The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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unfortunately, many survivors are not this way. They never send you to a neutral map (never see Tobalanding or Xeno's map, always Eyrie, Badham or a bugged map that gives them an advantage
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Agree. In my opinion, this is rather a nerf than a buff because having a bigger terror radius means survivor will much more prerun. I really like your suggestion to buff this perk. This is kinda of a revers Undetectable. I think 20sec is too little but the idea is really cool and can be helpful on many killers.
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for some reasons: I rather wanna use BP Offerings because I have still over 1000 cakes on my Artist alone and not Sacrificial Ward just in the off chance that one of the survivors need a strong map. Same goes when I play survivor. I don't wanna use a Sacrifical Ward to prevent the killer or one of my teammates to send me…
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Yes, it is better than nothing but I am afraid that we are now very grateful and the developers think that this is enough and moving on instead of fixing the actual problem.
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It is only a bandit fix. Still so stupid that the player has to balance the game by preventing that someone can choose the map to get an default advantage
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It is a nice bandit fix but the developers need to look at map offerings and need to change/rework them because it is still stupid that one player has such a huge control over the match by choosing the map and the other players are forced to prevent this by their own.
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Good ideas. The 20.000BP Prestige thing is just stupid and unnecessary. Holo Shell and Sealed Envelope and Escape Cake and Survivor Pudding are so strange. Both have the same rarity but the other one is 75% better. The developers should buff Holo Shell and Sealed Envelope to 100% in all categories and rework the Escape…
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But sure, the road map for December has some space for another blood feast week as a (early) little Christmas present :3
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There was no chance that this addon would make it to the live servers. The combination of this addon and STBFL would had turn her in old machine gun killer. completely OP and miserable to face. If this was the only thing players were excited for, I don't feel bad for them. Thus, I think she will find her fanbase. It is…
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A perk does not need a high usage to be overpowered or strong. Buckle Up + FTP had an average usage but was awful and miserable to face. STB will do the same but with the exception that killer can counter this by being even more obnoxious. Slugging will become even more better because this perk also punishes killer for…
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This perk will do the same like MFT, Buckle Up + FTP, and old buffed BGP did - make the metagame miserable. The Perk is overwhelming strong against weaker killers and will make them even more miserable to play. It will also enforce the killer to proxy camp so they can avoid/punish a potential Shulder The Burden which will…
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In my opinion, the perk should deactivate once the killer has hooked three unique survivors because at that point the killer is not hard tunnling. The perk is healthy to deny hard tunnling but also really unhealthy because it forces the killer in an unhealthy playstyle and can punish them for even not tunnling.
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The new map will be released later and not on the 28th because it is not part of the chapter.
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Tbf he has a bug in 2v8 that enables him to uncloak faster than he should which makes him much stronger. However, in my opinion he is one of the best 2v8 killers but mainly due to his good map mobility and to kick gens fast. 2v8 is also much more chaotic and overwhelming when it comes to infos and noises which helps an…
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For the first time, I feel no hype for the killer :/ I like her appearance and design and the power is cool but it does not catch me somehow. The marketing for this killer was also very cheap and low. They shadow dropped the PTB on a random Thursday because Tuesday was 2v8 start. It seems like the 2v8 was more important…
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The revealed status-effect is just a little help. The description of 2v8 explains when your aura is revealed - there is nothing more that could reveal your aura. So in theory the status-effect is not necessary because you know when the aura reveal happens but the developers added it because it is helpful in a rather…
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I guess there are many different reasons why players love/like Billy. He is a rather simple killer but with a high skill ceiling (similar to Wesker easy to pick up but hard to master). You can pull off cool tricks with him that are worth for a tiktok or short, so he is a little social media star in the community (this…
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is there a reason why you don't compare their addons? Maybe add that you can crouch tech Billy which can be sometimes helpful. I feel like the mobility part should get a little bit more attention because it is not only good map mobility (get better value from infos or patrolling gens better) but also catch up mobility.…
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It's because the developers know there are some players that need an extra advantage by having a good map because otherwise they will have a difficult time. Survivors who use survivor-sided map offerings like Eyrie, Badham, or Ormond are bad players who need an advantage - otherwise they will even lose against a beginner…
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No, the Houndmaster comes out next Thursday and with an awfully long qtimes due to an extend 2v8, it would be a terrible release for this killer and in general bad for the normal 1v4. In addition, it could also ruin the Holiday event.
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If they enjoy the killers then let them have the fun and the bug is fixed so gameplay wise everything is fine. Also, this combination has no good mobility which hurts a lot in a game mode with big maps - makes it difficult to catch up, defend generators, and they can make less use of information. You can also loop them…
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In praxis, this perk is neither good nor healthy. It is a selfish perk that encourages the player to be okay with let your teammates die and not to care too much about them. So you will see this perk only in SoloQ which already suffer from selfish players. In addition, it is also a rather specific situation because that…
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Agree. We get more and more new chest-perks while the older ones get buff next patch. So it would be fair to add more chests to the trail by default. Make 7 chests default. However, when they add more chests to the game, they also need to fix the killer item spawns (Sadako's TVs, Xenomorph's Controllstations, Plague's…
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I rather wish the developers would give Syringes a hole rework but I highly doubt they will ever do this (like with this addon you no longer lose progress due to Haemorrhage when healing yourself), so your suggestion might be the best middle way. The current version is so stupid strong. Being able to heal midchase because…
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It would be so great if the developers could add that. We can do all of the emblem archives - it is just the pip that is deactivated, which means it shouldn't be too complicated to activate them. I also wish they would enable BP Offerings for the game mode :/
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You kinda explained why the developers do this. The next time you come/when the next level is unlocked, there will be new skins or other fancy stuff like bundles to look for. The idea is also that players don't grind the first two days and then are done with the rift and comeback in three month and miss the hype about new…
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Then the ones who wanted to play killer but become survivor will run to the killers, get hooked, then run again to them, and give up - or dc immediately. Unfortunately, this is a situation that will happen because many players give up for the slightest reasons. I like your idea but it will fail due to these players :/
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I mean, I would take it because I am a killer main but I cannot wait 15 - 20minutes just for one game. Therefore, I play 95% survivor in 2v8 and do all of these archives from the older rifts and chill with friends. Many killers I face struggle really hard (either they are bad, the survivors are better, or the survivor…
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This won't solve the issue of 15 - 25 minutes Killer qtimes. In the first 2v8 survivors had a +400% BP bonus. Now, the developers improved the classes for survivors and gave them many nice extras, enabled pallet and falshlight rescues, and made the game mode stronger for survivors but the qtime for killer is still very…
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Whoever designed the crow badge, give this person an award, Grammy, Oscar, or whatever! They deserve it!
