Best Of
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Removing hatch isn't it. Got to be some hope for survs to get out. Number of games where gens don't get finished are very high and once that becomes obvious in a game survs have absolutely no motivation to play on besides trying to squeeze out a few bloodpoints out of a losing game.
Shame antislug got killed. Maybe basekit unbreakable at 2 survs left would help this issue. Slug still gets pressure but doesn't force one player to wait a bleedout timer.
Tbh a lot of it is down to killers. I will 100% slug for the final down but only if I'm either: doing a specific 4k challenge (I very unconcerned about getting a 4k in a normal game), or particularly want the 4th surv dead because they've been toxic or not helped their team. Generally if I do the latter I'll let the slugged surv struggle out and give them hatch if they don't abandon, unless the whole team was toxic. But a lot of killers will play for 4ks like their life depends on it, and it's totally unnecessary, like I said I have zero issue with final surv getting hatch unless they been toxic.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
survs are already allowed to leave without a penalty in a staggering amount of situations, hatch is already a free win for a lost game
the idea that killer-win endgame needs to favour them even more is absolutely insane
Re: Is Piggy / Saw license going away?
Not necessarily. Bubba never left despite the TCM game. And Myers and Pinhead might not have left because of their upcoming games, but that the potential resurgence in popularity thanks to those games means the IP holders wanted more money to renew than BHVR were willing to pay. We just don't know.
Re: The Knight (and his problems) ~
Yeah these first are annoying like bug that devs couldnt fix made into feature they are doing it a lot lately like look at ghoul firts hinder when he vaults with leap that stayed after kidnap tech was removed thankfully and then his last where survivors can vault through when you vaulting with your power just bugs that are make into feature like cheap band aid.
On ghoul ok he is strong but knight? He has nothing if survivors can loop at this point they should either buff his guards inteligence by not doing this crap with window or made them faster (not assasin maybe) or reduce that 3x times when knight is close to like half so he can play more around guard (even when its not what people wanted).
He is just noob stomper at this point. THe hitbox part or when you cant drop with guard well I take it as pinicle of DBD balance but why knight suffers it when there are killers with stronger powers that can even travel through multiple floors is compleate mystery to me especialy when knight strongest power is he himself because of speed so guards arent even that strong and their pathing sucks hard.
Re: (RANT INCOMING) BHVR’s stance on teammates refusing to participate feels awful for survivors
First, what I'm about to say I entirely disagree with. That being said, the game is designed not as a team game. It is 4 individual survivors vs 1 killer. Each survivor has their own win condition. That's why there are no tie situations - 4 "matches" are going on at once simultaneously. The problem with this "every man for himself" system is that it can sometimes discourage survivors from playing together - there are even perks that actively encourage not working together such as sole survivor.
That being said, I really do think they should shift to a team vs killer game where survivors are expected to work together, and where working against other survivors is considered breaking the rules. This would also allow for survivors to have a higher escape rate because it would allow for tie games. The downside to this system is that survivors would entirely win or lose together, so even if you alone escape, you still lose (ie your team) - escaping would only mean getting some extra BP despite still getting a loss.
Both systems have their upsides and downsides, but at least survivors being an actual team and winning\losing together encourages survivors to actually work together.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
How is being the last one alive zero effort? How is finding the hatch zero effort? How is staying hidden while the hatch hunt happens zero effort? All for no MMR for the survivor?
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Ego or not, you still didnt answer my question how is that fair that surv gets to escape with zero effort.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Remove hatch and replace it with some other objective that doesnt make last 2 survivors stealth hard. Calling for it for 3-4 years but somehow people still think giving win to a surv with 0% effort is a fair mechanic.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
1. We have adepts and used to have tome challenges directly tied to 4k.
2. Once again. Killer won a game. How is that fair that one surv gets to escape? With ZERO effort, in a LOST game, you might even get hatch spawn under your legs. Answer THAT question.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Hatch does not count as a win for a survivor. 99999 out of 100000 times a killer slugging for a 4k is not going for an achievement. Killer still gets the same amount of mmr with a 3k as they do for a 4k. Like I said, all ego.