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Revert Thrill of the Hunt as soon as you can

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Comments

  • LordGlint
    LordGlint Member Posts: 8,572

    Totems in general are RNG. The totems COULD be well hidden or could be right next to a gen. You MIGHT find ruin right away, or it might be haunted ground. If we're talking totem RNG in general, I don't really know what you could change about it.

  • BlackRose89
    BlackRose89 Member Posts: 477

    Personally, I wouldn't mind them walking this back… I'd rather have the extra bp over a buff thrill anyway. That's just me tho…honestly wish devs stop removing bp bonuses from perks. I still missed old BBQ and getting extra bp from hooking a new survivor.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 486

    I think Thrill as a totem protection perk CAN stay, it certainly needs something because otherwise it's sort of useless and making it stronger isn't an issue. I just think not this strong. 14% is a little absurd, I think 10-12% would be fine. That way when stacked with other totem protecting perks like Undying or Dominance, it's not so terribly strong as to make cleansing take 47 seconds.

  • Juchu
    Juchu Member Posts: 3

    Everyone saying use counterforce please for the love of god play solo Q and see how little it helps especially with Undying. It has been endless Thrill/Pento/Undying/Devour. Since totems don't save progress the worst is sitting there for 40 seconds almost about to break it and doctor does his aoe.

    This is really a completely unfun build combo to play against when playing SoloQ. You can basically see devour coming and can't do anything about it.

  • BlackRose89
    BlackRose89 Member Posts: 477

    I do think 11% or 12% would be completely fair honestly as well. Do think 14% is little overkill honestly.

  • RFSa09
    RFSa09 Member Posts: 839

    I do think Thrill is overtuned, but you just showed that counterforce in fact counters it by reducing drastically the timer 🤷‍♂️ specially after the first totem, 14 to 22 seconds is noticeable, but it's much much faster than not using it

  • Matherios
    Matherios Member Posts: 22

    I like that you guys are complaining about nerfing thrill of the hunt but you are still genrushing the whole game (which is the most optimal thing to do) while the killer can't tunnel (which is the most optimal thing to do) because of ds/dh/otr/stb.
    Man stop crying about nerfing the killer because u need to get carried by perks and bad balancing of the game.

  • TWS001
    TWS001 Member Posts: 217

    I've not played a game yet where the totems have been cleansed even with Counterforce in my build every game and have faced it a lot now.

    I'm thinking the only real way to beat it is to do the gens as quickly as possible before they get the 5 stacks of Devour, which has worked once with a 3 man out and got to 1 or 2 gens left a couple of times. In solo queue this needs several long chases whilst hoping the killer keeps chasing someone that can evade them for a decent length of time and the other survivors sticking to gens. Solo queue being solo queue this rarely happens!