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Year, it is kinda sad because I like the idea of the cosmetics. I would love to see one for Spirit and Blight. Maybe next time. The 2v8 cosmetics for the original 2v8 characters are available in the shop. They are not time limited. They are surprisingly green/rare ones.
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I guess they had not the time to create new cosmetics for the new killers and survivors. The developers told us that the 2v8 will comeback next year but then changed their plans and it is now happening again due to the overwhelming postive feedback. Therefore, I guess they changed their plans and priorities a better…
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Artist is not a weak killer. She is one of the strongest killers in the game. She has a low kill rate because on each server there are only five Artist mains. She is really difficult to pick up and learn which means newer players will often have one or zero kills which results in this low kill rate because there are more…
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when your teammate injuries a survivor, this one will give your teammate a 60% longer lunge for the next 15seconds if you can down this survivor. This means "they are marked". If you down any other survivor, your teammate won't get a longer lunge attack. Only from the marked survivor. It is basical like an Obsession perk…
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that sounds much better. Thank you very much for letting us know! I'm really looking forward to this feature because it looks like this will make matches more intresting and not be like "okay the match is over, now we only do our best to get more BP, gg"
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The shadow drop was a bad surprise :/ I loved the teaser week the developers did for the Unknwon. That was very peak and great. I loved to read the stories and to watch the video material. I felt the love and details they spent in these teasers. Really great and cool. The shadow drop for this killer feels bad. It feels…
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Others have already made the same suggestion. It would be a healthy buff for Bite the Bullet because it only protects you and your teammate in your weakest moment and you are not completly immun and invisible like with old Distortion. Also helpful for SoloQ and for more perk variety. There is no downside by giving the perk…
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No, map offerings are already a problem in the game and a pre match map voting would make this problem even worse, especially on the survivor side because now they can chose the map and use either luck offering or offerings to increase the hook distance. There is also the chance that players will dc or give up on hook when…
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Scourge Hook: Pain Resonance is a fine perk and does not a rework. It helps many killers to get passive regression and no longer work with tunnling. Your suggestion could be a new perk or a rework idea for Hangman's Trick. It sounds good. Reminds me of the anniversary ability for killers or of the quick caging in the first…
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If the developers do what they usually do, they will release the dev update on Thursday (or Friday because the Lara Croft-Update came out on Friday instead of Thursday) because the PTB should start on Tuesday the 12th. They also haven't release the roadmap for this month. There is a chance that they will change something…
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I guess we have to wait until either Thursday or Friday because that their usual dev update day.
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Artist is the type of killer that nobody plays but everyone has due to her great perks. Therefore, it is an easy to feature character because many players have this one. In addition, her appearance provide many good cosmetic ideas, which is why she is often featured in rifts or gets new cosmetics. Skull Merchant, Knight,…
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Overall I agree with it. The aura duration for Alien Instinct could be increased to 10 seconds because the survivor knows when the perk is in play and the killer has to walk across the map. The buff to BBQ is fine even though this perk does not need a buff since it is already a good and healthy perk. I can't believe that…
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I'm okay when the game has stealth and hinding elements and the developers provide a huge amount of perks so the players can play this playstyle. It is just the line between healthy and unhealthy/good and bad stealth for both sides. If the survivors hide forever and nothing happens, this is just miserable and boring for…
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But why should you use this perk (I think it is a super quick suggestion from you, so it might be not perfect which is okay) over Of The Record? OtR hides your aura for 80sec even when healing or working on a generator which is a super long time for a dbd match and still protects you against tunnling and gives you stealth…
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Then it is more of a you problem but not a game problem if you don't like them in general and call them wallhacks to give them a bad touch. Also the game has a huge variety of stealth perks that can be used to lose the killer in chase or to play sneaky. Distortion is not the only perk - Lucky Break, Shadow Step, to some…
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Then the dead-on-hook survivors can work on generators while the zero-hook survivors can be chased - the killer cannot chase every survivor just because they have an aura perk. The intention of aura perks is healthy for the game because aura perks encourage the killer to go for different survivors which means no camping or…
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Sure and then the survivors with zero hooks sit on gens while their dead-on-hook teammates get chase. The reason why Distortion does not work with generators is to avoid these situations.
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I wish Xenomorph had in general a fast dash ability that represents her fast speed that she has in the movies. Not a dash that can injury a survivor or something but something that gives her a little catch up ability - blightserum basekit. This would also makes her a better killer. I would also like to see a little speed…
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These awkward dead zones are the reason why this map is sometimes not that awful for killers. If the developers would fix this, then this map would be much more boring and difficult for many killers. The developers need to rework this map to make it more fun to play on.