Best Of
Re: Why do survivors have more traps than the trapper?
Gotta love how by default his own power attacks him.
Re: Pig Trapping and stalking you until you're dead.
Mometarily breaking my hiatus to defend Pig, since she's the only thing worth clinging onto anymore. ^🐽^
I know this scenario seems hopeless and extremely unfair, but as a Pig main with respectable hours on her, who is also in regular discussion with some very long standing Pig players...
People have far more agency here than they think... and they can punish a Pig doing this really hard. The things you have to remember are:
- Headtrap timers are 150 seconds (130s with Tampered Timer)
- The timer pauses when you are in chase, or when downed/hooked.
- Your searches can be anywhere between 1 and 4 searches.
- Pig moves at 4m/s (4.2m/s with John's Medical File) while crouched and cannot hurt you without standing up, or using ambush.
- You can leave trial with an active trap via hatch.
A Pig stalking for head pop can't allow you to complete a box, they can't leave you at any point as you only need to get 1 box to potentially get the trap off. They also can't enter chase or down you without stopping the timer either, and if you exploit this fact, you can waste so much of their time.
So the game plan:
It's a little contextual, and it does rely on your team not being ameoba brains, but the best thing you can do is not be afraid of her.
Let her waste half your trap timer following you, taking her around loops. What you're looking for is a stun to make her stand up so you can run away and hopefully trick her into activating chase, wasting even more time.
After about half your timer is gone (or you're down to 1 or 2 gens), stick to box do not let go and start forcing her to grab you or down you (if you've got Plot Twist, you're laughing your ass off... now shes really screwed). In either case she now has to stop your timer. Keep crawling so you don't recover, your goal here is to stay on the floor. If she picks you up and hooks you, that's great, you've wasted about 90s or more with your team uncontested on gens, and now you've got a whole 70s on hook.
With this much uncontested time on gens, your team should be on the last gen about to pop, if not popped already and on gates.
This is unfortunately where your chance of survival is slim... you need to get unhooked (or picked up), survive looping long enough for everyone to leave (and dor them to be smart enough to actually leave), and then reach hatch before Pig catches you.
Realistically you're probably dead... but you've just spent 3 minutes making this Pig player look incredibly dumb and a hard point of how bad this Pig player is... and if you do get hatch... you probably will convert this player from ever trying this crap again.
You COULD try and remove this... but I struggle to see something you can do to prevent it, that also doesn't needlessly nerf normal Pig play in the process. For example chase being started while crouched? People can swing near you to start chase and pause their timers, and Pig can't stop it... forcing her to chase them...
Big deal you might say... but everything Pig does is about making the most of her Pig timers, and she already has a lot of caveats to dance around... this is one more thing that she doesn't need.
Have a good one! >🐽^
Re: Please do not go through with basic/special breaks/vaults
It‘s not even about understanding. Perks like alert and spirit fury are getting an stupid nerf, because they want to separate how you break pallets
Re: Please do not go through with basic/special breaks/vaults
Didn't they literally make it so Spirit Fury only works with "Basic Break" actions? That's a nerf to all killers that can use their power in some way to break pallets for charges. And who's to say they wont do that to other perks? For all we know, they could do the same thing to perks like Bam or Thwack.
Re: Why are we not doing anything about these Gens Speeds?
Exactly. It is like @Ryuhi said: A chicken and egg situation.
It is a culmination of bad decision-making from BHVR's side, and players reacting to that (i.e. becoming more efficient, because they have to). You have probably heard the term "optimizing the fun out of games" before?
The only way to reverse this is to fundamentally change the way the game is played, and a shattering of the current meta. Think, a patch like 6.1.0
Re: Community Stream Q&A lacking
please reconsider adding Elusive off hook. that change alone would help with the frustrations of being instantly tunneled off hook since the killer can’t easily track your pools of blood and scratch marks.
Re: Why are we not doing anything about these Gens Speeds?
I wasn't try to imply you had any one specific opinion on this, which is why I specifically said "OP" and not "you" when talking about the "causes of tunneling" thing. I'm not trying to argue against a point I think you made, I'm trying to explain to you why a point someone else (OP, that is to say, MechWarrior3) was incorrect and how a different user (Firellius) addressed that incorrect point. This isn't about you.
Re: Why are we not doing anything about these Gens Speeds?
You're looking for the term "positive feedback loop."
That said, Firellius still has a point. Often when the "tunneling causes gen rushing (or vice versa)" debate comes up, you will see people say "I only gen rush because people tunnel," or the opposite, "I only tunnel because people gen rush." (OP has actually said this second one one themself in this thread). The fact this thread is titled "why are we not doing anything about gen speeds," and the point about gen speeds causing tunneling, lead to the implication that if gen speeds were reduced, that would reduce tunneling in turn.
The point Firellius has is that we have clear historical precedent that contradicts that implication. 6.1 was a patch where the required time to complete gens increased, and people immediately noted an increase (not a decrease) in the amount of tunneling. Maybe OP truly would tunnel less if gens took longer, but the existing evidence shows that they are in the minority.
Re: Why are we not doing anything about these Gens Speeds?
In the interest of actual discussion, let me give you another perspective.
I'll take you at face value that you both want to improve the game and address core issues.
You claim to want to address these things, and at a surface level you and I both agree that we should address these issues. Ideally at or around the same time.
I'd love to have meaningful discussions about to what degree gen speeds are actually a problem or how we can meaningfully buff trapper without just adding dash slop.
And I'd also have no issue discussing that in context of "and here's the changes to tunneling that would go with that".
Unfortunately, historically what the loudest voices want is the first part (nerf gen speeds), and absolutely will not allow BHVR to address the second part (tunneling). And whenever that has happened in the past, we get direct or indirect buffs that result in making tunneling worse with literally nothing that attempts to address or fix that part of the issue.
And usually, when we start taking about the "fix tunneling part" is where people start to give a huge amount of push back or just throw up their hands and claim it's bias. Or something else to shut down the conversation (usually it's SWF or gen speeds).
So, for context, when @Firellius responded and I gave you solid reasons why tunneling absolutely has to be dealt with in this discussion you shut down instead of engaging. You jumped into "bias" claims instead of giving any kind of actual discussion.
That doesn't feel like you're looking for a solution, it feels like you're joining the loud group that we see a lot here that claim "gens speeds need fixed, but if you expect any tunneling changes I'm out, forget it". Now maybe that's not your stance, and I'm willing to take your word for now that it isn't. But that's likely why you're getting downvoted here.
Re: Please do not go through with basic/special breaks/vaults
Its working mostly already how they stated they are just making it clearer to the player what is what. Overall improvement when currently some descriptions are really confusing to even some more experienced players.

