http://dbd.game/killswitch
Conviction Nerfs
Currently Conviction punishes killers for using their powers, reloading, checking for flashlight/flashbang/pallet saves and generally having gamesense. In order to make it more balanced I propose the following changes:
A survivor can only use it once per hook state
It takes longer to get off the ground
You are permanently broken after using it until you become hooked once more
You are put in deep wound after getting off the ground
It deactivates during the end game.
I feel like this would make it much healthier
Example of the issue https://vxtwitter.com/Vengeance_spl/status/1950704135889981891
Comments
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I really think that maybe only the "it takes longer to get off the ground" part is necessary.
And maybe making it so you have to charge it after each use? (Unless that is a thing already)
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No. I think the perk being usable multiple times is fine and I love to see meta changes. All I think is needed is:
→ no longer activate when you finish heal on yourself
→ needed 50 % recovery progress
1 -
You have to reactivate it every time, that's true. But you can heal yourself to get it, which is something I'd change. So it's truly antislug oriented perk rather than self pick.
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In that case, it becomes weaker than Unbreakable and No Mither so there's no reason to run it.
-2 -
Sounds fair.
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Sorry, missed.
-1