Ebony and Ivory Mori nerf when?
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I play both surv and killer. In basis i refuse to use keys and moris because they are really powerful however the balance of the game is broken. Especially with ruin gone. Surviviors can bring toolboxes and finish the match really quickly but mories allow you to bypass al forms of anti tunneling. In order to prevent a mori of hook you need to get in a locker so you have a hance to use your decisive strike. Keys meanwhile need to have the hatch spawned so they can be used. Moris just need to down the survivior after they have been hooked. the game tries to be balanced to the 4v1 aspect but fails in the 1v1 part. As a killer its easier to get rid of the as many of the surviviors as fast as possible, however the survivior that gets tunneled and mori just had a lame match. The game needs to rebalance the gen progression, some survivior items (keys and toolboxes), some killer add ons (iridecent head hatchets as an example) and the green and red moris.
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Yet a Mori only removes one player at a time, while keys can let multiple Survivors escape at a time. Soooo....
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The reason why Mori's haven't done this yet is due to safety
You are better off just hooking that survivor than mori'ing the survivor
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Fully explain the comparison of keys to moris.
Keys are for end game, moris end the game at least ebony. Ivory can if used in the first mins of the game. Killer uses ebony more. Hooks first person. proxy camps in the area. Survior unhooked killer b lines to unhooked survivor downs them while ignoring the savior. Murders them rinse and repeat 3 or 4 times. Game over time for a 30 min que time. Key on the other hand gens have to be done +1 to survivors left. So at most 3 gens have to be done for 2 to escape. But in the most cases survivors use the key to escape with the 4 man at EGC. But even so they had to 85% roughly of their objective. Killer had to do at most 25%. Keys not as OP as mori. In different categories of level of use effectiveness.
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No, it goes both ways honestly.
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Not anymore. They used to be a regular occurrence, though.
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that does not apply to all survivor ultra rares though. Keys and Rainbow Maps are still very strong items.
also, keep in mind you can bring up to 4 of them in one game. even the weaker ultra rares will be a lot more powerful when brought by more players. just imagine 4 Brand New Parts on decent toolboxes...
the Syringe is also not a weak tool to use, though it requires some more skill than before, the only thing i would actually agree on here is the Odd Bulb. that one really sucks xD
here is my final opinion on mories:
do they need a nerf? yes.
is "the mori requires 2 hooks" a good nerf idea? no.
the nerf should decrease the amount of power they hold and put them on a more balanced level, not make them completely useless.
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That's my point though. Some of those are actual ultra rares and some shouldn't be classified as an ultra rare anymore. Just because Ebony gets nerfed doesn't mean it will just lose its status.
I personally think the Styptic is just straight up better than syringe now since there's no wait time and it can be used in various situations. Syringe has that gap where you need to waste a bunch of pallets or perform god-like maneuvers for 15 sec to pull it off in a chase.
What change would you make to Mori's then? Not really many other options that won't cause them to feel clunky. I don't think the offering should hold so much power in the first place since it's just an offering. The only equivalent survivors have is increasing luck and that barely does anything, so I don't know why it shouldn't just be a cool 3rd hook alternative that maybe grants more points.
Could also stop the person dead on hook from getting pallet/flashlight saved or bodyblocked for, so it's not "useless".
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I always considered insta-heals a Mori-counterpart because it succeeded in cheating death while Mori's speed up death. And insta heals have already been toned down a ton so... what bout those Mori's dou?
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just don't go down
it's that easy
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Which part would you like explained? The fact that a Mori still requires a Killer to chase you twice, hook you one, and must be done four times? And that's assuming you can find the third and fourth Survivors before they find the hatch? Or perhaps we're the Mori only has one function, where keys have add-ons that allow for tracking Survivors, the killer themselves, and even protects it from disappearing after use, where the Mori is one and done? Or maybe you'd like to discuss the synergy with a map holder and a black silk cord?
If I'm being forced to deal with three gens being completed in under three minutes, you can bet I'll take every Mori I can bring with me. Oh, then there's that: you can find one in a random box AFTER you go into a trial, but our only way to do anything close is to use a convoluted hex perk that rarely lasts longer enough, or one of a few that only allows the last Survivor to be Moried, again IF they can be found before they find the hatch.
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At least you're self-aware that you NEED a mori to win a game. (Although you may want to work on that not being the case).
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Def where I was going to go with that one. Thanks. @Cable2486 you should work on figuring out a different way to win the game.
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And I agree to extent of course. But non the less I agree. I dont think keys and mori should be compared to one another in the same sense. Like noed and adrenaline. there is just some things that just dont match fully.
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After Keys are nerfed 😂
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People talk about mori deaths like they are staggering. I see 1/50 games as a survivor. I see keys in every 1/10 games as a killer. They both exist, you know they exist so... you know... deal with it.
