Best Of
Re: Diminishing Returns will Fail
Yeah I'm just not understanding the logic here. The most problematic and focused builds will be untouched, and more obscure niche builds will be hurt. This is just dictating playstyles and narrowing the meta further, and that's the last thing we need. Why release 10 zillion perks if you want to restrict their usage 10 years in?
Re: The First is the ultimate BM killer
Anyway, here's my most recent lifer, the common linnet.
A handsome member of the finch family.
Source image: Kneu | Welke vogel is dit
Re: Blight Nerfs Confirmed
There are people getting close to 2k winstreaks on blight no matter how you look at it he's pretty busted and it seems like he'll still be fine after the nerfs
Re: Welcome to being sandbagged and/or left to die on first hook if you bring off-meta perks!
This was never an issue on mobile, and youve seen them even in before. So you have no valid arguments here besides doomposting.
Re: Working with killer
Working with the killer is considered to be the survivors helping the killer, not the killer helping the survivor. This means this situation isn't bannable because if it was that'd mean there would be a lot of reports on farming killers.
Re: Ya'll do realize survivors could create their build off knowing killer in the lobby?
Just a reminder that survivors can switch their entire build with a button click
That said, would also rather both sides see nothing
Re: Why no Ghoul Nerfs???
Balance aside, then, are you going to address any of the quality of life going up against this character?
Specifically the grab attack feels absolutely terrible to go against. Having the killer be 20m away off screen, and your survivor stops dead for at least a full second has me slamming the controls thinking I'm about to DC.
It's completely jarring to lose all control of your character like that. Knowing also that this is effectively a ranged ability with auto aim, is like if having huntress hatchets stunned you automatically for no reason. Worse, since huntress you have to actually aim.
It feels like absolute ass to go against that. Mobility isn't an issue, but why does this need to remove player autonomy like this also?
Re: Forced to farm
The absolute last thing I'm concerned about in this game is forced friendship between enemies.
