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Pls don't lose track of changing map offerings, developers
It is really nice that Sacrificial Ward offerings are now brown offerings but you, the developers, still need to find a good solution for map offerings because the change to Sacrificial Ward is just a brandit fix and not a longterm solution.
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2v8 got extended
The 2v8 mode got extended and ends on November 28th at 10AM ET. source: https://x.com/DeadbyDaylight/status/1861107692946776128?t=XtdMgahrroM-swYSMGcBUg&s=19
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Finally, Onryo's bug is fixed!
Characters Fixed an issue that caused the Onryo's Demanifest invisibility duration to be shorter than intended. Thank you very much developers that you finally fixed this bugs! I'm really sad that it took so long but I am very happy it is finally happening
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New Twitch Drops (Nov 28 - Dec 12)
If you watch any Dead By Daylight content on Twitch, you can get an ingame banner (after one hour), charm (after three hours), and badge (after six hours). You need to link your BHVR Account with your Twitch account.
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Feedback: 2v8 - beautiful from the outside, ugly from the inside
The Goods: The new additions to the 2v8 mode are really good. I like the idea of giving killers different classes with different effects. This makes playing killer much more fun, especially the Undetectable and longer lunge boni are so funny and cool. I really hope you will keep this direction and improve it. The classes…
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They removed the new changed window on Badham
According to today's patchnotes and statement, the developers removed the window that they added next to the generator in the double storey house on Badham because the community feedback was quite negative about it. I think removing that window is rather a big mistake because that window removed one of the windows…
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Dracula buffs are great but he needs a bit more
I'm very happy about the buffs for Dracula and for the fast fix of his exploits but he still needs some buffs and QoL changes to feel better: Bat Form: The high-pitched noises are really annyoing and makes it difficult to track nearby survivors. Bat Form should also be able to see pools of blood (Legion should have this…
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Scratch Marks feel worst than before
I just played a few matches and it feels like the improved Scratch Marks are not working, especially on the Swamp map they got even worst. Does anyone have similar experiences?
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Iron Will needs a change
The Perk is currently the fifth most used Perk on the survivorside because it is a really strong Perk and players know this. Beeing completly silent gives you so much advantages when you're in chase but also when you need to be stealthy. You are quieter than a healthy survivor which is already paradox and means you get…
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Shelter Woods Map does not spawn correctly.
Paltform: PC (Steam) Description: The map is not loading correctly, see the screenshots. There is also no mapseed. Steps to reproduce it: Idk How often does this occur: Idk
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Feedback to the cosmetic team
First of all, I - and I am pretty sure everyone else within this community - appreciate the hard work of the cosmetic team. Over the years you've evolved in a really great direction. The best proof of this is the rift: The first few rifts were kinda empty and some of them didn't even had full cosmetics. Nowadays, the rift…
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Updated Iron Will fits not the patch notes description
In today's bugfix patch, you updated Iron Will with this explanation: "The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero" However, 100% Iron Will still sets the grunts of pain to zero and not only reduce it. You still cannot hear the grunts…
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I guess with this build you avoid any interaction?
I guess the build from Lara and Sable shows how good you can avoid any interaction with the killer. I've seen the combination of Distortion and Iron Will quite often with then different last two perkslots. Before anyone is saying "But you got the 3k, so why are you complaining?" or that these builds are rather bad, it is…
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Feedback on the new Patch
Knight: Map of the Realm and Call to Arms need to be basekit. It is nice that Map of the Realm is half basekit but you still need the extra 2meters, especially for Assassin and Carnifix. There is a reason why every Knight player uses these Addons because he needs them to have a usable power. The bug that he can summon…
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Feedback: Vecna
Hey, after playing a lot of Vecna, I want to give some Feedback and what changes he could/should get: Flight of the Damned (FotD): I don't like the ability to counter the Skeletons by just crouching. This feels very cheesy and unsatisfying, especially since this move has a 38second cooldown. Yes, survivors lose distance…
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New Layer 3 of Vecna is awful
I'm a little bit surprised that the developers changed Vecna's chase music becaus no one was really complaining about it. However, they changed the Layer 3 of Vecna and it feels so awful to hear and I hope they will change it back to the PTB version. Or what do other players think about it? Live Version: PTB Version
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New Map is Problematic for Both Sides
Hey, after playing alot on the new map with different killers, I want to give my feedback because feedback is necessary since this map not very healthy for the game in my opinion: The portals are very strong because survivors can connect them together with the strong loops that we have in the dungeon. It is very hard for…
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Chaos Shuffle Feedback: Fun but has some issues...
