Best Of
Re: Grimoire Chapter Perks revealed
Well that's disappointing, looks like I'll do my two adept matches and then never use the perks again
Re: Killer Meta
Yeah killers have to run these builds to combat the 16 second chance perks per game and basekit BT + gen speeds
Re: Grimoire Chapter Perks revealed
Not at all? Like if anything if you use this perk to battle a 3 gen it's more so helping the Killer cause you repair 50% slower you only get permanent progress if you hit great skill checks and if you ain't running a skill check build to spawn more skill checks it's not helping much and the killer would sooner run out of 8 kicks on the gen rather then finishing it.
Re: Grimoire Chapter Perks revealed
Yeah I voted for the crows too, I really wanted to find out what kind of token buff they could give us with it
Re: Grimoire Chapter Perks revealed
As with all permanent progress options, I think it's meant to be used for contested gens, because it lessens how much the killer can regress it.
Obviously in all scenarios you'd rather have a gen finished than partially done, but if finishing it is going to be a longer process because the killer can effectively pressure it, permanent charge reduction is a useful effect.
Except this creates a few issues all on its own -
If the killer is coming back and pushing the survivor off, Hyperfocus no longer becomes viable for more skill checks, so we're dropping the rate.
Second if the gen is highly contested, that means the survivors are going to be frequently coming back to it, meaning they'll stop the regression well before it ever gets to the permanent progress (especially if we compare it to the larger value they could have achieved and the time spent setting up the boon). Survivors base progression will out pace regression, slowing the base progression is making the killer's life easier.
Third, if this is a gen that is being that highly fought over, with the survivors rushing in, retreating, etc. the killer is going to cap out on gen kicks long before the survivors make meaningful progress with the permanent progress.
Fourth, even in the scenario where the survivors are totally chased off the gen, have to do a mass reset, you've likely saved at best a few permanent charges which required massive perk investment and coordination.
And again, even this ideal situation requires a massive build investment and getting an ideal boon spawn (that you can't unboon, so if the killer sees what is going on can just stop playing defense your gen time is now doubled).
Again, this is the best case, not just a coordinated SWF, but a trial where the random spawns and how the killer behaves lines up just right.
The big issue is that permanent progress only matters if gen regression eats away all the normal progress (missing an opportunity to complete the gen is the other scenario). By slowing the normal progress you're actually giving the killer less progress that they need to regress (we haven't even got into the idea that this means the killer has to kick the gen less frequently).
and I can certainly think of ways that effect would be useful
Then go ahead and lay them out. I'm having to imagine some pretty outlandish scenarios to make the perk even break even, and the majority of cases its a downright detriment.
A Small/Simple change to stop gen rushing
The Cenobite’s old perk “Deadlock” could be made partly basekit. This would mean after a generator is complete:
- The generator with the most progress is blocked for 15 seconds
- The perk “Deadlock” is changed to only add an extra 10 seconds to this timer, making it the same as usual.
this change would do several nice things, such as:
- Stopping multiple gens from popping back to back, which is known to be very frustrating for killers
- Allows the killer to regain lost pressure by giving info on the next gen to pop
- Doesn’t negate survivors progress on a generator and isn’t intrusive enough to be problematic
- And makes killers less reliant on gen regression, allowing for more perk diversity.
I do really think this SHOULD be tested in a PTB because it could really be extremely healthy for the game.
Re: Killer Meta
We can look over the last few years of changes and there has been barely anything worthwhile towards killer. This is why Killer Meta is stale and the same. The last time killers got a wide sweeping changes was 6.1 and survivors collectively complained about it that most of those buffs have been negated by other changes over the years.
We really need more frequent and drastic balance changes. Like Diminishing Returns are interesting except that we likely have to wait months if not years for the devs to get around to adjusting perks.
Re: Grimoire Chapter Perks revealed
Out of curiosity what information would Under Your Thumb give to survivors that they would not have if it was lit at start of match?
Survivors can see that their haste is being effected so will know that perk is in play regardless of when it lights itself.
Re: I miss the horror aspect
The game stops being scary after playing it for about 10 hours. Better to lean into the thing that has longevity.