Best Of
Re: Maybe devs should consider something....
That has always been intended, that the killer can see what survivors they face and adjust their loadout based on what they're seeing - flashlights, toolboxes etc. Its part of being the more powerful role.
Mandy
Re: Maybe devs should consider something....
Features that cause more dodging is something that should not be going towards. People dodge way too much already for most petty reasons.
Re: ETA on new Anti-Cheat measures ~
All Im gonna say is some times you arent as sneaky as you think, and killers have different ways of finding you other than aura reading. Scratch marks are an obvious one, killer instinct and crows are another, and good game sense is something that no stealth perk can help you against.
Re: Bloodpoints earned per match needs to be boosted
Even with a multiplier of 6 with Blood Moon, BPs gains felt… not insane? I think they could boost them to a permanent 2-3 times.
this is a good year for menu lobbies
January gave us the Upside Down with the Mindflayer
We just got the Korean streets for the Trickster
Blood Moon gave us some of the coolest ambience/lighting(minus the electric red hair...)
and now 2v8 is likely to give us Wall Maria/Shiganshina District again.
I just wanted to give my appreciation for some banger menus and music! that's quite literally it!
Re: Maybe devs should consider something....
This was something that was kind of in the game at the start, you could see the profile of the killer and from that deduce what killer you were playing against. It is not something we will go back to for a multitude of reasons but one in particular - is that Survivors can quite easily change their build to counter the killer ie put on Calm Spirit when facing a Doctor. Its definitely not what we intend for the game.
Mandy
Re: The Direction DBD is going...
How casual or sweaty your match will be is up to your opponent/s and it will probably stay that way. Unfortunately, a casual approach generally means losing because, chances are, someone else in the lobby isn't so casual.
Re: survivor bashing content
Lots of perks are unfair. It's an unfair game. But, as I've already said, the killer can see the survivors, which makes it extra unfair. If the survivors could see the killer than yeah, they'd all put on Calm Spirit for Doc or Iron Will for Spirit, but they can't. Lightborn is also way more popular than Calm Spirit because it's more likely to be useful. I rarely see Calm Spirit.
If I bring lightborn and you see that at your first pallet blind three minutes in the game you now know you have to do gens
The typical thing is to fake not having Lightborn as much as possible, not to make it super obvious at a pallet. And if more than one person has a flashlight and they're not on comms, you get value more than once by surprising them.
Maybe it is because blinds are the only weapon of survivors, maybe it is because of people that farm clips or maybe it is because among people that like torches there are those who use them cause they want to screw with the killer and those are obviously gonna be loud about hating lightborn.
I know it's popular to hate survivors for using flashlights (or doing gens, or holding W, or looking at you too hard, or doing literally anything) but it's a valid item in the game with perks and playstyles revolving around it. I don't want to deal with it myself so I use Lightborn, but that doesn't mean I can't understand the perk should have been nerfed a long time ago. All the complaints around Fast Track are that it gives survivors free value for killer actions. Lightborn is similar, particularly the aura read, which shouldn't be there at all.
All I know it that if bhvr announces they are reworking lightborn I quietly deinstall the game
Quitting a game over one perk change? Bit dramatic.
Re: So, could we get an official update on earlier discussed topics?
To be honest, I don't blame BHVR for not wanting to make any concrete updates or promises these days. We had the tunnelling/slugging mitigations that never made it past the PTB and those fairly poorly received P100 "rewards".
If I were BHVR, I'd probably quietly work away on this stuff in the background and then drop it whenever it's ready as an unexpected surprise for the player base. I'm sure the underwhelming P100 badges would have been a lot more enthusiastically received if they hadn't been teased in advance. But as it happened, it raised the anticipation and a lot of players were disappointed (and maybe even a little bit insulted) by the bare minimum of effort that BHVR put into them.
Re: Why does Trickster's Delusion have no place to used Balance Landing?
Technically yes, but in most situations useless.
I am not even sure if you really gain any distance compared to just running straight instead…