crogers271

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crogers271
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  • All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say. But that's true of every game, video or otherwise. Some people outperform the numbers. It's a basic fact about how averages work. I don't know how you take that and have it mean…
  • And how do you do on killer? Are the numbers the inverse of what they are of your survivor rating? Do they match BHVR's projections of a 60% kill rate when you play killer?
  • All adaptations are inaccurate. They are taking a character with its own lore and rules and trying to make it work within the lore and rules already established by DbD. Zombies - I've always thought these are fine. Once you get the hang of the first few resident evil games, the zombies are just an annoyance, to run around…
  • I do wish BHVR would reduce / remove the first stage unhook. If they truly think that players would quit DbD without the ability to leave, let players DC on hook with no penalty, but I think just removing the ability to self unhook in the first 3 minutes would solve a lot of games. That said, I think there are a number of…
  • Yes, survivors standing in the exit gate is annoying and BM. It's comparable to slugging, but there are reasons its not quite as bad. 1: Killer has a way to end it that also rewards BP 2: Time it can last is different 3: Survivors could just wait farther away from the gate if there was a push out mechanic. 4: While many…
  • I guess what I'm asking is do you count it if the game is already or probably lost? Like one dead, three gens to do, no progress, and the guy on hook goes next? Because if you count those as well this feels well below what I see. Side note: you've started confusing the number of games it happened in (13) with the percent…
  • I run it sometimes, the bigger issue is how close is the basement and, after going to the basement, how close will the next gen be? The time running all that way can really eat away at the benefits.
  • My best guesses on the devil's advocate: 1: They don't want to give any ground on a no refund policy. None of us actually own what we buy, we have virtual copies until one day the servers close, and they don't want to create a legal argument for future refund possibilities. But this seems like such an extreme situation…
  • In a sense I get it, but its mostly wrong. Why its kind of right: video games are perfectly predictable (i.e. everyone runs at the same speed, all the time, no differences), one of the reason they make bad sport and problematic comp scene. If as a survivor you have a perfect understanding of the killer speed and your…
  • That's 9,537 of 25k daily players who cheat while that may seem like a small number, IT'S NOT and should not be taken lightly. Where do you get the idea that only 25k people play this game daily? It is orders of magnitude larger than that.
  • Has BHVR recently released survival stats broken down by solo vs SWF? Not too long ago, there was a post saying that the numbers hadn't changed that much since the last time they released stats. That said, BHVR tends to think of things like 5% and less as not a big deal, while I'd think of a 5% shift as massive given the…
  • Killers have multiple tactics. Tunnel, slug, spread pressure, defend gens, create deadzone, etc. That doesn't even get into what each individual killer might be able to do. Survivors have one thing to do. Gens. There's no real other way to open the doors. If one survivor is running the killer, what else do they have to do?…
  • Doing some quick googling I'm not sure any Castlevania games, not just DbD, are legally available in China. You do realize that the Chinese government doesn't allow lots of video games to be released and slow walks others? Like Elden Ring, Roblox, Fortnie, are all banned in China.
  • Part of the problem is that a lot of the 'complex' mechanics have different levels of complexity for each side and some of them turn the game into more of a single player game. Take Pinhead's box. As Pinhead there is nothing you have to do for it - its just there and you get free value if survivors don't know how to play…
  • I thought this was obvious based on the details they released. When they said the explosion occurred after 1.5 seconds I thought that was pretty clear it meant the pallet drop had an impact.
  • As the OP above responded above, I think he is talking about a world where Freddy, while completely invisible, can attack the survivors. If we're going back to discussing a world where awake survivors can't be attacked that really needs to be cleared up in the OP. 1: This just seems like noob stomper mode. You can still…
  • I would wish the Developers make it so you can't see Freddy at all unless you fall asleep Unless I'm missing something, this seems way overboard. Can't be seen at all? Awake survivors can't really do anything at all. I'd make the alarm clocks only to be used if you're not in the terror radius of the Freddy. Seems…
  • Twins also wasn't liked by the few Twin mains that are out there. I'm sure lots of numbers will get tweaked, that's the point of the PTB and feedback. But the general concept? Effects on awake survivors, more teleporting ability, switching between snares and pallets - no, those have been asked for for a long time.
