http://dbd.game/killswitch
Flashbangs need to be killswitched and the hitboxes reworked.
So, I recently had a game where this happened: (Sorry for the youtube embed, I tried uploading it directly but MP4 or mov files are not allowed on the forums)
I rewatched this multiple times including in slow motion to get the details right. First of all, the flashbang did not make a sound. A flashbang dropping is supposed to make two noises, the flahbang dropping and the survivor grunting. The flashbang drop noise did not play at all, and while Sable did technically grunt, it was a pain grunt not a flashbang grunt. I only noticed it because I had Awakend Awareness. I even managed to react by turning and walking away from it. But it still blinded me.
Now, lets talk about what happened:
Sable dropped the Flashbang here
And I got blinded here
So Sable dropped the flashbang in the yellow area somewhere (couldn't find the model on the ground, but that was where she was standing), and by the time I got blinded I was in the green facing the wall.
But it still somehow blinded me. A low ping huntress or bubba usually can't even land hits like that. But flashbangs working like this at perfect ping, and without the audio hint, blinding someone from behind is perfectly intentional. I wasn't on top of the flashbang, I was past it AND I looked away from it. But because the flashbang was bugged to give me less time to react (would be no time to react if I didn't have my perk) AND because the light pillars have way too big hitboxes AND because BHVR decided that the flash hitbox even remotely touching the back of the killers hitbox is actually enough for a blind, it ended up blinding me.
Wereelks low audio got fixed after a week and the hitboxes of trappers trap are so small that, unless you trap a doorway, survivors can usually squeeze past it. But this is completely good and fine forever?
Imagine if they made it so that you can't hear Blights sound when rushing, unless he is in the direct center of your line of sight, and so that if you are anywhere within a 3 meter radius of Blight when he swings he automatically hits you. This is practically how flashbangs "function" right now.
Flashbangs need to be killswitched until the fact that their audio is bugged is fixed. If we look at unofficial community stats from Nightlight we see that their useage rate spiked when it came out they are bugged like this. Many people using that are intentionally using exploits (which was months after the buff, so its not related to that). And when they do come back with the bug fixed you need to take a look at the hitboxes.
Comments
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Im not a super big fan of having Flashbangs continuing to be useable when it is clearly bugged. Technically using flashbang in the way that is uncounterable is an exploit the devs are trying to fix.
One question I think is worth asking is: How bad does something have to be bugged to warrant being killswitched, beyond the obvious extremes?
I am actually curious as to if abusing flashbang by throwing it inside of the killer to make it uncounterable is reportable. Technically it is an exploit. If a mod or Mandy could provide some clarity on this I would appreciate it.1 -
I don't see how flashbangs are any different from killer hits and killer power jank like nemesis not playing the animation or sound sometimes when he readies his power? Hits in general in this game are desynced/read badly and feel bad, it's probably a networking thing.
It just needs a fix to the dropping sound but I think that's a DBD wide thing atm, if you watch Hens' video he talks about how sound just doesnt play through some walls etc.0 -
not really. I never seen Nemesis have no sound, they fixed wereelk after a week, chucky was sound bugged but they also fixed that, etc.. I can always perfectly hear Bubba or Nurse even if they are far away and even on maps like the game or midwich. This is an issue specific to flashbangs. Jank hits are also very rare and if you constantly get them, then that might be your personal connection.
Also, I am so tired of people pulling this. Hens has thousands of videos. I searched "Hens glitch dbd", "Hens sound glitch", etc… Nothing. If you actually wanted me to examine the evidence, you would provide the full title or give me a link to the video, instead of vaguely alluding to this video that supposedly exists.
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it's actually in the bug report forums accepted rn, it's mainly nemesis and Dracula had it at launch too but that was fixed quickly.
And no Jank hits happen really often, it's just a thing with DBD it's not always consistent and this applies to flashbangs/flashlights/pallets/head on also.
No sorry it's the one about the health of DBD needing to be addressed before FNAF's chapter, the one getting ALOT of traction rn, interesting what the QoL initiative seems to be tackling.
So I'd not be surprised if the sound issue related to flashbang will be in those 2 phases, I'm just trying to help, flashbang doesn't need disabled, both sides deal with these glitches.0


