Boon totems aren’t OP
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Killers have a valid reason to complain,one hex cleansed that’s it,infinite uses of boons and that’s fair,your talking nonsense.🤦♀️
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I think that boon totems should be nerfed a bit. I have spammed boon totems like crazy lately, but being able to re-bless them infinitely is too much (and as has been mentioned, boon totems on maps like The Game and Midwich are busted). They should be done permently when the killer snuffs them, imo.
As a survivor, the uptick in NOED use has changed the calculus for me a bit, though. I have always been a bit of a totem hunter (I run Detective's Hunch a lot), and when the boon totems came along, I was all over it. But recently I have been having to decide between blessing protecting the late game by taking them off the board via cleansing.
I think letting the killer destroy the totem would add another layer of game play, where the killer then needs to weigh their own hexes into their decision to snuff a totem, but if they choose to, it hurts the survivor team as well.
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They aren't OP and can be destroyed in like a second. Yeah, that's fair. I personally don't even feel like they are worth the time to set up. Just better off working on gens instead.
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Not salty at all. It's very true. Sooooooooo many killers will exaggerate things on here.
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Bruh in some map like rpd, the game the totems are unfoundable and so annoying to play against 4 totem at once its orrible to much over power. I had a games that i could 4k but boons ruined it
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I have had a idea that would fix Boons without Nerfing them.....
Each boon Perk only has 3 uses on them so there would be a risk and reward to using them. Meaning CoH will have 3 charges and Shadowstep will have 3 Charges.
Or.....
Boons only have a limited time they can stay active. Let's say 120s before they self snuff out and have to be reapplied. But while your Boon is in place you cant apply it to another location till your old one snuffs out or gets snuffed out by the Killer.
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They are not destroyed by a killer they are just snuffed out and can be reapplied to the totem. If the totems get destroyed by the killer when he snuffs there actually wouldn't be a issue or as many complaints.
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Bro, it's 14secs for a 24m aoe heal that anyone can use.
Thay is not a waste of time at all. Especially if you have it in an area away from the gens. So either the killer wastes his time and pressure chasing you away from the active gens or you hold w and go boon heal up in 16seconds(or less if you have a medkit or bot).
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Lmao I do play killer but nice try.
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Survivor exclusive players do too but yeah I agree. Anyone that plays one side seems to be the people that complain the most.
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I do see some survivors doing this, but the majority seem to be killer players.
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24m isn't a huge area. It's a waste of time when the killer can hear it a mile away and can take it out in like a second. It's better to work on gens
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The perks would have to be buffed in others way if they make this change.
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24m is huge.
Killer still has to go out of his way to look for the totem and then kick it.
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Im not sure wether boons are op or not but what i will say is many survivors are wasting time playing with totems rather than doing gens, surely a positive for killer.
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The dead sea
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You make up that time by making any damage or pressure the killer can make with hits vanish. So if you ever lose them in the chase or have to break off the chase for some reason. Poof there goes that pressure because of medkit heal speed in a 24m radius.
Also absolutely kills the hit n run playstyle.
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24m isn't that big. Survivors have to be pretty close to get any use out of it.
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They aren't. Most survivors just waste time relighting totems instead of doing gens. It really does help the killer.
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Maybe not OP, but they are stupidly low risk/high reward.
Also that's not how you change the meta. You nerf meta perks and buff the bad/average ones so the difference between the strongest and the weakest perk is as small as possible. If you just create another meta perk that is as BS as the current ones, instead of seeing the same 5~6 perks, you'll now see the same 6~7, it doesn't really add build variety.
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survivors do it way more.
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I will just throw some numbers here. A circle of 24m radius has an area of 1808m², and the average map size is 9000~10000m². So a single Boon covers almost 20% of a map. If you consider that every map has a certain parts of it that are never really used (the parts where you usually have Z walls), two Boons can easily cover half of a map.
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Problem is that nerfing (most) survivor meta perks would just collapse the game. If DS were to eat another nerf, tunnelling would just become the de facto best tactic, and being caught once would immediately end the game for the survivor. Same for slugging with UB, and camping with BT.
At this point, if you want to get rid of the meta, both sides need to have their metas become baseline. Inherent DS (Plus: Can be used after each hook, but gets disabled after gen 5), inherent UB (Survivors can pick themselves up by crawling to a gen, fully recovering, and then performing a long standing up animation) and inherent Corrupt Intervention, with a gen kicking buff.
Slow everything down, make matches take longer so it's not as high pressure for either side.
Only problem with this is camping, which is harder to resolve and would, again, completely destroy the game if left unchecked with these slow-down changes.
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DS having 2 chances sounds like something that can easily be abused.
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How? It's incredibly hard to use offensively and requires the killer to just take the bait. The only way you can realistically make it work is if you waste more time than the killer.
Don't tunnel and you will practically never see DS. Don't tunnel and recognise when a survivor is baiting you and you will -never- see DS.
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I could just slug than.
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That's why UB should also be quasi-baseline. Tunnelling should be a lose/lose for the killer.
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why though???
