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Please Do Something About Killer Item Spawns Being Moved by Chests.

YayC
YayC Member Posts: 212

The Issue Explained

This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are being spawned in through certain offerings, it is making certain killer items which rely on being spawned by generators, spawn in places nowhere near the generators actively making certain killers almost entirely powerless for the match or removing 50% of their power and making survivors interaction with these items incredibly difficult.

The killers who have interactive items that need to be by generators such as Sadako to push condemn, Xenomorph/Alien to pressure generators AND for survivors to reliably get the turrets to break him out of power, end up having their TV's/Turret Stations spawning great distances away from generators. Below I've created a video showcasing just how egregious this issue can get with these killers:

Most recently now Springtrap is also affected by this where his doors are being spawned edge map in places that are completely useless for both Springtrap and survivors. They are too far to ever reliably be used to spot Springtrap using the cameras and they are too far to reliably pressure certain areas of the map.

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The door beside me and the door in the distance infront will be useless for the entire match.

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The door off in the distance is so far aware from main that there is never a reason to use it.

Screenshot 2025-06-01 183046.png

Here is is on Xenomorph spawning 3 turrets right next to one another rather than being meaningfully spread out.

Why this is Such a Problem

This is a major design flaw because now we have situations where you simply lose the match based on offerings you can't predict in the lobby. It also means any event where the event offering spawns in chests like the recent winter event and the last anniversary event become borderline unplayable for these killers and in the case of the anniversary offering, it repeatedly shows up after the anniversary because people are using it for bloodpoints not spawning in extra chests.

Simultaneously, in the case of Xenomorph and Springtrap, the survivors interactions with the killer powers become exceedingly frustrating since you either need to go out your way to get a turret to the parts of the map where tunnels haven't spawned or you just can't use multiple cameras/doors for traversal around the map and to spot Springtrap.

I previously reported this as a bug and then it was said to not be a bug and intentional design, then the whole post was ignored despite many of us expressing our concerns with the problems this mechanic caused. So, here I am pleading on behalf of all players that this finally be addressed because it's actively gotten worse with the recent PTB with offering changes since in the PTB, the coin offerings are now secret we won't even be able to tell when a survivor brings in these offerings.

How We Attempted to Fix the Issue

We had 2 ways to try and deal with this problem

  • We could force close the game when multiple offerings that spawned in more chests were used so we actually had a power. Something that should never under any circumstances be something a player needs to worry about doing.
  • We could run the cut coin to remove 2 chests from play. However, the cut coin method only worked if survivors also didn't bring in offerings to spawn in more chests.

Killers ability to play the game and likewise, survivors interaction with killer powers under no circumstances should ever be held hostage because of offerings not being ran for this purpose. This is a mechanic that simply shouldn't exist in any capacity because it does nothing to improve the game. Losing a match before you've even loaded in isn't fun to play, nor is it fun to play against. Imagine if the next anniversary offering rendered a meta perk like decisive completely useless, it wouldn't be justifiable but for some reason it rendering a killers entire gameplay loop useless is supposedly fine?

Potential Fixes

The best way to fix it would be to make killer items spawn in first during map generation so they take priority. That way if killer needs their power to spawn near generators to be useful and for survivors to reliably interact with it, it actually happens. This would be the best solution because now chests and chest builds can be used against and on these killers while not needing to rework maps and such (you would need to make an exception for the basement). However I've got some other potential fixes.

  • Make the cut coin offering work like the new shroud offering. Instead of just removing 2 chests, add a secondary condition that ignores all chest spawn effects from perks/offerings and then remove 2 chests. This way players using event items for bloodpoints keep the bloodpoints while killers can remove the chest effects no matter how many are used. This puts this offering in line with Sacrificial Wards and the new Shroud offerings.
  • Add more spawns into the map with a minimum 2 spawns in a 24m radius of generators and put a limit on how close 2 chests can spawn beside each other. This way there will always be a spot for killer items by generators should the killer need it.
  • Add in specific spawns for killer items. This way chests cannot displace killer spawns no matter what because they don't share the same spawns.

Final Thoughts

Please BHVR, address this issue. This is a mechanic that is now affecting 3 licensed killers including the most hyped killer in this games history, we pay real money for these killers and we should be allowed to play them on an even playing field no matter what map/offering is being ran. We should be allowed to participate in events without worry that half our power is going to be completely useless and survivors shouldn't need to take 30 second detours with Turrets to be able to use them in more than 1/4 of the map. Please address this problem. Thank you.

