all add-ons. I still spend too much time in the blood web
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It is an interesting idea but any mechanic that can be abused or weaponized will be weaponized. I cannot count how many times a survivor was annoying on purpose so I hit his "off the records" and ds
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Its almost like we have this disussion every few months. First they nerfed chase perks so Killers moved to Gen slow down, they then nerfed that too so Killers moved to aura reading. Now you want them nerfed too (which is fair for 2 of them). If that happens what vaule does any perk provide? With gens fyling in 15 to 25…
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So basically make every perk killers have so useless while buffing gen speed into oblivion so killer will start tunneling for a living because there is nothing that helps them anymore.
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Change is controversial and might be changed but they should never ever switch it back to the old version.
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Well the killer is not going to see your aura every time. He would need an entire build to see your aura on specific actions like fast vaulting (I'm all ears) or when he kicks a pallet (Thwack) or a gen (nowhere to hide). Besides I'm all Ears you will know where the killer is because of the sound and can leave the loop…
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I think it's usefull for beginners as they need to learn to recognize resources and tiles that are shaped the same across the maps. But at the same time it turns off the brain of a lot of survivors. Just like when you are driving your car with google maps all the time and one day you cannot use it and are completly lost…
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You better speak just for yourself. If you are not afraid of the chase then whats the problem with being seen for a few seconds? As I said problematic perks will eventually be reworked (weaves is on the list). So most of these perks are not a problem to the majority of the community. Only to you. Just like windows is only…
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Lethal Pursuer only triggers once in the entire match. It is to put pressure on survivors fast at the start of the match. So you use 25 % of your power to MAYBE get a quick chase at the start of the match and thats it. Barbecue only works if the survivor is further away then 40 meters. If you know a killer has it you can…
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Cool, take weaves if you want, it is the only perk that (pre ptb change) guarantees aura without the need for the killer to do anything (aside from lethal pursuer which can only trigger once). Every other perk has a condition to activate, a timelimit and sometimes even multiple conditions. You act like you are scanned 24/7…
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It is kind of arrogant to speak about an ingame mechanic as "hack". Distortion counters countless perks and add-ons all at the same time for a duration of 10 seconds while hiding your scratch marks on top. So basically to stay completly invisible you only need one perk and could counter the entire killer build. It was…
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A "wallhack" build always requires some action from the killer. It's never for free. So most of the time you run without auras. If you really equip 4 aura perks you have nothing to help you in chase, no gen defense and no endgame help. The sentence "good killers don't need this or that" is pretty much what is heard every…
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I won 2 chases just to get reset by a background player/flash light/flash grenade. That down is earned. If you want to save the survivor it should come with maximum risk and not for free
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Then the next logical step is to delete Windows of Opportunity, revert Iron Will, ban lightweight and make quick and quiet single time use only. Survivors need to learn to look for resources and escape chases on their own. This whole discoussion does not lead anywhere. The Perks are changing fast because bhvr wants dbd to…
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Well good for you. And no Im not a popular streamer but I wasn't really talking about getting hold hostage. The amount of cheaters in my matchers is higher then ever before. Almost every report I sent leads to a ban but they keep comming. Im simply getting tired of playing 3 normal matches and then having to create reports…
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Thats very unfortune. It would be way more intuitive to queue up normally and bypass players from other platforms. Guess I will quit dbd again for a while then
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Best possible outcome. Having 3 people with distortion is the single most annoying thing you can face in a match (besides 4 WoO) even if you just use 1 aura element (perk/addon). Having one perk cancel out God knows how many other perks and add ons is extremly frustrating. Especially if you have an aura build but also if…