Best Of
Re: Should Nemesis get more Zombies in 1v4?
More zombies would be fine if you could remove them better. Right now the zombies are a huge rng-factor of his power. And if you add more zombies it could get more extreme. 4 zombies swarming a 3gen vs all of them stuck or in some corner of the map. Balancing a killer around so much rng is just bad. I play a lot of Nemesis, but i mostly forget that i have zombies.
If survivor could kill/stop them without items/perks/pallets, they could also be stronger: faster, better detection, maybe Nemesis could even call them to a specific place.
Re: Why do people complain about more played survivors getting outfits
It's kind of a self-perpetuating cycle, though.
People don't play certain characters because they don't get good cosmetics. And because people don't play them, there's no incentive to create more cosmetics, therefore fewer people will play as said characters.
Re: Why isn't "Shoulder the Burden" announced in any way?
I've been wanting a really basic system to simply "ping" your perks for a long time now as survivor. You'd press Alt or some other bind, a wheel of your four perks shows up, you select a perk and then the perk icon shows up on the HUD next to your survivor.
Literally just that, no fancy implementation of showing people's perks when someone's on hook, showing unbreakable when someone's on the floor, etc… Just let the players show what perks they have in-game themselves on the HUD with this little menu.
That alone would alleviate soloq comms issues so, so much. At least at the level where players are actually paying attention to the HUD and know what these perks mean. Literally just being able to ping a perk would help soloq coordination and teamwork so much.
Re: Why isn't "Shoulder the Burden" announced in any way?
If you are discussing in good faith, then explain to me what my flawed premise is and why you think it is flawed? What points do you think I misrepresented to your original point? I'm honestly not seeing it and would need your help if you think I'm egregiously ignoring your point. I'm not trying to misdirect anything…
Re: In 2v8 when there's 1 gen left, the game grimes to a halt
In the final 1 gen they gotta do it's more extreme because I believe survivor has 5 gens? Available to do around the map?
2 killers can guard these gens fairly well especially if there gens are close together with the quick regression you can puppy guard these gens fairly easily and prevent survivors from getting on them.
Re: In 2v8 when there's 1 gen left, the game grimes to a halt
Only when half of the survivors are dead otherwise that last gen will fly as fast as the first
Re: What should actually be considered "winning" in DBD?
3k and ideally a 4k is a win for me i don't consider a pip a win since i remember the time where the emblem system dictated mmr and pipping was just a checklist not particularly fun for me
Re: Do you think hellraiser will come back?
God I hope not. I love Hellraiser to death, but I'm not sure BHVR can keep up with too much more in the way of licensing costs.
Re: When will we see Killer bots?
I hope nerver. IMO Survivor Bots should also not exist. The thing is, currently Killer Bots seem to be cracked at the game, at least those in 2v8 are.
E.g. I have seen a Wesker DC in a previous iteration of 2v8 (there was a Bug with Wesker back then which made it unable for the player to actually play the game) and the Bot was not only free and not stuck anymore, but also extremely good and basically unbeatable. And other Killer Bots are the same.
Obviously they can dumb down the Bots, they did this with Survivor Bots. But I dont think that this would be good either, I would rather be in the next game when a Killer DCs and play against an actual human instead of having to play against a Bot which is so watered down that there is 0 challenge left (if we assume it will be the same level like the Survivor Bots).