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Looking Back At Patch 6.1.0 ~ Was The "Massive Meta Shake-Up" A Disaster?

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Comments

  • Reinami
    Reinami Member Posts: 5,638
    edited December 21

    On the killer side i'd like to see the gen kick perks be buffed back up. With the 3-gen system in place those perks would be far less oppressive today than they were back then.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,438

    Game became a ######### bore after that patch, so yeah.

  • Equinox_One
    Equinox_One Member Posts: 230

    Some. Eruption shouldn't double dip the charges and Surge might need a numbers bump as it eats charges too.

    Otherwise regression is in a good place overall. DMS+PR might be a tiny bit too good still and Grim probably needs a rework as it's a snowball machine.

    Game was way worse before.

    Yes, we need more perk variety but it was so much worse before.

    Killer no longer felt like a sandbag for SWFs and survivor felt a bit less binary between 'we escaped with 2 hooks' and 'we got murdered by a Nurse at 5gens' which was very much what it was like before.

  • ArkInk
    ArkInk Member Posts: 760
    edited December 24

    It's kind of hard for me to articulate exactly how I feel regarding this topic. I much prefer how the game currently works over pre 6.1 DBD, but the casual and more fun natured vibe people approached the game with was much more easygoing than it is now.

    I still have plenty of fun with the game, don't get me wrong, it just feels like some people act as if BHVR is forcing them to play 3 hours a day every day and then project that burnout they get from playing on others.

    Post edited by ArkInk on
  • DyingWish92
    DyingWish92 Member Posts: 794

    Dead Hard "for distance" was finally obliterated so I personally think it's the best update ever until the recent Myers changes.

  • KerJuice
    KerJuice Member Posts: 1,920

    Yes, it was a disaster. Perks were nerfed to the point that they were no longer being used. That’s not good. It would’ve been healthier for the game to buff unpopular perks to the level of Meta perks. That would’ve created variety. Take Territorial Imperative for example, it’s probably the least used perk in the game let alone on killer. Instead of nerfing say a gen defense perk, buff TI to a level where Killers will want to play with it and get value from it. What bothered me most were changes to some of my favorite perks that weren’t even Meta, nor did players complain about (Dark Sense was one of them).

  • Equinox_One
    Equinox_One Member Posts: 230

    Eh, some of this is right, most of this is well off the mark.

    • IW is just a problem perk and needs a rework. It's the reason I just cannot play Spirit anymore.
    • Ruin was absolutely needed. It got overnerfed, sure - but this thing was a nightmare if it spawned in a weird spot.
    • DS was a dumb nerf, partially reverted. 5 seconds back then…are the exact same as now. What? Time doesn't work like that.
    • Self care was absolutely overnerfed.

    It took the game into a few weird spaces but I think we're now in a decent spot - mostly. Slugging is getting a look, I really hope the devs finally fix the tricks to avoid AFK crows and do something about hiders.

    On the other hand, the way they handled Skull Merchant may be one of the pettiest, most meanspirited things the devs have ever done and I'm still pretty annoyed about it, especially with Mandy basically gloating about it on a stream.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    No, 5 seconds nowadays are not the same as back then. Back then Killers were weaker, maps were more survivor-sided. 5 seconds were more valuable a few years ago.

  • Equinox_One
    Equinox_One Member Posts: 230

    Wouldn't that make 5 seconds more valuable now for survivors?

    I know that I find DS creates a hell of a lot of space still. Very rarely do I get caught after using it unless I make a mistake or they're on Blight or Nurse.