Ebony and Ivory Mori nerf when?
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For it to allow 2 people to leave through hatch that means you'd have two kills and they would have finished 3 gens. I DESPISE gen times as I've literally stopped playing killer at this point because of gen rushing is so out of control. But if we have to fix keys or gen times I'd rather gen times and moris be fixed first
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Nice bait.
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If someone is getting caught that fast, it's at lower ranks. That rarely happens at purple or above. And that's not the Killers fault that's just bad rng spawning. You spawned, killer found you faster than normal, hooks and tunnels, then waits for the rescue and ends you. That takes a HUGE load of the killer by slowing down the pace of the trial to more manageable levels. Just because you have to cue up for another match, doesn't mean it's game breaking or op. Just means you lacked the skill to get away or got unlucky. And if it's a problem. Because you're in a swf team, just think about how the killer feels having to go up against teams almost constantly. Newsflash: it's not fun.
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Yeah, no. Mori's don't need to be fixed. That comment right there makes it obvious you're Survivor sided in this, because Mori's can drastically alter gen time issues by allowing you to eliminate Survivors early, slowing down progress. Not only does it think the heard, bit from the moment that Mori skull shows onscreen, the caution kicks in and makes the rest think and play.more carefully, more often then not. Mori's are one of the few immutable answers to gen rushing, used properly. Where as a Killer can work their butt of all match, get a couple hard won kills and back the last Survivors into a corner, only to have them circumvent the repair and exit gate process and escape all at once, ending the trial early.
So no, it's not better, or different. Keys should be single use/user offerings, just like Mori's.
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You can't nerf them now. With no perk to give you early game pressure, you need to be able to kill a survivor early to bring down the comp from 4 to 3, making it more manageable.
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A rarity that may make a game unwinnable vs a common occurrence that may make the game unwinnable...
Not exactly a like comparison.
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Apparently it doesn't matter. We shouldn't complain no matter what, right?
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I think I'm capable of being in red ranks and spawning in a deadzone against Hillbilly.
And I'd sure hope it takes a big load of the Killer's shoulders, because they were just handed a free win unless they royally screw that up.
Don't know why you bring up SWF. Solo queues can result in Mori's as well. And they're even more devastating, furthering the divide between solo queue and SWF.
I play both sides, and when I use a Mori as killer the game just becomes so easy and dull to the point that it is boring. I'm guarantied to win if I even remotely try.
It really shouldn't be a controversial opinion to say that something that doesn't let you play the game isn't good for the game that you're trying to play. But here we are I guess.
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By all means complain. I just don't think that you have looked at this argument from both sides. If you had, I think the key would be arguably less fair/balanced.
I personally like it the way that it is, both mori and keys, and would not like a nerf to either. It adds an element of unpredictability. I think more killer offerings should be secret in enhance that unpredictability. I'm not sure if I would go as far to say hiding survivor items would be good for the game but it would keep killers on their toes.
I'm not saying your complaint and grief is baseless only saying that I believe the game balances it out in so many other ways.
I can sympathize with you on this: Matchmaking times are horrendous for survivor right now and it would suck to get one hooked.
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I'm confused... I didn't change ivory mori in my mind its fine... it's the eboni that is strong and keys...
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They already require a hook to use in the first place, and the Yellow Mori only works on the last survivor remaining in the trial. They don't need a nerf, unless they plan to remove the hatch, or nerf Key's.
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Nobody should be complaining about the yellow mori lol. Mainly ebony that needs to go or be significantly nerfed in some way. I don't think keys are the Mori's counter part anyways. Insta heals were.
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Huh I never heard them compared to insta heals when insta heals was a thing, but that's dumb. Insta-heals never needed a requirement. Unlike Key's which is - well for the hatch to spawn at 4 generators left.
I wouldn't change anything about them. I don't use them personally, but so long as Key's exist mori's should too. Also you have to hook the person first, good players would only ever get hooked once in a game anyways.
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Just saying it will get horrible before the changes go through because everyone will use their moris to get rid of them
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Insta heals cheated death, Mori's sped up the death.
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That's the issue I'm having with your opinion. Your acting like all killers are ALWAYS using Mori's, and ALWAYS driving the game down as fast as possible. Neither of those is the case. First, even a fully prestiged character won't have Ebony more than a few times, because their fairly rare in the web, and unlike keys, that's the ONLY way Killers get them. Second, the prevailing mori's, Ivory and Cypress, only allow for ONE death period, then it's business as usual. The best counter to a Mori is to not get caught.
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So it's cool if something wildly unbalanced comes out once in a while? It's still wildly unbalanced. Tf is that argument
The "just don't get caught" argument is always so funny. Do we just not do our objective and hope the Killer doesn't have whispers and be immersed for 40 minutes?
I got 12 Mori's on my way to leveling up my prestige 2 billy to level 40. Seems like more than a "few" (Most of them are ebonies too!).
Even deleting one survivor from the game early game sets the entire pace of the match unless the killer royally screws up. You can't justify Mori's in their current state lmao
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You can do your objectives and still not get caught. It sounds like you either play solo, or could use some work on looping. It's not hard to avoid most killers.
As to balance, if you've never played upper-purple/red rank games, let me tell you it's absolutely ESSENTIAL to secure any upset possible, especially early. Otherwise, it's a 5 minute match everytime, and NOT in the Killers favor.
