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NOED nerf compromise OR be nerfed into the ground

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Comments

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Both of these answers are sometimes irrelevant to the question being asked or the thought being provoked here.

    I don't think discussing noed is getting anywhere. I think it will get nerfed bit by bit but I swear once someone mentions noed people think we want to listen to a full blown rant about something which wasn't asked.

  • LexTalionis
    LexTalionis Member Posts: 135

    "Frustrating to go against"


    You've said the magic words! Devs will be sure to make NOED just as worthless as Ruin is now next patch.

    Get real, and just do totems. Lazy survivor.

  • orangegoblin
    orangegoblin Member Posts: 120
    edited February 2020

    The thing is, most people get bull headed and will chase a guy till the end of the earth, despite gens popping all around them, time moves fast for these killers, and when the gates open and no one is on death hook, they don't feel either scary, or threatening, just really frustrated because that teabagging flashlighting at every pallet nea got away with it. And the survs that just did gens and didn't even see the killer just had the quickest game of their lives, at least noed makes the game interesting at the end.

    Before others say anything about "killer bad used noed hand yurself" theres no such thing as a bad killer, they're just trying to kill you after all, if you died because your team didn't do bones, or you failed to do totems, or they left you on the hook, thats on them and YOU, not the killer. All the killer wants is to scare and kill people. This IS a game in the Horror genre is it not? Survivor side is all about getting scared, its how most feel when first starting out. If its no longer a Horror Game then we really need To Reconsider Arthas!"

    With Cleansing Totems, BT, decisive, dead-hard (doesn't work because reasons anyway but still) NOED has several hard counters that do mare than just counter 1 perk, and one of them, Cleansing, doesn't require any perks at all, simply cleansing a totem between gens removes its presence from the board and extends the game time by like, 12 seconds.

    Make NOED baseline, put scratch marks on survivors portraits in game so the killer knows whose been hooked and how many times. Give survivors a groovy notification when all totems have been cleansed (a totem count, lit or otherwise, would make other hex perks even more weak, as they will know how many there are) a great example is devour hope, you never know until it gets cleansed and end game screen, or suddenly everyones getting instadown or Janes getting her butt ate by a Wild Hag.

    Give all survivors that cleansed totems a smol end game BP bonus at the end of the match, this makes the second objective of cleansing totems all the more important, and will lessen frustration survivors usually feel about bloodpoint gains. I know SWF will never go away, its simply too much fun, my brother and I try to sandbag eachother all the time for fun, and the messed up thing is, while we are laughing and hollering, the killer is probably frustrated to all hell because even though my bro and I are having a laugh, gens are still getting done and we don't start getting eachother killed till the end game anyway.

    But for the love of god, make it so most killers have no terror radius while outside a chase to give them an edge, its what allows stealth killers to be so unpredictable, so much more fun to play against like Myers, and would make terror radius affecting perks more dynamic as a result.

    Give SWF proximity VC that the Killer can choose to turn off for themselves at their discretion, prevents unwanted toxicity on the Killers behalf, and allows survivors to communicate with each other while in game. If they wanna talk smack while hiding in the hay stack, they'll get Bushwhacked. Simple as that, proximity sounds have been in many video games for years and is not a hard thing to implement.

    Or better yet, give survivors First Person perspective or give them the option to have it, and the ability to press ALT to look behind them. If anyone has played Rust they know what kinda FPS I'm talking about, adds more dynamic and spooks to what is supposed to be a Horror Game, unpredictability is Horror, fps adds that, I would love to have an option to be in first person as survivor, might not be everyone cup of tea, but having the option won't hurt anyone and would add more immersion for people that like that sort of thing.

    A lot of things that really good Horror games have, this game just doesn't, adding options to have them would not hurt people that don't want them, and would make it more fun for those that do.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057
    edited February 2020

    See, while I'm against an actual totem counter, your idea to just have something pop up when all totems have been cleaned is something I can stand behind.

    Also, you suggest giving post-game points to people cleansing.. There's already in-game points for that though, feels a bit redundant, especially considering the +500 points boost totems got not that long ago (or around that, wasn't it like 600 it dulls and 1000 for Hexes?)

    One thing they could do to combine both ideas though.. Make the notification an event score "all totems cleansed! +200" or something, and give another additional 100 to 200 points per totem cleansed for those who actually did the cleansing.

  • JSN_Senpai
    JSN_Senpai Member Posts: 4
    edited May 2020

    Ok ok ok here me out not just saying this because im a surv main I do think if the survs are lazy and don't do totems then noed should still pop ok but her me out....teir1 noed should absolutely NOT do what it does. I think a good idea would to make it RNG based so t1,2,3 would make is so 1,2,3 survivors get affected by it respectively. As a surv main nothing is more frustrating then doing good as a surv running him around for five gens to go down and have the rest of my team go down only to find out he had t1 noed....... That's my opinion

This discussion has been closed.