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Comments

  • clemon
    clemon Member Posts: 1

    Look from the realistic POV this thing is not gonna get changed even though it should. BHVR has already spoken and they don't recognize it as a bug. Okay fair enough you acknowledged this in the post but I sincerely doubt that calling it an issue instead of a bug is gonna change anything; BHVR is not gonna play with semantics - at the end of the day it's us the community asking the company to do something in our favor (all of us for a change, not just 1 side) unfortunately we already got an answer and it's a no sadly.

    I don't want to say here that the whole post is pointless but this is kinda doing the same thing again isn't it. History has taught us that going for the big one (fixing this issue) didn't work so maybe this time we should go for something smaller? Like asking BHVR to at least acknowledge it is an issue for every player involved and then see where we can go from there. Maybe we can get ingame info about the whole issue so the new players aren't caught off guard by it? I mean it's ultimately a band aid fix and even that is stretching it but at least it would be something compared to the total disregard of the issue from the previous attempt.

    Now I hope that I'm wrong and this time it's gonna be successful because it's the biggest collab in the game's history that's affected by that issue. If not then well here's my idea for attempt 3 in the future.

  • mightymaltim
    mightymaltim Member Posts: 13

    I would also appreciate this change. This isn't only a negative effect on certain killers. It makes others stronger because survivors are the ones who want access to killer props as their form of counter play. Singularity and Freddy come to mind. Survivors are the ones who need to collect EMPs or grab alarm clocks. The fact that something as innocuous as extra chests from offerings can buff certain killers while nerfing others just doesn't feel right from a gameplay perspective.

    I periodically play Sadako and I am looking forward to playing Springtrap, but if the Anniversary offering is going to add chests like last year's offering did, it's going to severely downgrade the most interactive element of Springtrap's power making him much less interesting to play as or against. I know you have been working very hard up to this release but this feels like a simple fix that could drastically improve the reception of his debut.

    If it's not as simple of a fix as it seems, could we please hear why? You guys have been much better about communicating with the player base lately and I think an official statement on this issue before the next update would be greatly appreciated.

  • firstly
    firstly Member Posts: 2

    I can already imagine how behavior will address this post. They are going to and will surely ignore it like you ignore your veggies!

    They be like, hmmmmmm, these killer item spawn mechanics have a problem? Chests take precedence over them? Killer items spawn away from objective? Soooo, survivors can easily pressure objectives? Killers' suffering? Ooh that's wonderful news! That's Beethoven symphony to my ears! Don't worry dear survivors, these killer items can't do any harm to you while bhvr dogsh game design is still in place. We will protect you! With the power of three (chests), we banish thee, you bloodlusty human killing blood spilling always tunneling proxy camping gen defending dbd downloading evil monsters!!! Go play other killers you sorry pieces of maggots! Game is working as in 10 did and stop complaining mkay 😒😒

  • Evstar3103
    Evstar3103 Member Posts: 1

    having it be a necessity to bring cut coin and even then potentially being screwed is just so demoralising especially given i really want to play springtrap and if this year’s offering also gives chest spawns for a solid month or 2 the power will be nerfed

  • FurtuneFrank
    FurtuneFrank Member Posts: 1

    As someone who enjoys playing sadako and xeno, this really feels like it would be bad for those who enjoy these killers.

  • krazy_ivan
    krazy_ivan Member Posts: 158

    I'm grateful there are some in this community that care enough to make necessary and detailed suggestions like this one, thank you so much!

  • Vanessel
    Vanessel Member Posts: 2

    This. This is exactly why BHVR doesnt deserve the "Labour of Love" award. Nothing against the comunity managers. Yall to a great job with youtube and this forum but the Dev team and team managers over there are incredibly incompetent when it comes to basic game desinge. This is a issue that should have been fixed YEARS ago when it first arose. And its not like its a small bug with some lighting issues or a certail vault being bugged (shattered square caugh caugh) that can be ignored for a little in favour of bigger bugs. This is something that can break entire Killer powers AND the power of your biggest IP yet making it incredibly unfun to play for both sides. This has to be adressed IMMEDIATLY otherwise I can see people not playing more than they otherwise would because the power of Springtrap is partly unuseable. And frankly saying this is "Not a bug" is just spitting in the players faces and insulting our inteligence. Do better BHVR.