Best Of
Re: Chaos Shuffle just exposes how bad tunneling really is
I recently played several matches as Trapper (its my main). I literally just got once Ruin and once Pentimento (but it didnt even activate). And I still had no issue without tunneling at all. I even tied with a 4man SWF with toolboxes. It just prooved my overall view on the game: you do not need to rely on "killer tactics" and you do not need to rely on 4 slowdowns if you understand the overall gameplay and your character. Especially in a game mode like Chaos Shuffle. Still 99% of the killer players are under this false premise that this is mandatory to win, because several extreme biased streamers promote this so blatantly, it becomes a "truth" for them. But its always the same with events: most killers just seem to want to make the game as annoying as possible for others. And as long the devs promote this behaviour by skipping the necessary balance changes, it wont get any better.
Yeah I didnt win at 4 gens, but why should you even be able to do this with any killer? I had fun and challenging games.
Re: Chaos Shuffle just exposes how bad tunneling really is
I get that some killers like Trapper can feel awful in Chaos Shuffle without specific add-ons. That’s a valid issue.
But using Trapper as a shield to dismiss the survivor experience is illogical. A low-tier killer struggling doesn’t justify an entire role having miserable matches. That’s a Trapper problem, not a survivor one.
The playstyle I’m talking about isn’t limited to weak killers. It’s widely used by high-tier killers too Blight, Nurse, Kaneki... High-tier killers don’t suddenly “play nice” out of generosity, they still tunnel just as hard because they can.
Re: Can we stop nerfing soloq please?
To be fair, SWF will always have some advantages over solo queue, that's the case in every game that has a solo queue/premade split to begin with.
The goal should be more to raise the baseline so aware solo players can make informed decisions, and make solo queue operate at or above a reasonable level frequently.
Edit, typo
Re: The survivor experience feels like it gets worse and worse with every update
Alternatively, they shouldn't have punished people for trying to cleanse totems.
They also shouldn't have punished people for being tunneled out.
Basic stuff like that would've gone a long way.
Pulsar
Re: Can we stop nerfing soloq please?
Can we not derail the topic?
Nobody is talking about Phase 2 changes that never happened.
Pulsar
Re: LGBTQ propaganda has no place in video games (UBI analysis)
Why does it matter to you so much? If they did have a character outside of male and female I'm sure it would have no effect on the gameplay at all and would just be part of there lore, story and character design.
Re: Chaos Shuffle just exposes how bad tunneling really is
I completely agree with you.
Anyone who comes up with arguments to justify this playstyle, or simply says we need to learn to play better, or that the team should 'just do gens'. Is ignoring how tunneling is in real matches. It doesn't take into account how many gens are left, if we're hooked in a dead zone, or if the Killer commits to tunneling no matter what. And in endgame especially, when the Killer can hook the Survivor far from the gate and in most situations, one survivor has to sacrifice themselves just to give the tunneled survivor a chance to get out. I'll be convinced that I need to learn to play better when someone here can consistently show they deal with a Killer who tunnels at 5 gens, ignores everyone else, and never leaves them alone; and do it across the roster. Not just against a few Killers or a lucky match.
What's happening with deathslinger is he being fixed?
There has been a bug in the game for a few months now where deathslinger half the time will not pull up his gun and just shoot a chain out of his torso. (I've seen reported in bug reports)
This is a extreme bug, it takes away any mind games with the gun shot (which can go both ways, missing gun shot as killer because you think survivor is going to duke)
I understand he may not be the most popular killer pick rate wise but a animation bug like this that effects the gameplay should be fixed asap
Re: Chaos Shuffle just exposes how bad tunneling really is
So, in Chaos Shuffle, what is the actual counter to a killer who decides to tunnel you out immediately after an unhook, injured, useless perks, dead zones, zero protection?
Not “learn to play" or “play killer”… If the killer refuses to drop chase and just wants you gone, what exactly are you supposed to do?
Re: Can we stop nerfing soloq please?
How do you tag a totem you have seen while being chased by the killer? You can do it in SWF. How do you tag traps? You can do it in SWF. How can you track spawned and dropped pallets around the map? You can do it in SWF. How do you tag the killer, telling your team his exact location and what he is currently doing? You can do it in SWF. How can you tell your team your suspicions about the killer's perks? You can do it in SWF. How can you tell your team "fall near this locker, I have head on"? You can do it in SWF. How can you tell your chased teammate the killer is double-backing or moon-walking behind the wall? You can do it in SWF.
As you can see, adding voice commands gives only a mere fraction of SWF power, a negligible one at that.