Firstly, I really love this modifier it makes so much fun and is so refreshing. I personally like to play this modifier and I really hope it will come back asap and then can stay forever (or at least when no other modifier or different modus is active) because I think we can keep a Modifier alive for longer. I played this…
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Locking a Banner behind one specific cosmetic feels like unfair/rip off
To get this banner, which you can see down below, you need to purchasing Kate's Up-Beat Cosmetic - purchasing any other cosmetic from the Techwear Collection won't give you this banner (no matter whether you purchasing for a cosmetic for Zarina Kassir, Jonah Vasquez, Nea Karlsson, David King, and The Trickster, The Legion,…
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Some QoL changes/Tweaks for Xenomorph
Hey everyone, When Xenomorph was announced as the next killer for dbd, I was really hyped and played a lot with her. I still play her a good amound of time but right now she/it feels sometimes really bad to play - not because Xenomorph is a weak killer but rather she feels sometimes so clunky and not smooth to play. So I…
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The Blood Basins are quite annoying
Hey everyone, the Blood Basin (I am pretty sure thats their name) are quite annoying because you have to look at them at a specific angle to click the event pressbutton. It feels like trying to kicking a Boon or setup a Pentimento, it never works in the first time. This is especially annoying as a killer because you don't…
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Can the developers finally give us a statement about map offerings?
Titel There so many posts about map offerings but the developers still don't give us a statement about them
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Tome 18, level 3: No access to Nea's tome challenge unless...
Hey developers, in my opinion it is not very fair that the Nea tome challenge is unreachable unless you have Alan Wake which is a licenz character (you can only buy him with real money). This is especially unfair since Nea is a free character. This might be not a big deal but it leaves a bad taste that you cannot do a…
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Trilling Tremors and I'm All Ears should get a buff/tweak
Hey developers and everyone, the developers did a really good job with reworking and buffing Furtive Chase in a more useful perk - sure still not top tier perk but better than before and funny to use. Now, it would be great if you could also buff Ghostface's other two perks a little bit to make them more useful. The reason…
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Will the developers ever give a statement about map offerings?
Map offerings are a longtime hot topic in the community (you can just check the forum and will find many posts about it) because one side will always send the match to the map that fits for them - they are prepared to play on this map as they are most familiar with it and their perks will also fit for the map. As a result,…
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Feedback: Lights Out Modifier
Hello everyone and the people from BHVR, in this post I want to give my feedback for the new modifier Lights Out because I really liked it and want to see some improvements so we can enjoy this modifier even more next time. In addition, I also really like the idea of new modifier and hope more will come soon. POV Killer…
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Badham Maps need a rework
Everyone who plays killers will know how strong all of the badham maps are because 1) The maps are very big, 2) have many strong pallets, 3) the mainbuilding is quit strong and downing a survivor there without basement can be sometimes a really big pain, 4) the house can also be very strong 5) it is very hard to defending…
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Pyramid Head needs some tweaks and addons pass
Hello, Over a year ago the developers gave Pyramid Head the ability to torment survivors when they got hit by his power in a PTB. Of cause, this was a buff that was way too strong and not the buff Pyramid Head needed, which was the reason it did not came life. However, since then nothing has changed for him dispite he has…
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Please don't make map dependent challenges
Hey everyone and developers, in the last tome we had a challenge with breaking a breakable wall and now we have it again. The issue is that some maps have no breakable walls such as Lampkin Lane, Blackwater Swamp, or Red Forest. This kind of force players to use a map offering to go to a map with a breakable wall and many…
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stricter MMR is good but there are a few big problems!
Hello everyone and developers, so today Mandy confirmed that the MMR Softcap has been indeed increased which means that players with similar skill ceiling will play against each other more often. In theory this is a good thing like a newer player won't meet a 10k player and destroies them in five seconds. However, in…
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PTB Changes for GoJ's and MD's mainbuilding
Hey, today the developers shared which changes come from ptb to live and overall they are all good. However, there are no mentions about additionally changes for Garden Of Joy's and Mother Dwelling's mailbuilding. Do you, the developers, just forget to mention them and they come or did you not mentioned them because they…
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Remove map offerings
Hey developers and everyone else, there have been many posts for a long time that have repeatedly asked for to remove map offering because they are not good for the game. It feels so disadvantaged when one side is perfectly prepared to play on a map that is for the otherside really bad (e.g. Nurse on Midwich with No Where…
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Add a surrender option
Hey developers and everyone, one feature that I really wish for the game, because it seems necessary, is a surrender option. I had survivor matches where only me and another survivor was left at 3, 4, or 5 generators and the killer decided to slug one of us for four minutes just to find the other one to get the 4K. This is…
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Distortion is an unhealthy Perk and needs a change
Hey everyone and the developers, I love use play Auraperks because they are more fun instead of slowdown or regression perks. However, nearly every second match I have at least round about two Distortion players, which is - in my opinion - really unhealthy and I want to explain why: It gives some Killer players the feeling…