Best Of
Serial lobby dodgers
It's pretty obvious that there are players who are using software to identify killer players before they ready up. This is really annoying to encounter. When these type of players don't use in game cheats, they're undetectable, because the EAC obviously isn't detecting it on their end and we as players that notice this behaviour have no proof.
This is delaying matchmaking for everyone else and compromising the mystery of matches.
Something should be done about this. Maybe make it so if you dodge 3 lobbies you get a 5m penalty or something.
Consider removing pre-game lobby entirely.
Re: Serial lobby dodgers
Yeah, I think its time to reveal the killer in lobby. So we all can spare our life time against Ghoul.
Re: Serial lobby dodgers
yes many people do and they openly admit it in lobbies. lots of times i have been in a lobby and a random survivor has said what the killer is and who the actual player is too. when i ask how they know they say they have a q program that tells them how long the q time is, who the killer is and who is in the lobby including the killer player and specific killer they are playing as.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
This is exactly right - it's not a black and white situation. There's a lot of gameplay factors to consider when opening gates or 99'ing them. If I'm solo queue and there's a team mate hooked, I know I will open that gate as I will be going back for the save and not staying around the gate area - however, if someone is in chase, and you don't know where on the map they are, and therefore you won't be randomly running over the map, it's often best to 99 the gate and wait, and be reactive if the chase does come towards the door that you are at.
So many gameplay options like most things in DbD, there's not always a simple "this is right, this is wrong" scenario.
Mandy
Re: Nurse Bot on 2v8 should getting nerfed
I'd rather imagine. Love coconut, but can't really stomach dbd streamers anymore. Appreciate the heads up though!
2v8 Dual Terror Radius Sound is Awful
Firstly, I think it's a good idea that there's something when there's two TRs overlapping but the current noise is genuinely awful.
It's too one tone, sounds like a far distant fire alarm in another room and is really irritating. Please consider changing this to something that has more variety to it, or is less of a constant single sound. If you're in RPD with a Wesker and another killer it almost plays the entire match.
Fix Blight Swings on controller and Camera lock after a swing.
Im done with always having to be taking loses because blight's swings keep missing even when Im upclose hitbox to hitbox. It's happening more and more often that ever. That and the fact that he double bumps into structures out of nowhere. Terrible. I'd post clips of them of how ridiculous it gets. Survivors who are literally standing still won't get hit even at that. Fix your stuff holy.
Re: How would you make Dbd more balanced?
TLDR:
- Make tunneling and camping not possible
- Give killers more basekit gen defense and nerf or rework the perks
- Give survivors some basekit ways to deal with slugging
- Give solo queue survivors a little more information on their teammates.
- Slow down the early game and speed up the end game.
Tunneling + Camping fix:
- Remove basekit BT
- Remove AFC mechanic
- Add new mechanic called Ethereal that survivors gain when unhooked.
- While ethereal:
- The world gets a grey filter (think otherworldly or ghostly like going back to your body in WoW)
- Survivor makes no noise
- Survivor makes no scratch marks
- Survivor is completely invisible to the killer
- The killer makes no noise to that survivor
- The killer's terror radius is not audible for that survivor
- The killer is completely invisible to t hat survivor
- All perks on the survivor are disabled
- Killer powers and perks do not affect the survivor
- Killer cannot hit the survivor
- Think like, spirit's power but for
- The survivor is unable to perform any conspicuous actions (other than unhooking a survivor or healing a survivor from the dying state) Doing those 2 actions remove Ethereal early
- Lasts for 32 seconds
- If ethereal is removed early, nothing happens
- If ethereal expires, the survivor is healed to the healthy state
- Replace the AFC mechanic with one that works like Pyramid head cages. If a killer hangs out near the hook (even if other survivors are nearby) the survivor is automatically teleported to the took that is closest to the survivor that is furthest from the killer.
- Remove/rework all the anti-tunnel/anti-camp perks to do something else.
- This makes tunneling literally impossible
- This makes camping literally impossible
- This encourages killers to hook instead of slug because the survivor is put on a 32 second timeout where you know they won't be working a gen.
Give killers more basekit gen defense:
- Basekit pain res that doesn't require a scourge hook that knocks 10% progress.
- Basekit gen kick up to 10% for kicking a gen
- Basekit highlight gen with most progress in yellow when hooking
- Basekit 15% thanataphobia on gens for injured survivors so they are encouraged to heal instead of rush gens
- Basekit corrupt that lasts 20 seconds
- Basekit corrupt on totems (or just make hexes not spawn until they are activated like some of the newer ones)
- Massively nerf or completely rework all of the gen defense perks
Give survivors basekit information and anti-slugging:
- WGLF endurance becomes basekit (minus the healing speed)
- Survivors get kindred basekit (minus the killer aura reading)
Slow down the early game while speeding up the endgame.
- Make the number of charges it takes to repair a gen start high, but decrease based on the number of gens done, but equal to the same time.
- For example:
- 5 gens: 135 seconds
- 4 gens: 110 seconds
- 3 gens: 90 seconds
- 2 gens: 70 seconds
- 1 gen : 45 seconds
- When a gen is repaired, all gens take less charges (take away the charges from completed progress so you don't have 5 gens all pop at once)
- Rework gen INCREASE perks and toolboxes to work based on percentages (basically, they are more effective early on, and less effective later)
- Because gen defense is percentage based, this makes gen defense stronger early on, but weaker later where 3 genning is more of a problem. This also makes 3 genning far less effective because you only have to repair the gen for half the time on the last gen. It also slows down the early game so you aren't losing 2-3 gens in the first chase.
From there you have solved the following problems at a BASE level (not with bandaid fixes or perks, but core design):
- Tunneling is no longer a problem
- Camping is no longer a problem
- 3 genning is (probably) no longer a problem
- The early game now actually exists for killer
- The late game doesn't feel like a killer can draw it out massively as much anymore
- Killers aren't forced to bring gen defense perks and balance the game around it
- Survivors aren't forced to bring anti-tunnel perks and balance the game around it.
- Slugging is massively nerfed/discouraged because killers get a ton of benefits from hooking survivors.
From there, now that the base core game is fixed, you give it some time, collect some data, and then start looking at individual killers and see if you can nerf/buff them based on the changes. Likely you'd probably see ones like nurse, ghoul, blight etc. would need to be nerfed, and some of the weaker ones like trapper, skull merchant, ghost face etc. would need buffs.
But the point there is you would have a healthy base to build off of that removes all the annoying BS that everyone hates.
Switch needs the Update
Its been getting very annoying playing with the same survivors and Killers every game. Q times are horrendously Long. The game is becoming unplayable at this point. Im missing out on the rift and the 2v8 event.
Why cant you guys wait on a update so all Plateforms have the update. It seems like the switch version is being discontinued without it being said.
I know i might be over reacting but im sure that im not the only one experiencing this.
Its getting ridiculous
Re: Switch needs the Update
I really empathize with the frustration; we want you to play too! The release timing on Nintendo Switch are due to changes in the platform certification process that are beyond our control. I'm sorry you're having to wait so long.
