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Is Tiffany smoking in lobby a good message to portray in a game?

Leonardo1ita
Leonardo1ita Member Posts: 2,317
edited November 2023 in Feedback and Suggestions

Currently, in the lobby animation, Tiffany smokes a cigarette.

Now, in the game we changed a Skull Merchant add-on because it was causing phobia of holes to who had it.

We removed the "Dusty Noose" offering of Dead Dawg Saloon replacing it with a new image and name: "Shattered Bottle".

We did this for a good cause, even if Dbd is a horror game.

Should we allow Tiffany to smoke in the lobby like that? Such an explicit message? Someone could interpret/take this as an encouragement to smoking, even if the intent is not that.

The judgement is your.

(making the point of the post explicit: the game needs a CONSISTENT "internal philosophy" in all its aspects)

Post edited by EQWashu on

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