http://dbd.game/killswitch
Please Do Something About Killer Item Spawns Being Moved by Chests.
The Issue Explained
This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are being spawned in through certain offerings, it is making certain killer items which rely on being spawned by generators, spawn in places nowhere near the generators actively making certain killers almost entirely powerless for the match or removing 50% of their power and making survivors interaction with these items incredibly difficult.
The killers who have interactive items that need to be by generators such as Sadako to push condemn, Xenomorph/Alien to pressure generators AND for survivors to reliably get the turrets to break him out of power, end up having their TV's/Turret Stations spawning great distances away from generators. Below I've created a video showcasing just how egregious this issue can get with these killers:
Most recently now Springtrap is also affected by this where his doors are being spawned edge map in places that are completely useless for both Springtrap and survivors. They are too far to ever reliably be used to spot Springtrap using the cameras and they are too far to reliably pressure certain areas of the map.
The door beside me and the door in the distance infront will be useless for the entire match.
The door off in the distance is so far aware from main that there is never a reason to use it.
Here is is on Xenomorph spawning 3 turrets right next to one another rather than being meaningfully spread out.
Why this is Such a Problem
This is a major design flaw because now we have situations where you simply lose the match based on offerings you can't predict in the lobby. It also means any event where the event offering spawns in chests like the recent winter event and the last anniversary event become borderline unplayable for these killers and in the case of the anniversary offering, it repeatedly shows up after the anniversary because people are using it for bloodpoints not spawning in extra chests.
Simultaneously, in the case of Xenomorph and Springtrap, the survivors interactions with the killer powers become exceedingly frustrating since you either need to go out your way to get a turret to the parts of the map where tunnels haven't spawned or you just can't use multiple cameras/doors for traversal around the map and to spot Springtrap.
I previously reported this as a bug and then it was said to not be a bug and intentional design, then the whole post was ignored despite many of us expressing our concerns with the problems this mechanic caused. So, here I am pleading on behalf of all players that this finally be addressed because it's actively gotten worse with the recent PTB with offering changes since in the PTB, the coin offerings are now secret we won't even be able to tell when a survivor brings in these offerings.
How We Attempted to Fix the Issue
We had 2 ways to try and deal with this problem
- We could force close the game when multiple offerings that spawned in more chests were used so we actually had a power. Something that should never under any circumstances be something a player needs to worry about doing.
- We could run the cut coin to remove 2 chests from play. However, the cut coin method only worked if survivors also didn't bring in offerings to spawn in more chests.
Killers ability to play the game and likewise, survivors interaction with killer powers under no circumstances should ever be held hostage because of offerings not being ran for this purpose. This is a mechanic that simply shouldn't exist in any capacity because it does nothing to improve the game. Losing a match before you've even loaded in isn't fun to play, nor is it fun to play against. Imagine if the next anniversary offering rendered a meta perk like decisive completely useless, it wouldn't be justifiable but for some reason it rendering a killers entire gameplay loop useless is supposedly fine?
Potential Fixes
The best way to fix it would be to make killer items spawn in first during map generation so they take priority. That way if killer needs their power to spawn near generators to be useful and for survivors to reliably interact with it, it actually happens. This would be the best solution because now chests and chest builds can be used against and on these killers while not needing to rework maps and such (you would need to make an exception for the basement). However I've got some other potential fixes.
- Make the cut coin offering work like the new shroud offering. Instead of just removing 2 chests, add a secondary condition that ignores all chest spawn effects from perks/offerings and then remove 2 chests. This way players using event items for bloodpoints keep the bloodpoints while killers can remove the chest effects no matter how many are used. This puts this offering in line with Sacrificial Wards and the new Shroud offerings.
- Add more spawns into the map with a minimum 2 spawns in a 24m radius of generators and put a limit on how close 2 chests can spawn beside each other. This way there will always be a spot for killer items by generators should the killer need it.