  • There are plenty of killers who aren't just those 3. You have stealth killers, ranged killers, trap killers, teleporting killers. Then you have killers who have to chase, but if they do can get a quick down. If the problem is closing the distance on survivors you have plenty of killers who can do that and/or make it more…
  • @UndeddJester just beat me to it, but in the movies the survivors are not immune to Freddy in the awake state. Also, all licensed killers suffer from the fact that this is the Entity twisting them to fit within the Entities realm for its entertainment.
  • Everyone's region is different. No one uses the chat when I play for anything. This is also out of game things which is a totally different discussion than what your original post was about. Both sides can engage in BM in the after game chat, there are just four survivors so much higher chance they can do it.
  • I actually just played a game against players running head on and flashbangs yesterday. Fun game. They tried to bait me into chase a few times to draw me away from gens or injured survivors. Nothing about it would I have considered bullying.
  • Those are bullying, of varying degrees, but not a single thing you just listed was mentioned in your original post.
  • Why should we care about your fun? You can play however you want within the rules, but when it comes to game design BHVR has to care about all of their players. Some of the things you list have been addressed (unhookable survivors by placing more hooks), while survivors are still waiting for a 'why do I have to be slugged…
  • Why in the European football / soccer leagues you gain 1 point for a draw when what is important is to beat the other team? and But hey, you want to say that a killer in DbD has 5 possible outcomes instead of 3? Fine! A killer can "lose more", lose, draw, win or "win more". I feel like these are the right examples, but the…
  • The vid creator compares the video to some other games. A normal and valid approach. The problem is we also have to stop and think why are we all playing DbD instead of Marvel Rivals, Overwatch, etc? DbD offers something unique compared to those other games and in attempts to improve DbD we need to be wary of ruining the…
  • He recently came out with a tier list ranking Xeno about mid tier which apparently was "controversial", many people thinking Xeno is in a higher tier or better than it actually is. Tier lists being controversial isn't exactly new. It comes up all the time with even players having tens of thousands of hours disagreeing…
  • I might be misunderstanding what you are asking / talking about, but here goes. Yeah, but 60% kill rate means you gain more than lose. Not once things have settled. If you had an evenly matched survivor and killer, the killer wins 3 out of every 5 games. However the 2 games the survivor wins in this scenario are worth the…
  • Not really, because every time you lose makes up for those wins. If you gain 5, then gain 5, then lose 10, you haven't moved. In an MMR system if 2 players played each for eternity, and their skills never changed, their MMRs would remain constant after the first 100 games or so (probably way less), even if one of the…
  • And if you played the game a 100 times, 400 minigames, and ended up plus $600, did you win or lose? It doesn't matter what the induvial result of each set of four mini-games was, what matters is the amount of money you are holding at the end. Which is how MMR works. It doesn't matter how you break up the minigames or what…
  • It just seems a little arbitrary to me. Of course its arbitrary. That's kind of the point. Everything in a game is an arbitrary creation of its maker, points, goals, etc. Usually that creator also sets a win condition. BHVR has not, they've instead given a variety of goals for players to accomplish and allowed each player…
  • I find it interesting (and, admittedly, mildly annoying) that people presume there's no win condition for this game, because to me it seems obvious that there is. They're online matches that end when one side meets their goal, and everything in the game is geared towards those sides meeting their goals. I don't see how you…
  • There is no "team" win condition for survivor. There's also no "team" win condition for killer, it just seems that way because the killer "team" is one player. There's no win condition at all. There are outcomes that increase or decrease your MMR, but if we're narrowing it down to that, kill rate = win rate. Most games…
  • I don't know why people brush off the concept of bleed outs dropping killer MMR, the devs have never specifically addressed it. They were pretty clear that for a survivor to gain MMR, they have to escape. And the MMR system is equal, the killer vs survivor go up /down in the exact same amount. And the survivor certainly…
