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Junji Ito Collection is almost a perfect collection
First off, a big thank you to every member of BHVR who worked on the Junji Ito collection. I am very happy that we got another anime collaboration and the cosmetic team did a great job because nearly every cosmetic looks so good and high qualitiy. You did a great job on it since the cosmetics have a good quality and…
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Realm Repeat Prevention: Now Map Offerings can get a rework
In todays developer's update, the devs introduced the Realm Repeat Prevention which means you can no longer get sends twice in a row to the same realm. This feature will replace the Map Repeat Prevetion, which means if you go to RPD West, you will not get send to any RPD Map next match. This feature is really nice so you…
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What makes an Ultra Rare Set an Ultra Rare Set?
Even though the developers said in their livestream, that the Junji Ito Skin for Dredge will be a very rare skin - like the ones for Kate, Yun-Jin, or Twins - it became an ultra rare set despite having no special sounds or animation. The same happened before with his toy set and I wonder what are the requierements for a…
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Spirit should get a little QoL tweak for her power
Spirit is one of my mains, I play her alot, and can say that I have a good understanding of her power. Therefore, in my opinion, she needs a slightly buff to her cooldown: The Rusty Flute Addon is such a neccessary Addon on her because without it, her cooldown feels so awful, especially when she has to use her power for…
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Thank you developers for the Kill-switches
Thank you developers for kill-switching The Houndmaster in the event modifier and for disabling Baermar Uraz's Ugly Sweater cosmetic in both. I've faced some Baermars with this cosmetic after more people realized/noticed that this cosmetic has a bug that gives you a big advantages in chase. Other players also noticed the…
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The change to Mangled and Haemorrhage still feels so bad
I know there are other topics that already explained why the change to Mangled and Haemorrhage status effects was the wrong direction and a really bad nerf but when I saw the buff to The Houndmaster's Addon, Spikes Collar (increased the duration of Mangled and Haemorrhage status effects from 45 to 60 seconds), in today's…
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Please, make the new Scourge Hook bug a feature
When you use the new Perk Scourge Hook: Jagged Compass and hook a survivor on a normal Hook, this Hook becomes a Scourge Hook. If you use Gift of Pain or Floods Of Rage too, their effects apply when the normal Hook turns into a Scourge Hook. However, according to the developers, this is a bug, and neither Gift of Pain nor…
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Dredge's cooldown could get another tiny buff
In my opinion, the cooldown of Dredge's power should get another buff and go from 10 to 8 seconds. The buff from 12 to 10 seconds made him a lot better but 10 seconds is still a long time and this is his only power which he has to use for both, mobility and chase. His power is also not the strongest - mobility is extremly…
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New achievements getting out of hand
With the new patch, there are two new achievements for survivors: "Escape five trials while you're broken" and "unhook survivors ten times while you're broken". In my 20 matches today I had seven No Mither players and this is just miserable for SoloQ. No Mither is one of the worst perks in the game because you become…
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Map Prevention System seems not working
SUMMARY OF THE ISSUE: I got Badham twice in a row even though there was no offering for it. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into the game VIDEO: PLAYER LOGS: Idk how to get them.
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Pls don't lose track of changing map offerings, developers
It is really nice that Sacrificial Ward offerings are now brown offerings but you, the developers, still need to find a good solution for map offerings because the change to Sacrificial Ward is just a brandit fix and not a longterm solution.
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2v8 got extended
The 2v8 mode got extended and ends on November 28th at 10AM ET. source: https://x.com/DeadbyDaylight/status/1861107692946776128?t=XtdMgahrroM-swYSMGcBUg&s=19
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Finally, Onryo's bug is fixed!
Characters Fixed an issue that caused the Onryo's Demanifest invisibility duration to be shorter than intended. Thank you very much developers that you finally fixed this bugs! I'm really sad that it took so long but I am very happy it is finally happening
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New Twitch Drops (Nov 28 - Dec 12)
If you watch any Dead By Daylight content on Twitch, you can get an ingame banner (after one hour), charm (after three hours), and badge (after six hours). You need to link your BHVR Account with your Twitch account.