Stop with the NERF everything that made me butthurt last game. Just deal with it and find another match. It beats dying on a hook as far as I'm concerned. I only use them if it's in my daily or your name is something.TTV and you have pink hair with a flashlight. You were asking for it.
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If Mori gets nerfed then Keys should be nerfed to. You can literally hide in a corner of a map and wait for everyone to die and find hatch and escape.
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Shouldn't played swf
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Its effects are 10x worse in solo queue.
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Yeah, bur then maybe the killer wouldn't use it
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Games can change.
If you want people to just not complain about anything annoying to them, let's go back to beta DBD where Survivors were actual Gods with double window shack, tons of infinites, double the pallets, insta blinds, instant self care, etc. No complaining right?
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You can't even tell when people are SWF unless it's public in their profile. The game pretty much loads all 4 at the same time now.
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Hopefully not soon.
They Mori's are rare and keys that are pretty much survivors equivalent are waaaaaay more common. Even if they don't appear in bloodwebs, just equip plunderer and you will get 2 keys on average every game...
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Keys are not Mori-equivalents. Old insta heals were, and they got nerfed. Both changed the pace of the game to either speed up death or cheat death. It's the Mori's turn.
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Honestly, I just said that for BM that guy lol
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Honestly about the only time I ever brought a mori into a game was to complete a daily to kill a survivor by your own hand with whichever killer or I'd end u with no pips or blood points.
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You asked, I answered. Don't like the answer, don't ask. As an aside, nice of you to assume I need a Mori to win. That's about as the same level or eye roll-worthy as most of these folks complaining about tunneling. Seriously, have none of you ever been hunting? You'd never let the prey you just stalked and injured go to hunt a healthier one that just showed up. It defeats the purpose of stalking them in the first place.
It's silly to call tunneling 'toxic' when it's one of the most basic, effective means to eliminate prey. Same with Mori's. I find you, I have the ability to kill you and take some of the insane amount of pressure the Devs favoritism has created off of me, I'm going to do it. Keys still have more power if only because they allow multiple Survivors out at once.
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So where is the change? Indeed I usually mori when there are 3 gens left 🤷🏻♂️
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It's okay to be bad at video games, you don't have to justify yourself.
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Need? No. Not sure where you picked that up, but you can think whatever you want, I suppose. While your at it, could you call a Survivors convention and come to terms with the fact that Killers aren't in anyway required to adhere to your mythical 'rules' about, well, anything? Besides, why would any killer require a Mori? We don't. It's just a nice way to thin the herd faster. So you may want to work on that entitled attitude of yours.
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Lol. Oh sweetie. This coming from someone that whines because an ephemeral item in a game causes you such rage?
"Boohoo, we didn't get all the chances we wanted to play, so you need to take the item out that offended us!"
Grow up. Even if a killer chooses to use a Mori, you're all still so predictable, it wouldn't matter anyway. Why do you think the Devs keep favoring you? A) you don't ever change your tactics, and B) you spend money on their extras.
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And not even smart enough to come up with a new response. That laziness is why you had to be given so many new pallets. Lol. #Triggered
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Just assumed you didn't read my reply. You realize Survivors have half the pallets they used to, right?
I don't recall whining at any point here, just trying to have a discussion about something that is clearly lets killers bypass a majority of the game. If you want to live life on ez mode, it's fine; just don't forget that you are and aren't above anyone.
I'd like to think I've become someone decent at the game after 1k hours, also I play both roles so berating me for being a "Survivor main" is such a single-cell response.
Telling me to grow up followed by a "lol #triggered" is pretty ironic, but deep down I think you know that. Keep living in your echo chamber :)
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It's okay for killers to have a broken item that takes up neither an addon or a perk slot. But as soon as survivors have anything, killers all of a sudden become this group who feverishly seek out "balance".
It's funny but unfortunate watching everything unfold though, I gotta admit. Sucks to see just how many don't actually care about weeding out the worst elements of the game.
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It's definitely an interesting spectacle to witness, that's for sure.
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I didn't actually expect to see so many defending moris. Hopefully the devs choose to change them. They're one of the last few terribly designed elements of the game that remains.
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Well. It's people like you is why this game is dying. Instead of getting good you guys whine about it until the ball less Devs nerfs something.
I seen hex ruin every game I played damn near on PS4. Instead of whining about it, I got good at great skill checks. That's what gamers do, get better at the game, NOT whine about it until the game is catered towards you. Lmao
Sorry guy. Moris should stay. Hex ruin should have stayed. I'm a survivor main as well as a killer main. Playing killers just isn't fun as it use to be at least for me. If I want to work I play killer. if I want to chill, I play survivor. lol
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I'm so sorry that you think that real situations relate to a game played against real people. With a fictional killer against fictional characters in fictional realm. But yeah def like hunting the game in the woods.
