Comments
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I think better effect would be if undetectable status effect lingering after you starting to move, with the same seconds when you standing still (max 30 second)
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13 sec is still too much, it needs return to 10 sec.
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Its not fair but its fun so it should stay and maybe even mor encouraged
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He is garbage now and all his nerfs needs to be reverted.
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Lithe is a real problem, not only with finesse, but also with woo and resilience
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1 I mean his speed while hes cloaked, its 6 m/s and its problematic cause he can short distance after sprint burst and lithe like in 2-3 sec. and its very problematic if Wraith wants to tunnel. 4 Bad ping against most killers is fine, just dont be greedy with pallets. But on Wraith and Huntress it shows a problem with…
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He is insanely fast in his stealth mode that can completely ignore every survivors haste perk Unfair and busted speed boost after uncloaking that makes all loops unsafe and can get guaranteed hit every single time Op addons that makes him from slightly annoying killer to very painful to face (specially Coxcombed Clapper,…
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Im agree with Wraith hes totally needs a huge nerf, but everyone else - no, they not op and mostly needs a buff (specially ghosty and trapper)
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I usually have 100-110 ping but now its around 130-150, so maybe its servers problem or just event badly optimized.
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"14 second cooldown is also too long". For Ghostface with 17 sec and Legion with 20 sec cooldown, 14 sec is an unattainable dream
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I think Gideon should be the first to rework. The amount of pallets on this map is ridiculous. 90% of them should be removed
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Its high risk, high reward perk. As at concept all hexes should be
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What do you mean by that?
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After the buff, her killrate increased significantly, she is one of the killer with most 4k in match.
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Slinger is also 4.4 but his hitbox are fair. And also huntress required 0 skill to play cause unlike Slinger and Trickster you dont need to perfect aim to survivors, you need throw it just somewhere around the survivors and game consider it as a hit.
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I think the most this problem show itself on Huntress. Her hatchet hitbox should be seriously nerfed.
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I think "the 3 hit mechanic" for his m2 was his the most weakness just like for Nemesis, but at least with Nemi you have limited 3d health state, unlike Unknown
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Someone still us COB in 2024? I heard it give you like 3 sec value after its full duration compare to regular regression?
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It depends on the map. On Dead Dawg its really op and nightmare for killer, especially if this perk run more than 1 survivor.
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Yeah on Dead Dawg head on is nightmare for killers. And of course every head on user run it with quick and quiet and flashbang
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they need to add this feature, especially after introducing perk that messing with hook stages
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They need a more buffs. For example RBT timer should not stop in chase and timer should be reduced to 1 min 30 second
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Pig needs buff the most especially for her RBT, cause right now they weak garbage.
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You never played against Wraith if you think hes weak
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No DS, Lithe or Head On? Sound like a great idea to me.
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So survivors massive DC or giving up against specific killer is better? And giving up is massive problem with Wraith, Huntress and Oni
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I think the same cause you can bypass limit even if you not holding 3 gen (eruption+jolt/pain ress)
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Agree, this mechanic is the most unfair buff for survivors
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If you found Devour you shouldnt cleanse it for free, so get good and stop complaining
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I think Legion is a last killer who needs even undirect nerf
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He is actually slower than survivor when vaulting a window, so even in this aspect he is bad. So Legion need serious amount of buff, cause now his power is very simple to counter, if all survivors separated hel never get his 5 hit, so increasing speed should help with that
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Im agree with almost everything except Thana its actually became more useless than before, 12% vautling penalty is niche effect that doesnt change anything. They need just revert it to 4% for survivor and remove extra 12% when all 4 injured.
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Good, hexes are very weak already cause survivors can destroy them in 5 sec, so giving survivors side objective and harsh punish them if they dont do it its a good thing (for example thrill+devour)
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30% gen slowdown penalty is good punishment for ignoring totems and just seat on gens. It gives survivors side objective, counter annoying genrush strategy and actually punish survivors for ignoring this totem with huge penalty. Hexes should be a threat that survivors cannot ignore and no untill gens stop pop every 5 sec…
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Yeah, when i play Freddy i have no idea why survivors waking up it does nothing but make you oblivious (that is countered by Freddy lullaby, i know it undirectional but it became more louder and noisy when he is close to you so good survivors can still track you well)
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When survivors are awake he is completly powerless. When houndmaster and Merchant can use it all the time, plus unlike Freddy they have good addons.
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I think different invocation should have different type of penalty so it would be fair to activate 4 them in 60 sec (for example 1-permanent broken 2-permanent oblivious 3-permanent blind 4-your aura permanent revealed to the killer.
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Dark theory should never be buffed it would be actually old MFT if it was map wide. The perk need a whole rework cause even now it can stack with blood pact, hope and power of two (survivors became faster than killer)
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There is only 4 hex perk that worth to be bring in trial right now: Pentimento/Plaything/Noed/Devour Hope other hex perks is pure garbage. They buff Blood favour and Crowd Control but even after that they not worth to be bring and other hexes is just a joke
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Well 90% of hexes are also weak garbage, but they only 1 time use, so why boons should be different?
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So survivors can destroy hexes by basekit but boons need a specific perk? No it should be base kit for killers
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based :)
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if its not Pentimento or Devour Hope hex, its not worth to be cleansed. So its only your fault to try cleanse Thrill of the Hunt, plus its good slowdown to not let survivor stack on the gens and let them pop for 5 sec.
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30 second is good idea for cooldown
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How about no? Perk is fine, only solo potato can complain about it
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Lack of adaptation for survivors is just astonishing, and no perk is fine, it shouldnt be changed, we shouldnt balance the game around unskilfull solo potato
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It would be unfair shadow buff to Off the record or Dead Hard. And this 2 perks have no rights to became even stronger than they already are.
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In what universe Oni is fine to go against? He one of the most broken and unfair killer specially in solo games. More annoying than him could be only Huntress and Wraith. Huntress hatchet hitbox needs to be nerfed significantly.
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Hes base kit speed in frenzy can be okay, if he can use perks such as machine learning, furtive chase and etc., but for some reason killer instinct doesnt work on survivors who is oblivious that is stupid. If devs doesnt want to buff base kit speed they at least should make them get value from haste perks (and it is…
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He sad in his legion update and in his videos with change suggestions that biggest Legion weakness is slow feral frenzy. And he suggest buff it 6m or make killer instinct triggered on oblivious survivors (for furtive chase, machine learning value). Cause not only he is slow, hes also cant rely on perks that give haste.