- Add in specific spawns for killer items. This way chests cannot displace killer spawns no matter what because they don't share the same spawns.
Final Thoughts
Please BHVR, address this issue. This is a mechanic that is now affecting 3 licensed killers including the most hyped killer in this games history, we pay real money for these killers and we should be allowed to play them on an even playing field no matter what map/offering is being ran. We should be allowed to participate in events without worry that half our power is going to be completely useless and survivors shouldn't need to take 30 second detours with Turrets to be able to use them in more than 1/4 of the map. Please address this problem. Thank you.
Comments
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This. Please BHVR it makes a lot of otherwise incredibly fun killers extremely unfun, and on some killers (mainly Xeno and the newly added Springtrap) it messes with the mechanics for both sides
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I haven't got much to add that hasn't already been stated. Just that I agree that this issue needs to be changed. I know that more comments always help bring more attention. Please fix this BHVR. I don't even play these Killers much myself, but can understand the frustration this causes.
Post edited by JustThePip on56 -
As a Xenomorph enthusiast i have to agree with op. Making killer items take priority in spawning over chest would significantly improve the gameplay quality of Onryo/Xeno/Springtrap. Lets hope bhvr listens
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Agreed. These are absolute pain. This needs to be changed as it is unacceptable
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Although I don't play these killers, it's unfair that they get punished just for an offering. The new players from the Fnaf collab don't know about this fact, nor it's explained in the game. A solution is necessary
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Agreed 👍
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Bhvr please look at this problem
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Yes I agree. This is a growing issue and completely unfair to Killers that have to rely on that type of movement.
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The solution is as simple as swapping item spawn priorities, takes 5 business minutes.
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I like the idea of killer items having their own spawns that take priority over anything else. Then when you don't have a killer that uses those spots for anything you can have chests there.
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Completely agree with op. However would certainly prefer the first and most obvious solution to any of the others. This issue affecting licensed paid killers only exemplifies how unfair this issue is.
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p100 onryo main here. This is the most frustrating issue in the game right now no joke, and what's more, it has the easiest fix. It's insane how it affects FNAF chapter as well and yet nothing is being done about it.
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well let's hope they can fix it quickly since not a lot of killers have this issue, and it shouldn't interfer with anything else i hope
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This definitely needs to be addressed, I don't know how much longer Behavior can ignore this because it's affecting killers to actually being able to play the game.
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Bhvr please fix this, it makes no sense for it to work this way
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Bhvr please by god sake fix this.
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I felt like a I should had a comment, but I wasn’t sure what to add so here’s a a cute picture of a squirrel
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This post needs to be brought to their attention. It's ridiculous that a mechanic next to nobody interacts with is taking priority over something that has to be interacted with, AND it makes these killers less consistent.
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so something I’ve begun doing since this apparently isn’t a bug is running builds for singularity and wesker that spawn an additional 3 chests (offering + hoarder) this has made it so the spawn locations of these critical counterplay items are far away from generators or sometimes in the corner of maps, I’ve even had 2-3 emp’s spawn next to each other so far from generators that the survivors basically never used them or when they did only when they were resetting.
The simple fact that I can abuse this at all or even get situations like this often enough to make a viable build from it Is crazy.
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Xenomorph main here. Please fix this. I want to use my 100 anniversary offerings but the chest spawn actively hurts me. I’m not sweaty on killer, but I do like to win while getting a lot of BP (especially for Springtrap)
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Agreed just had a Xenomoprh match actually right now on the map "The Game" and had my tunnel spawns completely messed up. Then took pallet after pallet until I just gave up. It was a miserable experiance not being able to maintain my pressure with my power and remain in crawler mode with no tunnels. Then also not being able to use my tunnels to track and find people and put pressure on generators. I cannot describe the rage this problem induces as I main this killer. Please make the killer item spawns take priority over chest spawns. We just got Springtrap and I want to play him and now he will also suffer from this problem. This is a necessary step for the health game.
