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6.1.0 size game balance change suggestion.

The meta has been the same for over a year, and the changes we got so far isn't enough. Even this is an asymmetrical game, every other game that has a decent player number has a balance patch with better meta shake ups. The players should be sick of seeing the same perks/killers over and over again but others perks/killers are down in the dirt when they need more love by the devs. There are perks to be nerfed/rework for both sides and game system change for better balance.
The following are the ideas.

Gen related change ideas (If toolboxs has no changes)
1. Increase the gen charges to a 100. Meaning 1 charge requires 1 sec on default (Currently 90)
2. More Efficiency penalty when repairing with multiple people
3. More chances of skill check to appear and more bonus when hitting a great skill check, but decreasing the size of good skill checks.

※There are definitely more perks that needs a change, especially a buff/ rework, but since there are so many, I'll mostly list the problematic perks that needs a nerf in my perspective. Maybe I'll list the perk list that needs buff/rework on this discussion if anyone's interested.

Perks needs nerf for both sides. (If the gen change idea works)
Survivors: Windows of opportunity, Deja vu, Sprint burst, Lithe, Balanced landing, Deliverance, Resilience, Built to last, Shoulder the burden, DS, Off the record
Killer: Pain res, Pop, Nowhere to hide, Deadman's, Deadlock, Grim embrace, Eruption, Surge

Changes for both totem perks.
Killer: Rework hex perks as a normal perk, but nerf/rework all the high usage (i.e. Ruin, Plaything, Devour, etc), and make it into a decent. Buff all the bad ones. I get hex perks are like a high risk high reward perk, but it is relied on luck and totem spawns and most survivors will hunt the totem as soon as they know there is a hex in the match. It feels hex are outdated mechanic atp. Since boons are a thing, making totems only a survivor thing could be better.
Survivors: Shorter blessing for boons but has a cooldown a token system.

Change for killer gameplay in general
1. 10% faster M1 cooldown, break, vault speed
2. 20~30% faster pick up, putting down and hooking a survivor

Change for Survivors gameplay in general
1. Revert the speed boost duration when injured to before 6.1.0 or even longer but has less speed.
2. Ables to see the other teammates build when in the lobby.

Game system changes
1. When each gen is completed, all gen regression event counter will reset
2. More chest on maps without offerings.

Killers balance changes on their basekit
(The orders of each changes shows the priority of which killers needs the changes faster)
※All killers will be assumed and listed when not using any addons. There are some killers that are rework/buff in the future but I listed them.
Nerf: Nurse, Blight, Spirit
Rework: Skull merchant, Twins, Trickster, Hag
Sidegrade: Wesker, Xeno, Chucky
Buff: Trapper, doctor, Onryo, Ghost face, Knight, pig

Comments

  • Elan
    Elan Member Posts: 1,427

    100s gens (sure, why not)

    more penalty when cooping (sure, why not)

    more reward for great skillchecks (no, I'm good at them and paired with hyper and stake out is already good combo)

    faster m1 cooldown (no, stbfl died because base change, recovery is reduced overall to 2.7 to better fit among entire roaster)

    revert boost upon injury (it's outdated and pretty much affects half of killers only and the main point was to combine 2.7s cooldown with 1.8 boost duration to close gaps mid chases faster, so no, this would make the balance of maps, tiles and some nerfs to killers pretty much meaningless)

    See teammates perks in lobby should be in game long ago

    Regression events (no, your proposal would make it so you are rewarded for holding 3 gen untill those three gens are remaining)

    More chests (sure, why not)

  • Elan
    Elan Member Posts: 1,427

    I personally wouldn't mind them nerfing hell of gens if they accordingly tweak all gen related perks… but, sitting on gen for 90s is already pretty boring, which they tried to change with perks like Weaving Spiders that ended as massive failure. Agree on big shake ups. But 6.1.0 wasn't really a meta shake up, it was just nerfing the most used perks to make them still most used. Shakeup I would love is to drastically buff or rework unused perks or drastically nerf all the 20 most used perks on both sides.

    FE:

    CUT LOOSE - When in chase your vaults are silent for first 30s.

    Invocation Treacherous Crows - aura reveal is 5s, survivors no longer scare crows, broken lasts for 300s

    Moment Of Glory - After searching a chest, if you get damaged after 60s you get fully healed (bypass deep wounds) if you avoid another damage, this perk no longer deactivates upon entering dying state.

    Scourge Hook: Hangman's Trick - Survivors within 24m of SH are revealed when carrying another survivor, any hook that is sabotated becomes scourge hook and has permanent aura reveal within 12m.

    Septic Touch - any survivor finishing heal within your TR scream and suffer from exhausted, blindness and exposed for 45s

    Shattered Hope - Any destroyed Hex can be revived once, but cleansing it takes twice as fast.

    Teritorial Imperative - Suvivor in the basement will suffer blidness, oblivious and exposed as long as they stay in the basement, lingers for 10s after leaving basement. When survivor enters the basement their aura is revealed and you get sound clue.

  • TieBreaker
    TieBreaker Member Posts: 1,308

    There's no point in nuking all meta perks, as they will just get replaced by other perks, and then people will start complaining about those. It only takes a week or so, for players to start telling BHVR to nuke popular perks and loadouts.

    By all means, nerf the most broken stuff. But leave everything else alone. The game already has a bunch of irrelevant perks. We don't need more of them.

  • SoGo
    SoGo Member Posts: 4,233

    Eh, I say we don't repeat 6.1.0.

    The meta doesn't completely change, but it does shift. Perks like Pop or Sloppy Butcher or Franklins are used less while some like Grim Embrace get used more.

    Compare that to the set-in-stone meta of Ruin+Undying or DS, BT and DH, or the even older Brutal Strength, Enduring and Ruin,and the difference is night and day.

  • Elan
    Elan Member Posts: 1,427

    I remember people crying about Made for this, me as killer was always laughing at that one. If you count it, it does nothing, you can w cross map 1.5s faster with it than without it

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I do like the gen rework idea where skill checks are smaller when working together and penalty for it, and reverting back from 90 -> 100.

    This will make players especially casuals spread out more how its intended, if the team still feels ballsy to do same gen they can go ahead but will be met with close to great skill checks only making it high risk high reward.

    Then for the rest of rework i like but again we have to wait and see what devs will reveal at the end of 2025 for us since they did say guaranted QoL

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    I agree with all of this, seems like a good idea to make the game balanced on all side, although, xeno needs a buff, not a side grade, the flame turrets cancels all stealth builds bc the motion trackers still go off even when xeno is undetectable, and, it has a 41m range, if they were to allow undetectable to bypass the trackers or remove them entirely, xeno would be a more balanced killer, bc rn, xeno is a Survivor sided encounter, with the only thing that would get the xeno player to get many kills, is the Survivors knowledge of how the killer works, and acid blood seems useless with only able to deepwound someone & only active for 20s, at most, it should down & last for 40ish seconds at most, or rework it entirely, and maybe a range increase for the tail strike or implementing a ability to curve the tail down or up to hit over gaps easier, but this one is on the meh side but the acid blood buff/rework & the motion tracker nerf/removal is needed, otherwise, xeno will forever be a c tier killer who is heavily Survivor sided to go against & play as

    But other than the xeno, I agree with this 💯

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I pretty much agree with all of these, good thread.