When will survivors get good news?
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True. A good rule of thumb is that is someone plays one side almost exclusively, they are going to cry about how hard that side has it. This is because they only have half a perspective.
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No. Survivors who do a decent job are always winning and losing. The other day, there was a live clipp in which three survivors survived against the singularity, and since both the killer and the survivors were all good, it was a close battle, but in the end the killer was at a disadvantage.
The match is always won or lost as long as the survivor does what needs to be done. Even if you often lose a little, if you work hard, you won't keep losing.
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Reworked borgo got MORE potential pallets, reworked garden had literally 1 thing that was good changed about it and even then its still a nightmare, gas heaven and blood lodge got their fillers placed basically perfectly for chaining, mothers dwelling (rightfully slow) got reduced in size etc. Also yeah removal of hook grabs were huge along side with anti face camp not to mention flashlights got changed to be brain dead easy to time at the cost of macros....
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Survivors shouldn't expect good news because devs literally said they want to sacrifice balance for role-playing a horror fantasy. They think that when survivors die most games it makes the game more fun for them because killers feel more scary or something.
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How can you say the game pre-6.1 was survivor sided when the average kill rate was 53%? That means it was close to balanced and slightly killer sided. Here you can see the devs boasted about increasing the kill rate from 53% to 61% after 6.1. There were more than a thousand comments and I didn't see any survivor main happy about this change. Many just quit the game.
https://old.reddit.com/r/deadbydaylight/comments/xez20h/stats_610_in_review/
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More like they took your gun and gave both and your opponent a knife and then you complain they got an upgrade and you got a downgrade.
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I dont deny survivors were alot more powerful back then, and it should be nerfed. Though Killers would not stop tunneling with 90% killrate, the killers' strength & the ability to tunnel is not pick one of the two options. So keep buffing killers will not change the tunneling part except Devs really get rid of it.
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Yes please, continue. But before, lets talk about those points you made.
- Basekit BT is great! a needed and strong survivor buff. One of the very view they ever got.
- Anti 3 gen is meaningless. Nobody reaches 8+ regressions on a single gen, but those extra 2,5% on a kick actually matters. Not even mentioning the anti gen tap.
- OTR is pretty useless, thanks to the amazing Basekit BT! Because of that, nobody really runs it.
- DS is simply not that great, thats why it will most likely be buffed.
- REally? Pallets over pallets, ha? The average i counted so far is 12-13. And from those we can ignore a good 20-25% of it since they are not even playable.
- The game is a map with many pallets. But it is also an indoor map with 2 layers. Both favours killer. Game is one of the dealiest maps in DBD. NL ty.
- Buckle up / For the people is a bullshit combo that needs to be nerfed. I agree with you.
- Deja vu cuts off 5 seconds on repairing a full generator. Thats not exactly a lot. Compare it with Pain Wes which simply shreds 30 Seconds of a gen with a single hit. Even if i do all 5 generators , Deja vu hardly even counters that one single PR hit. Its that weak.
- Adre. Good perk but not more.
- Hook grabs? We are really talking about hook grabs? How about Endgame colaps or closing hatch? Thats a million times better then freekin hook grabs LOL. But okay.
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Basekit bt is 10s of endurance which you just wait out. Killer got 10s gen time increase.
We got 3 gen nerf cause Knight and Skullmerchants couldn't just move on. Now killer has kick regression doubled and gen tap nerf/mini ruin.
OTR is a boring/worse version of ds and so not enough people run it. Think huntress and pyramid head bypassing endurance off hook.
Ds is weak against everyone but Trapper being 3s stun.
What strong Maps? Shattered Square? Toba Landing? Maybe Garden of Joy.
I don't got bu+ftp, cause I'm not losing a health state for a teammate with 50hrs.
It took players 3 months after Deja vu got buffed for it to gain popularity.. its 6% is nothing if I miss a skillcheck. Visionary is better. People just like seeing yellow bar.
Adrenaline has been in Dbd since day one.
I got a screen/ hud that tells me my teammates are searching chests instead of doing gens. The only buff was seeing who's being chased by the killer.
Hook grap were silly. It made sense to be in the game realistically speaking but killers abused this every match creating the opposite effect. I didn't mind it tho.
Please, continue.
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Do not hold your breath for anything resembling good news for survivor in the near future.
The trend over the last few years has been nerfs to every item and most survivor perks overall. Mechanics have been removed such as Moris, hook grabs, gen tapping, burning killers, tiles have been dumbed down, loops have been shortened, mouse 1 holding has been greatly increased overall(most boring part of the game) interactions with the killer has been lowered overall.
Less hype plays, less epic moments more hand holding mechanics that play the game for you like anti camp, anti tunnel. I imagine an auto loop button and auto chase button is on the cards
I'll give them props for the HUD addition though.
