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Do you have any plans to Buff/rework very weak perks?

MaskedToast
MaskedToast Unconfirmed, Member Posts: 1

An example of this would be bloodhound, or maybe friendly competition. I'm sure you guys would want to keep them unique and not change them dramatically to a point where it's a whole new perk. Plus, it would be cool to see more unique perks being used and perks that you guys have made be played more (like bloodhound). Here's the main perks I personally hope you guys at least consider buffing:

-Bloodhound

-Friendly Competition

-Scourge hook: hangman's trick

-Any of Huntresses perks

-Bloodpact

-Weaving spiders

-trenchous crows

Thanks for your time bhvr and hope you have a wonderful day :)

Answers

  • Memesis
    Memesis Member Posts: 747

    I really wish iron maiden gave aura reading instead of the location ping and exposed.

  • SoGo
    SoGo Member Posts: 4,534

    Hangman's Trick SHOULD get an entire rework.

    I actually have created an idea of what it could do:

    Your ingenious modifications to hooks make tampering impossible.

    At the start of the trial, 6 random hooks are changed into Scourge Hooks. You see their auras in white.

    All Scourge Hooks become impossible to Sabotage and no longer break after a survivor is sacrificed on them.

    Survivors hooked on a Scourge Hook are:
    • Placed on Hooks 30/40/50% faster.
    • Unhooked 30% slower.
    • Unable to attempt to self-unhook. (Trumphs all Luck offerings and perks)

  • Elan
    Elan Member Posts: 1,753

    Rework ideas here:

    Bloodhound: Remove scratch marks, you will see survivors in bright red while they will leave a temoparirily blood trail.

    Friendly competition: Each time you complete at least 50 % of generator with someone else, get a stack. For each stack, your repair speed is increased by 4 %

    Hangman's Trick: When the survivor is hooked on a scourge hook, Hangman's trick activate for 60s. For that duration, each survivor within 24m radius from a scourge hook will be revealed for 8s each time they enter or exit that radius.

    Huntress: I actually think those perks are fine as they find uses in specific builds (I'd remove range requirement from teritorial imperative.)

    Bloodpact is more than strong atm.

    Weaving spiders: simple change along with treacherous crows, while broken, you will be able to pick yourself up from dying state at - 20 % speed. I'd also like to see a qol that you see basement at the start of the game when invocation is equipped

    Trecherous crows: Again simple change, 2s→5s, survivors will no longer disturb crows while out of chase

  • nikodemo
    nikodemo Member Posts: 933

    Monstrous Shrine should be 25%-33%. as it is i almost never get value out of it.

  • HPhoenix
    HPhoenix Member Posts: 709

    Distortion:

    -Now start with 3 tokens (Was 2)

    That's it.

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    I think it's only a matter of time before these perks get changed. How long will it take? Who knows. For some reason, BHVR has been notoriously slow at making even the simplest, low-effort changes for years.

    I do not want to sound mean but it has been proven over and over again.