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Moris were already nerfed.
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Imma be honest, moris need a nerf so badly and keys aren't comparable to moris in the slightest. Keys can only save everyone if every generator is done. Moris are basically guaranteed 3ks with the only requirement being one hook which isn't bad. So no keys shouldn't be nerfed first or at all for that matter
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Keys are not the equivalent to Moris.
BNP is the closest equivalent to Moris. Both cut out a portion of the work.
Keys on the other hand let you escape when you the Killer already has you in a "checkmate" position. The Killer equivalent to a key would be something that brings a Survivor who already escaped back into the game and kills them.
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Yes moris and keys need changed in the same patch.
Ivory mori - no change
Eboni mori - kill everyone on death hook
Purple key - boost to 30 seconds of usage and cant open the hatch.
Pink Key- 30 seconds of usage and can open hatch but it immediately closes, only good for a single survivor escape.
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*Gasp* A serious response? About time. FYI, you have a conversation by saying civil intelligent things to one another, not making snarky insinuations because you don't like someone else's opinions. Though my initial comment may have been bold and rather sarcastic, you've no right to begin making silly claims.
I play both sides as well, thought I prefer killer. You, on the other hand, clearly prefer Survivor. At current, Survivors hold the majority of the power in deciding match length, that's a fact, especially in red ranks. So it's amusing that so many that play Survivors get so bent out of shape when a killer turns the tables and starts quickly executing Survivors, and calling it unfair. In the same thread, people are whining about tunneling.
It's the same nonsense rhetoric, again and again. I don't play with Mori's but every once in a blue moon. The idea that the only Mori that most of you won't change is the hardest to use because it's not just about catching you, but simultaneously about trying to keep you from finding the hatch is laughable. Survivors are living on easy street, right now, yet the one thing that lets us even the odds, though it's a single use item that we get few of, is the first thing you want gone? Not a chance. Killers still have to work for Mori's, while Survivors just have to play a waiting game, then some quick hunt and find. Most find the hatch while hiding or running, anyway, and Killers have no counter play to that. It's only fair we should have something, too.
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I don't really have much to say to you if you think Mori's are fine. Enjoy the crutch while you can I suppose.
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Lol. Yup. It's called translation of skills. Survivors made up rules don't apply and never will. You're injured, your marked. It's not hard to understand. I may hit the unhooker, given the chance, and chase them if they become a problem, but especially with the speed at which red ranks go, it's a no brainer that thinning the heard as soon as possible to give myself some time to breath and play comfortably is a given must.
Just because you don't like it, doesn't make it not smart, efficient, and effective. Fair is pretty subjective when the devs side with Survivors and provide high synergy items/perks/add-ons toward a single purpose, that can affect an entire team with no drawbacks, yet destroy the synergy of anything that counters it with weak excuses and little to no real justification.
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And since in Red ranks, that gen is done within the first minute, that's totally fair, right? While I understand that queues and match length are pretty messed up right now, it doesn't change the fact that a Killer still has to put in the work to use a Mori. Keys should be on par, and they aren't. One is an offering, one a multipurpose item that can be protected and reused. That in and of itself makes them unbalanced by comparison. Keys and hatch mechanics need a rework. Personally, if they ain't changes it so the hatch closes directly after allowing the key holder -and no one else- through, then, it would be far more balanced.
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See, most of that is sensible. The ivory is the only thing I disagree with, purely because match speed is heavily dictated by Survivors. Once that different skull comes up, they change pace, and in red ranks, that's often a wasted Mori. It's why I don't use them often. They are nice to have, for those occasions where I wish to use one, but they aren't on par with a potentially reusable item that can be found in the trial and allows more than one to leave.
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I'll just take that to mean you have no argument because there isn't one to make. Besides, you all are acting like Killers have a Mori every match. That's what makes this so laughable. Sure some stockpile offering and the like, but the reality is that the majority of the time, we don't have one to use and either rely on a convoluted skill, or the good old fashioned way of doing things, while every other match (give or take) someone either tries to bring a key, or finds one on the map.
It's not even a comparison. A one use offering that you may not even get to use, vs a versetile item that lets you track each other, the killer, and has multiple means to preserve it for use several times in a row, if one so desires? In a four vs one setting in which one can also bring ANOTHER item that allows them to cooperatively track the very reason for using the key with only the slightest counterplay situational interrupt with only certain Killer abilities or a chase?
Nah, that's broken in every way.
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I don't think anyone is complaining about people who are somehow incapable of tunneling and doing a mori.
It's the people who succeed and can delete a survivor with 5 gens still remaining. You can try and justify that all you want, but it literally just circumvents the entire game flow and if you disagree I don't really know what to say. At least when someone has a key the match still occurs.
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