Best Of
Re: a discussion about personalized killer and survivor rhetoric
what is the true validity of most arguments that are made in the community when such biases exist? How can you have a productive conversation and steer something in a healthier direction when discussions become gridlocked by subjectivity?
It's interesting because there have been a few posts I've started typing recently then deleted because I feel like we're all just going through the same circular arguments.
Conceptually, there are ways a healthy discussion should occur (if we're talking about posts discussing possible changes):
Generally the person starting the discussion lays out a few things - what they want to happen (ex: nerf Vigil), why they want it to happen (ex: it results in boring shift W gameplay), and then why they think it will work (ex: Vigil boosts Sprint Burst, resulting in more survivors bringing the perk, and that nerfing it will decrease this association).
The starter may also add on examples or anticipate possible counter arguments.
People who disagree may come at it from many points of view. They may disagree with the concept (ex: maybe they think shift W is not as boring), they may disagree with the solution (ex: actually SWFs and precalls are the problem and always have been), they may highlight another issue (ex: with other styles of play being nerfed, survivors have fallen back on what they have left), they might discuss a game benefit the original poster is not weighing (ex: Vigil + Dramaturgy results in more exciting games), or they might agree but offer an alternative solution (ex: nerf Sprint Burst). They might also do multiple of those things.
If the disagreement is over a fundamental issue, such as what the players are looking for in the game, they are unlikely to reach a consensus. But that should be fine, we all want different things in games.
But if the posters agree on the fundamentals (this is boring), then they should be able to have a more productive discussion on what ought to happen and the implications of the possible changes. I don't think bias per se is the limiting factor, as much as that we all have limited information compared to what BHVR has available to them, but even with that I think rational discussions can happen.
Or you can just say the other person isn't high MMR.
Re: Bring Back Distortion
Making them drop or abandon their items is helpful in its own way though. And yeah, there's an icon, but if the item is on the upper floor and they're on the lower they won't know where it is. I often get a drop near a hooked survivor too, which is super helpful, and if they drop an item while looping mind gaming becomes impossible for them. People counter it, but I usually get value from it by then, and I catch them dropping it in the corners a lot too. SWFs counter it better that solos but that's anything.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
If you're having trouble early game then use an early game perk to help you out. Corrupt Intervention or Lethal Pursuer are both good. Once you get that first down, the pressure builds. Ideally, one on hook, next in chase, one going for unhook/heal, and only one on gens. Obviously it's never that perfect game by game, but it's how i've played for years now and i have great success in my games, even without playing high mobility killers.
Spending too much time on one survivor (whether in chase or tunnelling) is a no go for me personally, as it costs me pressure by leaving the others unattended for too long. My focus is always on slowing the game down enough for me to always keep ahead (or pull ahead if I've had a rough start). Sometimes it doesn't work out for me (and that's absolutely fine) but majority of the time it does.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
And i know killers who have gone to 1900 wins in a row with 4k's if you really wanna take the "high hour mains" into consideration.
But if you play with a squad of randos or people who have low hour counts, they wont escape 20 times because of either getting an s-tier sweat or inexperince.
And barely anyone plays in highly experinced group, compared to killer, i can get a 20 winstreak easily even as a survivor main. Because im on my own and i barely have to learn much.
Re: 2025 DBD was a success
wow a whole one time
By the content creators logic it should have become meta and even more strong
I haven’t seen it once and I’ve played killer most of the time
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
truth is that killer mains are the loudest voices on the big social media platforms so BHVR caters to their politics for fear of losing profits, since they threaten to uninstall and post melodramatic doom videos the second survivors are given something even remotely useful like fog vials
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
they dont care at all
can we please add a setting to turn off the auto aim for pc
it has never once helped me, in fact it loses me games because it makes me miss my m1 attacks. please bhvr this is not hard its a basic setting
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
abandons in the stat tracker have been counting as escapes…the stat tracker is a joke.
Otzdarva made a video testing this…
Otz finds a major flaw with the Abandon system : r/deadbydaylight
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
it does feel like they made some extreme changes to the game recently and then just went radio silent. like yeah sure we took away your syringe and styptic and nerfed fog vial into the ground to the point that no ones using it, oh and we abandoned the anti-slug update, and oh yeah we did the bare minimum to address tunneling (lol), and oh yeah ghoul/nurse/blight are perfectly fine!(lol), now we're just gonna coast and hope you forget how we've tanked our game into the ground.