More killer buffs are on the way next patch.
The long term trend is survivor fun heading downwards. The trend is your friend.
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1. Basekit BT (metaperk at base) + 10s 10% Haste
2. Anti 3-gen mechanic
3. Off the Record meta perk
4. Hook grabs removed
5. Anti facecamp system
6.HUD which shows you lots of stuff
7. Buckle Up + For the People
8. Deja Vu, Reassurance, enjoyed a nice self heal Boon for a while
9. SWF still untouched
10. DS buff coming next mid chapter
Few examples. It's not the big bad OP killer getting candy, you also got some candy. Enjoy the game getting healthier instead of whining
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1- Doesn't do anything because smart killers just wait 5 seconds out
2- Doesn't do anything in normal games except when the killer is holding a 3-gen on purpose
3- With basekit BT basically hinders the perk useless, and it means you are getting tunneled which is already something really strong that the killer can do basekit
4- DS? I figure this post is a joke now, but let's continue
5- Strong maps? reality: many maps getting nerfed, Coldwind is one, if not, the most killer sided map in the game as of right now
6- The game is pallet city, however, break all pallets and there's what left? Also, any DBD expert will agree The Game is killer sided
7- Bound to be nerfed soon
8- Killer mains are already crying over this perk, I won't be surprised if a nerf is coming
9- A nerf is already coming
10- The only good thing that survivors got for the past couple of years, and it's just a QOL for solo queue
11- Yes please, continue
Hook grabs doesn't change much, you can still down the survivor performing the rescue. If you are too late if Dead Hard hits or if they are running Mettle of Man, well, unlucky
Post edited by EQWashu on5 -
The solo queue kill rate is 60%, which is exactly where the devs want it to be. That means on average, survivors are escaping 40% of the time. If you play with friends on comms, your escape rate is even higher - closer to 50%. Escaping is supposed to be difficult and not guaranteed. That's why the target rate is 40% which is still almost half of your matches. Not sure what else is going to make you happy. Is the killer supposed to be the punching bag instead? Seems like that's the only thing that would make some players happy.
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It's the killers job to defend gens. If gens aren't done 30 minutes in, the killer has done their job and should win. They uoght to have fixed 3 gen games by progressing endgame collapse anytime no one was on a gen at 1 gen left.
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Sure. If SM manages to hold the gens for half an hour against a solo team then she definitely earned that win.
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The good news is that you will have a quick journey to the Entity.
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They may have all of this but these are things mainly SWF can take advantage of
99% of the time when theres a complaint from the Survivor side it stems from Solo Q, which has been by far the worst experience you can have playing this game as it is truly the lowest of lows.
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Do you think most survivor players would prefer a 60% kill rate or a balanced 50% kill rate like it used to be? Who is this 60% kill rate supposed to benefit?
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I play both sides equally, one side makes me hate playing the game and the other side is easy so easy it is boring. The easy side is killer, I don't tunnel, because you don't need to unless you want too. Tunneling isn't fun and takes any thrill of the game away. That said Killers if they have any game sense or map pressure do not have to try at all unless they're against a swf.
Most games there is 1 good survivor a meh survivor and 2 potatoes hiding in the corner because the game is so brutal for survivor they don't know what to do.
I'm tired of bs posts like yours and the one you quoted. Anyone who plays both sides knows survivor is absolutely miserable unless you have a swf. If your playing soloq which most of us do its not even close to being a good time.
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Well, obviously survivors would want to escape more often, so I'm going to go with the 50% kill rate. Why don't we just make it 100% for maximum survivor fun?
"Who is this 60% kill rate supposed to benefit?" - I swear, so many people forget that there are also real people behind a monitor on the killer side who would also like to enjoy the game.
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Every day is the best day of a survivor's life in the current meta.
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No, if we don't survive soloQ, it's usually because someone else made a fatal mistake.
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Crazy how I relate to this story in the opposite direction. Survivor is either easy going, or if I get destroyed I get into another game and try again pretty quickly. With killer, if it's a bad game or a coordinated SWF you're stuck with it until the match ends.
Especially if you play a killer who has NO map pressure in their kit. And if they do get map pressure? Endless complaints at endgame. I was once told I was the worst Slinger player because I kept downing people in a corner between 4 generators because they refused to leave that area.
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Why are we pretending the anti-3-gen mechanic isn't a huge deal? Do you play killer? Do you run a generator perk like surge, pop, or eruption? If so, then you probably see it every game. Regular kicks combined with Surge downs means you hit the limit a LOT. Survivors are always gonna come back to the gen they made the most progress on, it's not really avoidable.
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That's...yeah...:|
The only scaring that accomplishes is scaring people away from playing due to getting so frustrated.
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If by "good" you mean "OP" like old DH, COH, and MFT then hopefully never.
If that's the bar for "good news" then it's too high.
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