Is Tiffany smoking in lobby a good message to portray in a game?
Currently, in the lobby animation, Tiffany smokes a cigarette.
Now, in the game we changed a Skull Merchant add-on because it was causing phobia of holes to who had it.
We removed the "Dusty Noose" offering of Dead Dawg Saloon replacing it with a new image and name: "Shattered Bottle".
We did this for a good cause, even if Dbd is a horror game.
Should we allow Tiffany to smoke in the lobby like that? Such an explicit message? Someone could interpret/take this as an encouragement to smoking, even if the intent is not that.
The judgement is your.
(making the point of the post explicit: the game needs a CONSISTENT "internal philosophy" in all its aspects)