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As someone who's first ever main was xenomorph, this issue is deadly to certain playstyles and hurts both sides (survivor especially). Given that Springtrap is the biggest ever licence in the game, I believe it is in BHVR's interest to ensure an issue like this is not one he faces for very long, because this might be a massive moment for future killer licences. Don't let this hurt your reputation.
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This is very frustrating to deal with in game and I would love for this issue to be addressed. Please fix this BHVR.
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As someone coming back to the game after a long break simply because the one killer I've dreamed of being added is finally in the game only to find out that he and many other killers are being essentially nerfed in such a broken and unfun manner is genuinely disappointing and actively makes me reconsider even coming back as it isn't due to the players fault, but the devs themselves, BHVR, please due something to correct this as this can be nails in coffins for many players, both killer and survivors as it seems killers with a benefit of having their power at the edges and far off corners of the map can also abuse this oversight.
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The idea that a killer's power can be nerfed that hard by Survivors is quite literally counterintuitive to the game's design.
The hook offerings were the same before they were changed to simply increase the distabce between them, I don't know why something so archaic was even allowed in.
It could so easily be changed by simply making chests have lower priority, or even capping the amount.
I hope behaviour fixes this before springtrap comes in to dbd fully, because we'll be seeing so many more afterwards.
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Look from the realistic POV this thing is not gonna get changed even though it should. BHVR has already spoken and they don't recognize it as a bug. Okay fair enough you acknowledged this in the post but I sincerely doubt that calling it an issue instead of a bug is gonna change anything; BHVR is not gonna play with semantics - at the end of the day it's us the community asking the company to do something in our favor (all of us for a change, not just 1 side) unfortunately we already got an answer and it's a no sadly.
I don't want to say here that the whole post is pointless but this is kinda doing the same thing again isn't it. History has taught us that going for the big one (fixing this issue) didn't work so maybe this time we should go for something smaller? Like asking BHVR to at least acknowledge it is an issue for every player involved and then see where we can go from there. Maybe we can get ingame info about the whole issue so the new players aren't caught off guard by it? I mean it's ultimately a band aid fix and even that is stretching it but at least it would be something compared to the total disregard of the issue from the previous attempt.
Now I hope that I'm wrong and this time it's gonna be successful because it's the biggest collab in the game's history that's affected by that issue. If not then well here's my idea for attempt 3 in the future.-3 -
100% agree, don't have much to say but they need to change this asap. BHVR please change.
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I would also appreciate this change. This isn't only a negative effect on certain killers. It makes others stronger because survivors are the ones who want access to killer props as their form of counter play. Singularity and Freddy come to mind. Survivors are the ones who need to collect EMPs or grab alarm clocks. The fact that something as innocuous as extra chests from offerings can buff certain killers while nerfing others just doesn't feel right from a gameplay perspective.
I periodically play Sadako and I am looking forward to playing Springtrap, but if the Anniversary offering is going to add chests like last year's offering did, it's going to severely downgrade the most interactive element of Springtrap's power making him much less interesting to play as or against. I know you have been working very hard up to this release but this feels like a simple fix that could drastically improve the reception of his debut.
If it's not as simple of a fix as it seems, could we please hear why? You guys have been much better about communicating with the player base lately and I think an official statement on this issue before the next update would be greatly appreciated.4 -
I can already imagine how behavior will address this post. They are going to and will surely ignore it like you ignore your veggies!
They be like, hmmmmmm, these killer item spawn mechanics have a problem? Chests take precedence over them? Killer items spawn away from objective? Soooo, survivors can easily pressure objectives? Killers' suffering? Ooh that's wonderful news! That's Beethoven symphony to my ears! Don't worry dear survivors, these killer items can't do any harm to you while bhvr dogsh game design is still in place. We will protect you! With the power of three (chests), we banish thee, you bloodlusty human killing blood spilling always tunneling proxy camping gen defending dbd downloading evil monsters!!! Go play other killers you sorry pieces of maggots! Game is working as in 10 did and stop complaining mkay 😒😒
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I’m quite disappointed that this is still an occurring issue as the post from four months ago was swept away as an intended feature. As a killer I want to use offerings I want, having to use my limited chest offerings is not sustainable for me, it’s not fair that one side gets to use the offerings they want while the killer has to use a bandage offering just to play one of these three killers. This should of been resolved months ago.