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Because nerfing tunnelling and camping is the only way to create room for gen speed nerfs. If you just slow gens down a ton but don't nerf tunnelling and camping, those tactics become practically guaranteed wins, and if every killer tunnelled/camped without exception, the game would be dead in a week because there's no gameplay left.
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This game won’t die in a week for bad gameplay lol. There’s still no competition.
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Honestly I agree, perks acting as a band aid for game flaws is just bad design imo. Get rid of camping and tunneling, but make gens go slower. Unfortunately I doubt that will ever happen.
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I'm talking about 24m (one boon). It's not a huge area. Of course more than one is going to create a bigger area.
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No way.
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Most teams I've played against/with since the update have at least two boons, sometimes even more. Considering only one is meaningless to the discussion because you can always set up more.
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I haven't seen nearly as many in my games now. Most people seem to be going back to their META perks. I don't believe boon perks are OP (even more than one). They just take way too much time to set up and can be snuffed in like 1 second. It's best to just do gens.
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That's your experience then. Mine is completely different, it's rare to see a game without at least two people using boons. "Most people seem to be going back to their META perks" Like you can't use boons with meta perks. As I said you only need two perk slots to cover half of the map, all the other 14 can be usual meta things.
They don't require that much set up time. Unless you're blessing a hex they take the same amount of time of cleansing.
The "1 second" is only the animation. You're not taking into account searching the boon, sometimes having to drop a chase, and also the pressure the killer may have lost with survivors healing in 8 seconds.
"It's best to just do gens". No, it's better to heal in 8 seconds and then do gens.
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I completely disagree. Boon perks are fine. Working on gens is more important. I can't tell you how many times I've died because my teammates keep blessing totems instead of doing gens. We'll just have to agree to disagree on this.
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That's more a lack of coordination and not knowing how to use the perk. Just like people with BT sometimes think it's a bypass to literally unhook in front of the killer, sometimes survivors with Boons will focus the entire match on them.
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Boons should have a cap on how many times they can be placed on an individual totem, and there should be a timer on how long they stay active for.
I feel like a good starting point for the timer is 80 seconds, and you should be able to bless each individual totem a maximum of two times. With five dull totems, this means they can be blessed up to a total of 10 times. This cap would be universal rather than on a per-player basis, so as to discourage stacking boon perks in a SWF scenario.
This allows boons to remain strong while also acknowledging that the killer doesn't have the luxury of protecting gens, securing hooks AND snuffing out boons.
I know I made a post earlier, but I feel like I was a bit too vague and wanted to expand on that now that I have more time.
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I do use hexes, infact I said i was using thrill and I have even been using a shaman build. Having your hexes be done is good, it means they are wasting time away from the objective. Yeah, if you literally need them to win, then it sucks not being able to be carried anymore, but if you say ghostface isn't affected by CoH that is comical, do you think every single hit is an instadown? Not to mention I've been playing Doctor too and still doing good, it is about capitalizing on wasted time. I'm playing the same game, and like others or OP of the post said, it is about knowing the strengths and weaknesses and improving.
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Honestly....I don't even think Boons should be related to totems at all. They should have had their own object mechanic or been auras. Its like a killer being able to trap item boxes with explosives that insta down survivors.....(although I wouldn't mind something like that) thats not what we have so its not a valid part of the discussion. But I mean if the devs are gonna have chris crossing mechanics why not go all the way....
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This things need to be looked at in all seriousness, the value they bring to the table its way higher than the measly cost of 14 seconds, specially on a team with comunication.
Limite the amount of uses per trial 4 its more than enought per boon per survivor, that woudl still be 16 charges on a full team.
Allow the killer to destroy the totem, that way they arent negated to use it again, they will have however to find a new place.
Add a cooldown after the boon its used, 90/80/70 after placing, that way it also becomes a tactical use if they do it poorly, MANY killer perks have long cooldowns wich make them a valuable rescource, survivors should be put on the same wagon.
Increase the time it takes to apply the boon. 14 seconds its a laguable amount of time, yet survivors love to say its such a "terrible waste of time", so lets make it an actual time waster. 30 seconds per dull totem and 45 for a hex, then they can complain about time constrains.
Any of this changes would make them way more fair not to mention a tactical choice
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Literally delete this stupidity
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You know I heard about this well known fact that everyone has an opinion and disagreements are fine as long as you have a reasonable debate with them. I think it’s very good to have that mindset and I totally recommend it.
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I wouldn’t mind a cooldown tbh.
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There is no reasonable debate with someone who thinks infinite-use triple-botany self-care for all 4 survivors along with free lucky break to be placed at the strongest loops is in any way balanced. Just stop.
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I literally said COH should be toned down a bit but I guess you disregard that because you’re killer main ego wants to take over the debate.
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Lolol don't trash-talk me when you can't even use the right "your."
Also, if you cared to read, you'd notice that COH wasn't the only perk I mentioned
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I like how you don’t know what to say so you try correcting my grammar to justify your side.
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...*literally ignores my 2nd paragraph in order to cling to their narrative*
Bye bye, you're hilarious
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