Best Of
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Everything needs an explanation, which shows someone’s thinking is too rigid.
Tunnel forces survivors to immediately lose the gaming experience, and there is certainly more than one affected in a single match.
Only an extreme killer obsessed with a 4-kill streak, like you, would forget the essence of the game and mercilessly take down every survivor.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Killer players for tunneling , is not equivalent to survivors for rushing gens ———— the former is far worse than the latter.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
May I ask, what tools are you actually referring to with the idea of needing to hit someone seven times for each hook state?
Even accepting that as hyperbole, I'm struggling to think of ways survivors have to reliably take more than one extra hit to down that aren't dedicated anti-tunnel.
Dead Hard gives them a potential extra hit if you're playing one of the killers whose attacks are telegraphed enough to DH on reaction, so that's three total hits, but what else do they actually have? Endurance doesn't stack with itself and even if it did, a lot of the tools for it in this regard have been steadily changed over the years.
Dead Hard also requires a hook to activate, so they don't have access to it for their first hook.
If you're not tunnelling someone (which is I assume the central assumption here), then how do they take more than the one potential extra hit from Dead Hard with any regularity?
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Wouldnt explain all the nerfs soloq and survivor had this year and before that.
Why did conviction get nerfed?.
Why did fog-vials get nerfed to the ground, 2 weeks into release? While kaneki was left untouched.
Why did bhvr listen and fix streetwise and not kaneki kidnap?.
Streetwise and fog-vials were fixed before kaneki 4 months later in september.
Why would they nerf soloq with map offerings nerfs, oblivious perk buffs (or pinhead's perk being general) and spawn rules nerfing survivors even if you never played the meta.
Why would they nerf adrenaline and distortion?. Years before that?.
Why wont they nerf myer's thombstone addons until 9 years later?.
Why wont they nerf nurse or her addons?.
Why would they make killers consistently overtuned in power be released in such a state?.
And it keeps piling on if your statement is true, but its not.
Philscooper
Re: The ghoul...
This isn't killer design that should be used more in the future. He is too easy to play and having a good result.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
I'm "okay" with it because it's an inevitability. It will happen regardless.
Pulsar
Re: The ghoul...
blight cant attack through vaults, blight cant vault pallets, blight cant auto lock on to a survivor from half way across the map. i played a ghoul earlier and the free hits they can get is insane. its not mobility killers that cause people to DC its just ghoul and ghoul 2.0 (krasue).
runningguy
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
I enjoy being able to be a nice, wholesome killer by bringing rancor+ noed; i don't need to tunnel if I'm practically guaranteed a 2k every match. perfectly balanced games. I hope bhvr can encourage not tunneling in a way that feels satisfying and not just playground rules
Re: The forums sure are full of vitriol these past few days...
Got a photo of this little guy in our factory a couple weeks back. Think it was an American Tree Sparrow
Re: 2025 DBD was a success
I was just going through some dbd vids recently and the comments are still the same “bhvr favors survivors killers get nothing they hates us killer exodus happening” stuff