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yes i agree too
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I guess changing the colors of items, offerings, and add-ons was more important than this lol
The Cut Coin change is a good idea, but the solution should NOT be "just burn an offering", and not just for this problem, but for other problems in this game as well, especially when you MUST burn the offering just to play as a particular killer. All they have to do is change the spawn priority to prioritize killer objects first. Adding specific spawns for killer items is good too but why go to that much trouble when they could just flip the priority? I'm tired of playing against the same few top-tiers all the time and stupid problems like this make people play these killers even less. Never mind the fact that I would never buy these killers knowing this problem exists.6 -
having it be a necessity to bring cut coin and even then potentially being screwed is just so demoralising especially given i really want to play springtrap and if this year’s offering also gives chest spawns for a solid month or 2 the power will be nerfed
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There are many problems in this game, some with easy fixes. This is one of them. Please just simply take the bit of time to make killer items have priority, And that would Make the game so much better. These are paid Killers that are affected by this so don't leave this in please.
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It's sad that there's a bug report with 53 upvotes about this very issue and it was just brushed off as "Not a bug" and closed.
Even if it's not a "bug," it's an issue that needs to be addressed.
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This really hurts the killers affected by it. For the general health of the game resolving this would be a wonderful step.
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Especially with the introduction of Springtrap's doors, this should be addressed, as there will be so many new players joining the game. I believe the fairest approach is to switch the Chest and Killer item priority so we don't have our items in dead zones, nowhere near a generator. We shouldn't be forced to use an offering so that we can use our kit as intended.
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The only reason I made this account originally was for the shards but I'll use it to boost this post so someone who can do something sees this once i figure out how to up vote stuff
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As someone who enjoys playing sadako and xeno, this really feels like it would be bad for those who enjoy these killers.
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They don’t even have to make unique spawns for killer items at all, just swap how the killer items and chests are weighted, so that killer items are prioritized first.
Even on the survivor side I hate that chests spawn so close to gens if I’m opening a chest I’m usually fishing for a medkit and don’t wanna be found in that current moment.
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I'm grateful there are some in this community that care enough to make necessary and detailed suggestions like this one, thank you so much!
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Here is further video of how the chests affect Springtrap's door spawns specifically, preventing him from running two killer perks (Human Greed and Hoarder) if he does not want to make it difficult to play the intended way. There are 12 additional chests on this map, as all 4 bots are running the dual chest offering, and Springtrap is running Human Greed and Hoarder, which each spawn 2 additional chests. Since there is no event offering like the Mistletoes or the yearly anniversary offerings, this is technically missing one more additional chest (maxing out at 13 additional chests, or 16 total chests on the map).
As usual, forgive my audio. In the video, doors 6 and 7 are incredibly far away from the intended generator, while 2 is incredibly close. Door 3 and Door 5 are also pushed away from their respective gen, but are less distant. There is also no door next to the second exit gate due to the door spawns, which hampers his endgame playstyle, which is clearly one of his intended forms of play due to Haywire and the Loot Bag.
Not shown in the video is how the placement of the doors will make it difficult for survivors to efficiently use them for travel across the map, and how it may make it difficult for the survivors to reveal Springtrap while using the cameras. However, one can use their imagination - with doors 3 and 7 facing away from the gen closest to the exit gate, it would be incredibly difficult for Springtrap to be revealed on the way to that gen specifically, and also allows him to take a certain path towards that exit gate to avoid the cameras. Door 4 (the door I enter in the video) is facing away from the gen and the hook it is near, making watching either difficult for survivors.
