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BHVR need more game designer. Because BHVR is lacking creativity.

Introduction

BHVR should hire more people for Game Design if they keep resorting to these easy methods and can't come up with fresh ideas.

I won’t ask for licensed DLC content because I understand that with licensed characters, making adjustments is difficult as it requires approval and input from many parties, especially the license holders themselves.

So, I’ll focus on Original Survivors and Killers.

I feel exhausted every time I read patch notes, reworks, or the abilities of new killers, which seem like just a mix of the powers of previous killers, creating a new killer without much creativity, resulting in repetition (and players' expectations are gradually decreasing). Especially FNAF, which is coming this summer. I honestly have no expectations at all because of the simple killer ability design from BHVR over the past couple of years.

Explanation

I really don't want to say this, but it feels like the Dead by Daylight devs are getting lazier and lazier. For example, perks are just taking abilities from existing perks and changing the usage conditions, and then calling it a new perk. Like Moment of Glory (Trevor) and Second Wind (Steve), the abilities are the same, but just with different conditions, and suddenly it’s a new perk. Or Fire Up (The Nightmare) and Forever Entwined (The Ghoul), the abilities are the same, but the conditions are different. Eyes of Belmont (Trevor) is basically Dark Sense, but dev add the ability of Lethal Pursuer (Nemesis) in Eyes of Belmont, Aura being revealed to you for +2 seconds added in, and now it’s a new perk.

The Dark Lord

The Dark Lord is essentially a combination of The Good Guy (WOLF FORM), a short range dash attack, + The Executioner (VAMPIRE FORM)’s skill that can attack through objects, and + The Dredge (BAT FORM), where instead of teleporting to lockers, it teleports to windows and pallets.

The Houndmaster

The Houndmaster, which is similar to The Deathslinger with a speed of 4.6, and we can control the direction of the bullets (but replacing the bullets with dogs). The only slightly creative aspect is the Search Ability. But that's about it.

The Unknown

The Unknown's gameplay is similar to The Artist. The only difference is that The Artist's Birds of Torment shoots in a straight line and has a long range, while UVX of The Unknown shoots as a ball that curves according to physics. But the principle is the same: the first attack causes a debuff status, and subsequent attacks while the debuff is still active will cause injury. The difference is that The Unknown can place a decoy to teleport.

For me, the most creative Killers in DBDL are The Singularity and Sadako. After that, there hasn’t been much creativity.

To BHVR & DEV

I don’t want to say it, but I think the BHVR devs should look at the killers in IdentityV and see how creative their killers are.

Galatea Claude: Chessboard attack.

Mad Eyes : It could switch to a top view perspective and create obstacles at various points on the map.

Night Watch : Control the direction of the wind and use it as resistance, making it harder for Survivors to move or pulling Survivors toward you.

The Skull Merchant Design Preview

I still don’t know what Drone Propulsion will be like, but I think The Skull Merchant is losing her identity. According to her cinematic, she should be using drones to track Survivors. I agree that her drones should be able to move, not stay stationary, but I’m not sure what would be the most fitting. For me, if the drones could move randomly like Nemesis's Zombies, it could be a good idea, or have them move within a defined area. But for me, The Skull Merchant in patch 7.3.0 is fine as it is, and there’s no need for any additional adjustments. The problem is the Survivors who are incompetent and lack skill, and the devs keep catering to these players, which ultimately ends up ruining The Skull Merchant.

RED LIGHT, GREEN LIGHT

If I were to put it simply, the new power of The Skull Merchant: RED LIGHT, GREEN LIGHT is essentially the SPECIAL ABILITY: SHOCK THERAPY of The Doctor, just with a much wider range. However, Survivors can still easily counter it.

Finally.

This is just an example; there are many other characters that are really creative. It might not be entirely fair to compare DBDL with IdentityV because IdenV has detailed passive abilities and status effects for characters, which DBDL lacks. But it’s undeniable that the Killers in IdenV are very creative. Meanwhile, the Killers in DBDL right now feel repetitive, just mixing old characters together to create new ones. This also applies to the Perks for both Killers and Survivors, which feel repetitive, as if they’re running out of ideas.

I won’t criticize the licensed DLC, but at the very least, I’d like to see the devs pay more attention to Original Characters, to make things more diverse and creative.