Best Of
Re: My personal opinion with this Forum
You don't rly know why the person was banned. And even if it's sarcasm it can lead to a ban.
I asked @UndeddJester and I can tell you, it really didn't deserve ban.
Re: 9.3.2 | Bugfix Patch Notes
Oh I play a little bit of skull merchant so I can help. Ok so the reason why this is a nerf is because attaching undetectable to drone removal applies opportunity cost to an already lackluster ability given the immediate effect of skull merchant chases. To elaborate, every time skull merchant puts down a drone she has to be IN THE SPOT WHERE SHE WANTS IT. See the problem? In all caps? She has to walk over to the space, so if you attach undetectable to removing drones, it not only forces you to either place dump drones to use for undetectable or makes you waste useful ones, but also adds a factor of you focusing your vision on other ######### but your objective when you gain undetectable. The change simultaneously adds clunk that does nothing to help with skill expression but also adds to player frustration when interacting with the power. To put it in a different way, it is emotionally exhaustive to constantly engage with systems that add complexity with no real depth.
Re: 9.3.2 | Bugfix Patch Notes
After trying it myself for awhile, I have come to the conclusion this was a bad idea. It feels awkward to utilize and pretty much runs counter-intuitive to what she is supposed to be doing. It might have been okay if a number of other changes were made to go along with it.
That being said, nerfing her undetectable before this change was ALSO A BAD IDEA. Is it really that big of a problem to let be good a ONE THING? Who cares if she can have near permanent Undetectable? Several other killers can do that already. Yes, they have some manner of downside to go along with it. Want to know what her downside is?
SHE IS TERRIBLE AT EVERYTHING ELSE.
At this point, you might at well lean harder into the stealth killer aspects if you guys are too afraid to maintain her trap playstyle. At least that would maintain something of her identity rather than turning her into ANOTHER boring, repetative dash or projectile killer.
Re: Please add a rank mode.
Solo queue ranked mode isn´t a good idea.
First of all everyone would play for themself which would lead to no gen would be touched at all.
Everyone would rat out others and it would mutate into a hide and seek.
Why take a hit for the others? Why go in if the Killer proxxy camps.
Why try to break the 3 gen if I can hope that my mates die and I get hatch?
This wouldn´t work at all.
Re: Please add a rank mode.
The default mode is already ranked, it has MMR, even though hidden.
Re: Please add a rank mode.
I doubt the game’s player base is big enough to add yet another separate queue. Depending on what server you are on it’s already hard sometimes to play a few rounds and not encounter the same players again and again.
Re: Ranked Mode
I completely agree with the ranked mode. It’s healthier to experience tough battles like a few years ago neverthless having slower matches.
Re: Don't do that, it's not fun for the other side!
Pretty much from antifacecamp,antitunnel and now antislug in some way is deffinitely on its way, unhook protection. Killers got only global buff in patch 6.1.0 where their all cooldowns like from breaking,weapon cleaning and vaulting got little shorter like 10-20% (weapon cooldown after m1 was 3 seconds and nowdays its 2.7 seconds) and pallet situation it was for both sides so I doesnt count it (first it was bad for killers and then nerfed for survivors so this change is kinda even because it went for both sides and all were bad).
I havent seen any idea like basekit dead lock when gens pop too fast after each other or some things like that so yeah pretty accurate.