On top of this, there is also a major note to make here: if any of these killers (or a original killer with a similar issue) are brought to the 2v8 modifier, this interaction is going to need to be fixed, as there is 20 chests on a 2v8 map, and there is no way to remove any of the chests from that modifier, unlike the base mode.
My proposed solution is that killer item spawn rules change - when the map is chosen and props spawn in, gens, hooks, and killer props are placed first, then the base chests, and then any props brought in as a result of a offering, a perk, or a quest (as the Tome 5 Plants take the place of a generator). This would allow Springtrap, Xenomorph, and Sadako to bring chest perks without hampering their oppressive playstyle, but also allows BHVR to add other perks that increase chest spawns (or add the effect to other perks, like Plunderer's Instinct, Moment of Glory, Specialist, and more) without having survivors grief the killer by accident. It would also fix the issue for 2v8's modifier if any of these killers are later added to it.
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That would be perfect addition to the "project Health". Bhvr pls do this
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This. This is exactly why BHVR doesnt deserve the "Labour of Love" award. Nothing against the comunity managers. Yall to a great job with youtube and this forum but the Dev team and team managers over there are incredibly incompetent when it comes to basic game desinge. This is a issue that should have been fixed YEARS ago when it first arose. And its not like its a small bug with some lighting issues or a certail vault being bugged (shattered square caugh caugh) that can be ignored for a little in favour of bigger bugs. This is something that can break entire Killer powers AND the power of your biggest IP yet making it incredibly unfun to play for both sides. This has to be adressed IMMEDIATLY otherwise I can see people not playing more than they otherwise would because the power of Springtrap is partly unuseable. And frankly saying this is "Not a bug" is just spitting in the players faces and insulting our inteligence. Do better BHVR.
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This issue deserves attention. Please give us a well thought out response. Especially with the release of Springtrap on the way it would be fantastic to get this looked at.
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This is a problem that, if not fixed, will most likely confuse the wave of people starting to play Dead by Daylight simply because of the Five Nights at Freddys license. Please, change this BHVR!
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This "mechanic" is actually the entire reason I stopped playing Xenomorph all together several months ago. Xenomorph's tunnels already aren't particularly that great, so making them spawn 900 miles away from any point on the map that would be useful for the Killer because people wanted more bloodpoints by using their cakes is nothing short of frustrating and annoying. It got so bad during the last anniversary that I genuinely made Ovomorph a permanent part of my Xenomorph build, purely because I realized I wasn't getting any value from my tunnels and there was next to no reason for me to actually use them most of the time because it was genuinely quicker to walk straight to the gen I was trying to get to instead of walking to the nearest tunnel which was at the edge of the map. And you can be sure that this effect will eventually hit Springtrap players and his play rate will plummet because of this really annoying "feature", just like Sadako and Xenomorph's play rates.
This is genuinely such an easy thing to fix, you guys clearly already have the code to prioritize chests over Killer items when it comes to spawning these things in, all you'd need to do is invert it and make Killer items prioritized over chests instead. The Killers this "mechanic" affects aren't even that good either, most of them are below average if not towards the bottom of most people's tier lists, so I don't think anyone's going to be complaining about a "buff" to these Killers.
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Killer props should be prioritized. They're vital to specific killer gameplay. If you want matches to be played quicker and with more action, these props are necessary to do so. Sadako is my favorite killer next to Spirit and it sucks trying to move to the closest TV to pressure a gen when there should be a TV there. It's a frustrating implement that killers put up with for way too long as the nature of this game shifted and changed. Why wasn't this a quality of life feature? There's so many helpful tips in this post that BHVR can use. You're going to be turning away a bunch of new players when they find out how these props work and how they could've been better designed.
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That not a squirrel
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This is a pretty serious issue. Springtrap is pretty badly effected by this and it can't be a big deal to fix.
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