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MERRY CHRISTMASSAS
JOLLIYFUL NEW YEARS TO U ALL AND HAVE A HAPPY CHRISTMASS GET OFF THESE FORUMS ON CHRISTMAS DAY!
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How i think chests could become more optimal
A: Chests, or surviviors now have basekit ace in the hole, but nerfed to 50% chance of first addon(was 100%) and 25% of a second addon( was 100%) B: Chests can give more items than just in bloodweb , whether it be secondary items, newly developed or created items, flashbangs, firecrackers, exc. c(NERF-ish) Items spawn less…
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Unbreakable shouldnt be basekit
Killers dont slug for the fun of it, but its got to a point where as a killer if I hook someone or attempt to, half of the lobbys perks activate and with perks like deli, ds, shoulder burden, dh, well live forever, and any perks that counteract hooking altogether Overall, why even bother going the extra mile and buff…
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For 2v8 or 4v8, could killer use diff killers?
2v8 is a amazing time to be unique but unfortunately the cycle of “they sweated, so ill sweat” made every game after the 2nd day really competitive with surviviors being balanced on scale with high-tier killers. For the v2 of it, I was wondering if maybe killers had to play as a different killer(s) before being able to…
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Killer cosmetics changing endgame
This is just an idea, but I like the concept of changing cosmetics endgame, as that’s supposedly the finale of the game To me itd serve as some sort of awakening of sorts and i think itd be pretty cool going from this to this end game
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Most problematic killers(to play as and against)
This is in regards on mechanics and gameplay/gamestyle rather than how strong a killer is myers is effectively the #1 worst killer in game now, needing to stalk from afar sadoka spams tp til condemn simulator houndmaster whole power is so buggy and clanky and just feels like a downgraded version of the cenobites secondary…
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I genuinely cant with this iri shard grind
this game is so p2w it feels impossible. I have 1k hours yet ive YET to unlock every killer/survivior, why? Because the only free currency basically takes a century to get, and you only get 100-ish shards in return. If i truly get fast past matches, and strictly aim to make them as fast as possible, I get around 200 shards…
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S-tier perks should be limited to the obsession
I noticed most of the old “fun” perks like dh, resilience, object of obsession, circle of healing were all nerfed because it was overpowered and there were 4x survivors I noticed alternatively these perks drastically increase the chance to be obsession, so I think itd be nice to introduce OP perks that only work being the…
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Maybe 2v8 is good for its own good
my last few games for 2v8 has had survivior be instantneous and killer takes 5-10 mins. No complaints. Whether i lose or die its all in good fun and very chaotic 1v4 has survivior queue times be a little over a minute sometimes and killer, honestly i dont even know. I stopped watching after i realizer 2v8 killer queue was…
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Only thing 2v8 needs is 2 finisher moris
killer main here and its for real a challenge aiming for a 8k, when me and my random duo do manage it though its anticlimatic as only one of us moris with the other killer awkwardly in the frame Besides that though i really hope 2v8 balance changes doesnt change
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My two buffs for pig
Interation 1 -Inactive bear traps have a point system where after a certain amount of points, inactive RBT becomes active gen repaired- 10/10 charges Successful m2 attack on survivor with inactive RBT- 5/10 charges Hooked survivors with inactive RBT- 5/10 charges Adding to this, these charges are converted into time loss…
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My take why game is killer survivor .
Somehow, people still claim that the game is “SURVIVOR sided”which I find absolutely insane. Do we play the same game? First, we need to understand that kill rate does not directly correlate with win rate, but there is still a correlation between the two. We all know this. For example, lets say you're a sweaty Iri-4…
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How i would buff micheal myers
🟢Players stalking points slowly revert back to 0 when doing objects, but re- stalking the same survivors only gives 50% of original stalk *rewards Michael for chasing other survivors whilst not limiting his power indefinitely *slowers progress if one teammate is repetitively not spotting Michael myers *allows a way for…
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The finisher mori should have the prerequisite of having 11 hooks
sick of being slugged for the mori st 5 gens and to be honest there needs to be some type of reward for attempting all hook stages
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New sadoka playstyle
Watched a few videos thats the most effective at getting condemn and its spamming tvs before anyone has the chance to retrieve one, mori someone and rinse and repeat Honestly its really strong with sadokas already present hit and run playstyle, it has some scale ceiling as theres usually a order to follow but really…
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The dead by daylight board game is kinda boring
I love the survivors and killers, and the “perks” they can spend bloodpoints on, aswell as the map choices but everything else is confusing, or just overall not needed The game tutorial was 20 minutes and it was really confusing, i attempted to show my friends it but they literally gave up 5 minutes in because it was just…
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Could anyone explain how game is survivor sided?
Between the slugging ,the tunneling, and all the other playstyles that inherently make dbd so much easier for killers,how is it that that this game is survivior sided? Did research and -the escape rate of iri-1 -swf-4 survivors is 48%,anything below this exponentially depletes the escape rate -the highest survivior escape…
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Head on should highlight the lockers aura
Currently, Head on saves and plays can only be done in swfs as soloq has no way to communicate which locker-or if they even have the perk. Of course the downside of this is the fact swfs will be able to perfectly pull head ons, but after the 2nd head on killers who repeatedly fall for it are doomed for natural selection i…