Keys are worse for all of the reasons I've stated, but it's obvious you've yet you experience a game that you got control of, pressure was great, two kills and gaining, only to have a hatch appear, and they either brought a key, or worse, found one in a chest, and BOTH escape, suddenly ending all your hard work with a stalemate. THAT'S ridiculous and broken.
Moris make it easier to do what killers are supposed too. Keys do as well, but a Mori only punishes those that manage to get caught, whereas Keys punish a killer for doing what they were supposed well enough to actually get to play.
Get to Red and play a bit. Then tell me which is fair. And since I play Survivor more then I get to play Killer because I play with a friend most times, that should tell you something.
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And it's not surprising to see you get more Mori's after you prestige- it's part of the incentive for doing so. But even then, that's 40 levels with only 13, and not all Ebony. That's well over a couple million BP, which isn't a quick farm. So the real metric to that is HOW MANY GAMES YOU PLAYED WHILE GETTING THERE. That is to say, I GUARANTEE you played WAY more then 13 games getting there, which means even if you used them all, there's no possible way to have played every he with a Mori. That said, not every killer likes using Mori's in the first place.
All in all, you sound like someone that's had a bad run of games not going well, which indicates a need for more practice and/or patience. Just my opinion.
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Generalize me all you want, doesn't justify Mori's. (INCREDIBLY weak counter argument btw, I play both sides on red ranks and have clocked in over 1000 hours, so this doesn't just come from a few bad games in a row. Grow up).
I can see there's no point in continuing this discussion further.
Cya.
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Well don't give killers a reason to tunnel you ie bm or toxicity. Imagine only thinking from a survivor POV :(
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You're someone who either doesn't have at least 1k hours on each side (both survivor and killer) or you're just a casual. (I'm not going to lie your comment tells me alot about you) Adrenaline activates end game sure but it also activates when the hatch has been closed and you'll more likely get to end game often since Ruin nerf. (PS it's not that hard to time and press 1 button)
Borrowed Time activates in a killers terror radius, even when you can't hear it and the timer never goes down unless you're just that bad (which most survivors are) Decisive Strike is basically a free second chance as the killer can't pick you up for 60 seconds, (which is 75% of generator completed) only 1 person needs to bring DS and that changes how the game will play out & if you enter a locker it's a guarantee escape.
Mori's can only be activated when you hook a survivor which is harder than it sounds, depends on map, rng and the players skill. Not to mention you must catch them again.
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It has to go along a key nerf...
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Survivors farm eachother and take hits for eachother hit BT in my face so there goes your whole "It's an anti-tunnel perk, just don't camp" point. Adrenaline activates when the hatch it closed and that's not an actual end game (I believe killer "end game" perks don't activate when hatch is closed) and you basically proved basically proved your DS statement wrong.
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How am I supposed to do that when I'm either forced to camp on side of the map due to gen speed or they're farming eachother right in front of me?
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You're not forced to you choose to and if they farm right in front of you hit the farmer
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Just remove/rework the Milky Glass add on, you don't get to leave the match early AND keep the key.
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This made me laugh a lot more than it should.
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I help the key users leave early like they want with a mori though.
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I hope they neither nerf keys nor moris ever get nerfed. I don't see how either of them can be done so without ruining the point of them.
They both dramatically swing the game in one side favor. The main issue is that a lot of offerings were meant to nudge things favorably to one side but because we get no new offering content it's stays as basically a map picker and BP multipler section. Getting rid of moris would be one of the few offerings worth a damn, dooming it to a BP section forevever. Unless some GIGANTIC offering update came out soon after.
The main problem with keys and moris if anything is that you lose game points normally for them, which isn't really fair to either side since neither can do much when they are in play. I don't know how that would bee fixed but it would be fairer if it was.
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Why
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Keys arent that bad because you have to do all 5 gens
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I don't mean to sound rude when I say this: Are you serious right now? A key being used after all 5 gens has almost never happened to me, but a key being used the moment I finally kill someone? All the god damn time. You know how many times I'll go from a 4k down to a 1k because of a key the moment one person is sacrificed? It's utter bs way more than a mori.
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Im just saying it takes some effort to use a key you have to do the corresponding ammount of gens, so mabye they should make it for ebony mories that you have to hook the survivors twice and u get more bps too
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It takes less effort than a mori, you only need your teammates to do a "few" gens and then die off, or they can just die off. You don't need to do anything but hide to use a key.
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But I don't want you to think I don't believe an ebony isn't bs. They are total bull, but a key is much worse. As for an Ivory I think those are perfectly fine tbh.
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I don't even know where the thought that hey man moris are easily countered by good players i once had a legacy team with 2k+ hours at the time i was fairly new and decent on nurse and i had an ebony i used it because they had keys game finished in 2 minutes all of them dead if youre a really bad killer moris might get kinda countered but i go against many bad killers that kill me because i didn't want to waste a pallet and get me out of the game in 13 secodns and the chase was for 3 minutes keys require someone to be dead and 1 gen left but mori hook someone ez 4k and even worse back then you didnt have to hook just instant death
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I love how killer mains are comparing mori's to keys now when originally they were counters to BNPS...
The BNP has been nerfed in to the ground to the point where it makes little to no impact... The mori on the other hand still has a huge impact to the over all result of the game.
Complaining about keys is such a joke at this point... No one ever uses them in solo because they have to find the hatch first as well and corral all the other survivors hoping they'll obey and follow them to the hatch... and trust me, it never works out... too many variables.
But yeah nice try.... no.
The Mori should get a nerf treatment just like the BNP did... make it so the killer can only use it after 2 hooks... 1 is too easy.
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