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Feedback: 2v8 - beautiful from the outside, ugly from the inside
The Goods: The new additions to the 2v8 mode are really good. I like the idea of giving killers different classes with different effects. This makes playing killer much more fun, especially the Undetectable and longer lunge boni are so funny and cool. I really hope you will keep this direction and improve it. The classes…
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They removed the new changed window on Badham
According to today's patchnotes and statement, the developers removed the window that they added next to the generator in the double storey house on Badham because the community feedback was quite negative about it. I think removing that window is rather a big mistake because that window removed one of the windows…
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Dracula buffs are great but he needs a bit more
I'm very happy about the buffs for Dracula and for the fast fix of his exploits but he still needs some buffs and QoL changes to feel better: Bat Form: The high-pitched noises are really annyoing and makes it difficult to track nearby survivors. Bat Form should also be able to see pools of blood (Legion should have this…
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Scratch Marks feel worst than before
I just played a few matches and it feels like the improved Scratch Marks are not working, especially on the Swamp map they got even worst. Does anyone have similar experiences?
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Iron Will needs a change
The Perk is currently the fifth most used Perk on the survivorside because it is a really strong Perk and players know this. Beeing completly silent gives you so much advantages when you're in chase but also when you need to be stealthy. You are quieter than a healthy survivor which is already paradox and means you get…
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Shelter Woods Map does not spawn correctly.
Paltform: PC (Steam) Description: The map is not loading correctly, see the screenshots. There is also no mapseed. Steps to reproduce it: Idk How often does this occur: Idk
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Feedback to the cosmetic team
First of all, I - and I am pretty sure everyone else within this community - appreciate the hard work of the cosmetic team. Over the years you've evolved in a really great direction. The best proof of this is the rift: The first few rifts were kinda empty and some of them didn't even had full cosmetics. Nowadays, the rift…
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Updated Iron Will fits not the patch notes description
In today's bugfix patch, you updated Iron Will with this explanation: "The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero" However, 100% Iron Will still sets the grunts of pain to zero and not only reduce it. You still cannot hear the grunts…
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I guess with this build you avoid any interaction?
I guess the build from Lara and Sable shows how good you can avoid any interaction with the killer. I've seen the combination of Distortion and Iron Will quite often with then different last two perkslots. Before anyone is saying "But you got the 3k, so why are you complaining?" or that these builds are rather bad, it is…
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Feedback on the new Patch
Knight: Map of the Realm and Call to Arms need to be basekit. It is nice that Map of the Realm is half basekit but you still need the extra 2meters, especially for Assassin and Carnifix. There is a reason why every Knight player uses these Addons because he needs them to have a usable power. The bug that he can summon…
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Feedback: Vecna
Hey, after playing a lot of Vecna, I want to give some Feedback and what changes he could/should get: Flight of the Damned (FotD): I don't like the ability to counter the Skeletons by just crouching. This feels very cheesy and unsatisfying, especially since this move has a 38second cooldown. Yes, survivors lose distance…
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New Layer 3 of Vecna is awful
I'm a little bit surprised that the developers changed Vecna's chase music becaus no one was really complaining about it. However, they changed the Layer 3 of Vecna and it feels so awful to hear and I hope they will change it back to the PTB version. Or what do other players think about it? Live Version: PTB Version
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New Map is Problematic for Both Sides
Hey, after playing alot on the new map with different killers, I want to give my feedback because feedback is necessary since this map not very healthy for the game in my opinion: The portals are very strong because survivors can connect them together with the strong loops that we have in the dungeon. It is very hard for…
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Chaos Shuffle Feedback: Fun but has some issues...
Firstly, I really love this modifier it makes so much fun and is so refreshing. I personally like to play this modifier and I really hope it will come back asap and then can stay forever (or at least when no other modifier or different modus is active) because I think we can keep a Modifier alive for longer. I played this…
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Locking a Banner behind one specific cosmetic feels like unfair/rip off
To get this banner, which you can see down below, you need to purchasing Kate's Up-Beat Cosmetic - purchasing any other cosmetic from the Techwear Collection won't give you this banner (no matter whether you purchasing for a cosmetic for Zarina Kassir, Jonah Vasquez, Nea Karlsson, David King, and The Trickster, The Legion,…
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Some QoL changes/Tweaks for Xenomorph
Hey everyone, When Xenomorph was announced as the next killer for dbd, I was really hyped and played a lot with her. I still play her a good amound of time but right now she/it feels sometimes really bad to play - not because Xenomorph is a weak killer but rather she feels sometimes so clunky and not smooth to play. So I…
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The Blood Basins are quite annoying
Hey everyone, the Blood Basin (I am pretty sure thats their name) are quite annoying because you have to look at them at a specific angle to click the event pressbutton. It feels like trying to kicking a Boon or setup a Pentimento, it never works in the first time. This is especially annoying as a killer because you don't…
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Can the developers finally give us a statement about map offerings?
Titel There so many posts about map offerings but the developers still don't give us a statement about them