  • MMR is based around deaths, hatch, and escapes. That's all (edit: whether a gain, loss, or null value), the Devs were pretty clear when the system launched about not wanting additional factors to impact the number. A 2k / 2e either gains or loses MMR depending upon which survivors were killed and comparing their MMR to…
  • Between the point that survivor A and B is hooked, what are you as the killer doing? How have you not started a chase with survivor C or D? And why did survivor B use the perk to make themselves a quick down on the first unhook? And how does the killer never manage to start a chase with any survivor other than the unhooker…
  • My argument is the perk isn't anti-tunnel, because when SWFs bring multiple copies of this perk, tunneling and not tunneling needs to the same outcome (the hook states being spread out). There's a lot of problems with this. 1: All anti-tunnel perks can get value whether the killer tunnels or not. Just because a perk has a…
  • At the moment I'm just trying to follow what your argument is. You started off in this thread talking about killers not intentionally tunneling, and now you seem to be throwing away your own example to focus on the hard tunnel. StB is an anti-tunnel perk. It's one of many in the game. Compared to the tools that already…
  • pretty hard to imagine a Xeno popping gens The clear Xeno build would be - Alert - always knows what is going on Decisive Strike - just when you thinks its dead, its not Dance With Me - Ability to scamper away Head On - Pops out when you least expect it. Xeno brings a map to reflect their senses. Possible changes include…
  • Others have covered issues here, but I want to lay out the details If StB didn't exist, you'd have three hooks states spread between survivors, A, B, and C With StB you'd have three hook states, spread between survivors B, C, and D. Your scenario here doesn't make sense, the survivors have three wasted perk sluts to move a…
  • They believe that certain things are "unfun"? It's basically this, with a fair mix of coincidence / random chance. Lots of people might be playing on limited time, only have 30 minutes to an hour to play some DbD. It's a video game, people are playing for enjoyment, if the situation becomes not fun it isn't a surprise they…
  • I've never heard a dev mention anything about that, but there is lot about MMR they haven't talked about. But, why would they put a separate MMR for every category? Why would you design it so that every player's account would need 5 (I think) different MMRs? It would add so much more complexity to the system instead of…
  • We have so many perks that come out where Content Creators talk about strong it is going to be, and then they drop it as well after the first few weeks. I think the bigger requirement for StB, far more than being in a SWF, is the player running it being an extremely skilled looper. Because if you take a hook state and then…
  • No solution will be perfect, and any proposed solution will incur some new issues. The goal is whether the new idea will improve over the existing problems. That's true for problem solving for basically any type of issue, not just video games. I should also note that my favored solution would be a rapidly increased…
  • I wouldn't mind a total reworking of the idea of how Offerings work, but being that is unlikely to happen -you could just delay the time it takes for the hatch to spawn if there was an instant mori on the third survivor.
  • A huge problem is that the game is already overwhelming for new comers. I'll hear people say 'the game starts to get stale around X thousands of hours'. That's a pretty amazing result for a video game and they are likely worried about the impact adding more mechanics would have on new players coming into the game. Also,…
  • I think we had one reply on topic? Pretty good for a FNaF thread. About what this thread has become - to me horror (especially the slasher subgenre) has always been somewhat directed at children. I think the first horror movie I watched was in 3rd grade or so at a sleep over birthday party (this would have been 1990 or so…
  • BHVR has talked about it a couple of times. With how their teams work, they would have multiple groups with nothing to do. So it wouldn't really fix any more bugs than they normally do, it would just be a contentless chapter. A ground up recode would probably be the best way to deal with all of the bugs, but license issues…
  • I like to cycle through games. What makes DbD unusual to me is that I keep coming back to it.
  • They give you the chance to be able to reconnect and does not DC you from the game right away. Ideally, sure, but different games use different servers and coding. BHVR's coding gets questioned a lot of times, but I think if it was that simple of a change it would have happened. I mean you are unlucky one day and you end…